The biggest news I got from that video is that they fixed collision of his ears.
And it's glorious
The biggest news I got from that video is that they fixed collision of his ears.
that is from new PS4 commercial showed during the press conference
https://www.youtube.com/watch?v=Y0Cls0CzKQk
ICO is a 5+ hour game but okay
Did you miss the "you can"? Point is, it's a very short game.
Interact with him now, because once the game has ended he'll be dead and gone.
It won't be dead. Its only way to freedom will somehow be to kill the boy. And we will all feel emotionally manipulated, but still weep anyway.
It won't be dead. Its only way to freedom will somehow be to kill the boy. And we will all feel emotionally manipulated, but still weep anyway.
This, or the boy will die/disappear and the beast will wait for his master to return forever alla that Futurama episode
I don't want to go through this again...
He doesn't, those are his horns. They are similarly colored like the sigils in Shadow of the Colossus.Why does he have 2 playstation move on his head? Is that how it works?
https://twitter.com/yosp/status/645128499892633600Trico is popular with girls, kids and non-Japanese visitors at the PlayStation booth at TGS #TheLastGuardian
And it's glorious
This might end up being the smartest AI video game character we've ever seen.
I totally understand how the PS3 RAMjust couldn't simulate such realistic animal behaviour.
Hyperboole much?Which is why they didn't want to run a live demo at E3, they couldn't predict how Trico would react.
Hyperboole. If the AI is truly unpredictable then game becomes unplayable, because there's little change to finish it.
Hyperboole much?
If the AI is truly unpredictable then game becomes unplayable, because there's little chance to finish it.
Hyperboole much?
If the AI is truly unpredictable then game becomes unplayable, because there's little chance to finish it.
The unpredictability might make it not fun for a time strict demo being broadcasted worldwidely, though.
And it is probably also being worked on.
They certainly are aiming at something that feels animalistic, so somewhat simple to teach new behaviour but not totally under our control at all times.
I was at TGS this year! The life size trico display was my favorite part.
It is.
HNNNNNNNNNGGGGGG
He doesn't, those are his horns. They are similarly colored like the sigils in Shadow of the Colossus.
How so? As long as they're not breaking fundamental rulesets of the game's universe then how does it become unplayable? The smartest fish in a barrel is still a fish in a barrel - if you get my point.
the fundamentals of an AI impossible to predict lies in unscripted behaviour which is always connected to the player as in an unscripted AI will always beat the game by itself, before the player and not care about what player is doing - thus be unpredictable. See: Stalker's A-Life system before they changed to event-based routine.
There is nothing unpredictable in Trico's AI, which is why I though that people are overreacting with hyperbole. It's very well animated, but it's still just triggering to events.
But Trico cannot "beat" the game by itself, we've clearly seen that in the demo. This isn't a chess game where the fundamental rules are tied to it's mechanics and all the AI has to do is exploit the "optimal" pathway. It is mechanic that heavily relies on player's input, add this factor to Trico's behavior AI systems based on how you engage with makes it unpredictable. Notice how the player enacts a jump informing Trico to the action. It's not a contextual sequence where in most games that will 100% trigger that specific event. Who knows what the relationship Ueda has built up with him prior to the demo. As far as I recall that demo took place mid-way in the game.
I think the demo actually takes place like in the beginning. It's right after you rescue Trico for the first time
And as helpful as Toriko may have looked at E3, Ueda is quick to point out that hes not always so friendly. The scene shown at E3 is from the mid-point of the game but he wont listen to you like that from the very start, he asserts, a gameplay element similar to the heros often recalcitrant horse Argo is Shadow of the Colossus. Its not like Toriko and the boy get along at the beginning.
It's not. Here is the report from E3:
Oop ! I stand corrected then !
But Trico cannot "beat" the game by itself, we've clearly seen that in the demo. This isn't a chess game where the fundamental rules are tied to it's mechanics and all the AI has to do is exploit the "optimal" pathway. It is mechanic that heavily relies on player's input, add this factor to Trico's behavior AI systems based on how you engage with makes it unpredictable. Notice how the player enacts a jump informing Trico to the action. It's not a contextual sequence where in most games that will 100% trigger that specific event. Who knows what the relationship Ueda has built up with him prior to the demo. As far as I recall that demo took place mid-way in the game.