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The lovely horror of The Evil Within (warning: many pics and location spoilers)

myco666

Member
Just played from chapter 6 to chapter 11 in one sitting. This game is just so much fun and I just can't stop playing it. Missed bunch of collectibles already but managed to kill
Laura
in chapter 10. That was barely worth it when you compare how much resources you have to spend to what the reward is. Still debating if I should go for the Platinum again but I still have nightmares from Akumu mode.

Neiteio do you still need tips for the two Traumas in ch10? Managed to destroy them pretty easily today.
 

Neiteio

Member
Neiteio do you still need tips for the two Traumas in ch10? Managed to destroy them pretty easily today.
I'm playing Mercs in RE6 and EarthBound on N3DS right now. But yeah, I'll take any tips you have for when I get back to Ch. 10, which may be this weekend. :)
 

myco666

Member
I'm playing Mercs in RE6 and EarthBound on N3DS right now. But yeah, I'll take any tips you have for when I get back to Ch. 10, which may be this weekend. :)

What you need to do is to get them close to each other so that you can easily do damage to both of them at the same time. As for resources you need few Shock Bolts/Freeze Bolts, Explosive Bolts and two or three Grenades.

Once they are close enough shoot a Shock or Freeze Bolt so that they both get stunned. Then just unload as many Explosive Bolts and Grenades as you can before they start moving again. Do this two or three times and you should be fine. If it isn't enough use Rifle or Shotgun to finish them.

I lured them close to the starting area since it has very narrow corridor where you can easily get them both. Also if you run into situation where you are cornered and want some breathing room just stun them and run away.

I might upload video later if you are interested.

-----

Playing this game on normal mode after spending bunch of hours on Akumu is really throwing me off. Way less enemies and traps to worry about.
 
Neiteio ya gotta do a nightmare run. The upped difficulty, aggressive AI, less resources remixed and additional enemies and traps is glorious.

It makes early game a hell of a lot more intense, but with everything you know from a first run you can eventually destroy everything in your path. I ending up beating the twin keepers in about 30 seconds.
 

Dusk Golem

A 21st Century Rockefeller
Bumping this thread a bit, but with the Evil Within 2 rumor (to be seen if that plays out or not), I was looking into scrapped concepts for Evil Within 1 (a few of these were used in the game's DLC, but a lot weren't), I'm trying to not post anything from the art book (the art book for Evil Within is quite cool and worth checking out, show a variety of scrapped ideas, enemies, locations, etc.), but it turns out that The Evil Within had a lot of freelancers do concept art, and many have the art on their portfolios, so I thought I might post them here since this was sort of an Evil Within art appreciation topic.

The source for all of these comes from the original artists websites. They were dug up by Rikitatsu on an Evil Within dedicated forum.

From Daniel Rudnicki, freelancer from Poland:

PGQWabN.jpg
zAlhuEv.jpg
BYYsvMK.jpg
Qgg9b95.jpg
uWHbKLo.jpg
tkb5mvl.jpg
Ivkv74A.jpg
8moW3ea.jpg
nYKrQTH.jpg
VaoU7j2.jpg
X5o69Vn.jpg
V15RAOm.jpg
4c3fRdo.jpg
LDK8olA.jpg
s9HjU6J.jpg
VSWw17q.jpg
sP7uFOH.jpg
MEtssPX.jpg
zUxeawr.jpg
InNGyKD.jpg
WQsbdcF.jpg
TZcBGv9.jpg

From Christian Bravery, freelancer from the UK:

Pe0QGjF.jpg
3tyRiHv.jpg
hMQKwFe.jpg
EN5ikMB.jpg
sFloQPy.jpg
1bempUM.jpg
RCvQ2sp.jpg
kAIauhy.jpg
l6uAcYN.jpg
DElafJz.jpg

From Kirk Quilaquil, freelancer from the UK:
Fz8YtlG.jpg

From Lu Cheng, Freelancer from China:
(note: This freelancers work was leaked before release, so you may recognize these pieces the most as they circulated the internet when found.)
WE9IDWG.jpg
Md1ix4F.jpg
NKfV0qv.jpg
3OA0pXD.jpg
CNmmSXF.jpg
24MVjX2.jpg
wxc0WNr.jpg
He3Ajsf.jpg

There is a LOT more pieces in the art book, and there were a number of enemies who were drawn, and several even modeled, who didn't end up appearing in the game. These ranged from these fleshy, parasite-like things with four legs and a long, umbilical cord like tail. There were these creepy cult members in long robes and diver helmets that would shoot harpoon guns, and some wielded two swords. There were more body horror monsters, ranging from these heads with arms that had these creepy eyes, and some more fleshy things like the one boss in Chapter 10.

One thing that stands out is that Evil Within was apparently supposed to have a pretty big harbor town location, which had a church. The church kind of appears in Chapter 6, but the harbor town is cut completely, and there was supposed to be a big level set on a Prisoner/Slave Ship of sorts, that was like a literally transportable prison, as well as a lighthouse location to mirror the Beacon Mental Hospital in the seaside town. This whole segment got scrapped, and there's sea-faring enemies cited in the art book that were obviously supposed to be used in this location. One of them did appear in the DLC, the more well-known Light Lady now (the fleshy enemies that explode in the DLC also were originally scrapped enemies that were used in the DLC, I will mention).

Since they've already used a few scrapped concepts, wonder if we'll see more of them. I'd be interested in the harbor city and prison ship playing a bigger role, but regardless, love the aesthetic of the place.
 

Truant

Member
Played this on ps4 and hated the shitty framerate and the letterbox. I actually enjoyed some of the more open areas in the game, but stopped playing because of the technical issues.

How is the pc version?
 
Played this on ps4 and hated the shitty framerate and the letterbox. I actually enjoyed some of the more open areas in the game, but stopped playing because of the technical issues.

How is the pc version?

Can't tell you about pc version, but PS4 is fine nowadays.

No technical masterpiece, but the framerate is playable and you can remove the letterbox black bars.
 

Moff

Member
I actually always wanted to play this so a few days ago I found an offer on cdkeys.com for 9$ and I bought it
sadly it's a stuttery unplayable mess on my pc, which is a shame because I think I would have loved this game, although I didn't even manage to sneak around the chainsaw dude very early in the game
 

derFeef

Member
I also hopped in again yesterday but I got frustrated at the same part again and remembered why I left it behind. I should really like this game because the tone and world and everything I absolutely love. I just can't get past the frustrating parts of the gameplay...
 
I also hopped in again yesterday but I got frustrated at the same part again and remembered why I left it behind. I should really like this game because the tone and world and everything I absolutely love. I just can't get past the frustrating parts of the gameplay...

It is possible to get pretty good at the game, but i do feel that it plays best on its easiest difficulty, i don't think that's a sentiment i'd express this with many other games. It certainly has some pretty damn rough spots, but somehow, at least for me, transcended them and became a really great experience, overall.
 
Great game, the scariness/creepiness factor wears off like most horror games after the first few hours. Story was 100% shiite though
 
It is possible to get pretty good at the game, but i do feel that it plays best on its easiest difficulty, i don't think that's a sentiment i'd express this with many other games. It certainly has some pretty damn rough spots, but somehow, at least for me, transcended them and became a really great experience, overall.

disagree entirely. The Evil Within is at its best when every enemy has the potential to inflict death upon the player pretty much instantly, when each encounter becomes a puzzle in of itself consisting of item management, spacial awareness, forward thinking, and just being able to deal with any situation with the offensive resources at your disposal.
The Evil Within is a survival horror game after all, and nothing exemplifies this like the highest difficulty in the game - Akumu mode. A mode of 1-hit deaths, where each and every bullet is crucial, upgrade gel and locker keys become a finite resource thus arises the need to be used strategically, as does the utilization of environmental traps - either being used as intended, dealing harm to foes, or harvesting for much needed parts as ammo for your agony bow.
Yes The Evil Within is at its most stressful, yet most rewarding when the stakes are very high, and depriving oneself of this by breezing through on the lowest difficulty means you aren't letting the game meet its full potential as true survival horror.
 

Neiteio

Member
Bumping this apreciation piece because E3 is around the corner and I'm wondering if we might hear of TEW2. Think a sequel's in the works?

(Mario Kart, of all games, somehow made me nostalgic for TEW. Maybe it's because both games have that "colorful darkness" look to them.)
 

Neiteio

Member
In no universe does TEW have sub-par gameplay. This is Mikami excellence through and through. Hard as balls, but absolutely amazing. This becomes apparent once the training wheels come off in Ch. 3 and all of the mechanics are in play.
 
Yeah I was more referring to this element of Nier:

Quite possible could fall into that same field. So many love it. Others find it terrible. Neir 1 was similar in that regard.

Critics were lukewarm at best. Doesn't get brought up much on GAF, but boy does it look interesting and seems to have a bit of a cult status that I could only see growing as time goes on.
 
fingers crossed for e3.
Can't think of another title i've ever played which has so much potential but just messed up
with crucial bits like character control, animations and camera.
If they fix the jankyness of the player animations and controls, design a better camera and just get better at trimming the bad content which wasn't even needed(90% of the city) then they would have an amazing game.
I still played through the whole game, all the dlc and loved it but i can fully understand why so many players had problems. Just irritating that they didn't nail the basics first.
 

Neiteio

Member
Critics were lukewarm at best. Doesn't get brought up much on GAF, but boy does it look interesting and seems to have a bit of a cult status that I could only see growing as time goes on.
Evil Within is the most intense game I've played this gen, aside from PT (although I'm not sure that should count, given PT's limited scope). Evil Within is also a horror fan's wet dream (...nightmare?), since it combines pretty much every flavor of horror into one cohesive whole, with that distinct Mikami style bringing it all together.

You have Western horror and Eastern horror, you have ghost stories and torture porn, you have it all. Only downside is the human characters aren't the most memorable (villain aside), but they have attractive designs, and unwittingly say and do things that are charming in a goofy sort of way. The monsters themselves are hands down some of the best in the biz, both videogames and film. Creatures like Laura and the Keeper are like iconic movie monsters that could easily carry a game/film all on their own. Best of all is the game balance — starving you for resources in all the right ways, so that I literally defeated a boss in Ch. 15 with my last bullet.

I do wish it was a bit "cozier" like Resident Evil — Evil Within can be unremittingly bleak, almost soul-crushingly so — but it's something of a miracle that there's a triple-A horror game with an adventure of this magnitude on a modern-day console. In many respects it's like a sequel to RE4, from its pacing and balance to its exquisite variety of locales and monsters. :)
 

The_Spaniard

Netmarble
I enjoyed the game for what it was, the quality was all over the place, but the overall package was a ton of fun.

My ex on the other hand HATED the game. I told him that his favorite game of all time might be getting a sequel, he got all excited, and then when I said, "Evil Within 2" he told me to go fuck myself.

Here's a pic of me participating in their E3 photo booth.

10006985_10152195537812683_8496997897265893997_n.jpg
 

Mifec

Member
Evil Within is the most intense game I've played this gen, aside from PT (although I'm not sure that should count, given PT's limited scope). Evil Within is also a horror fan's wet dream (...nightmare?), since it combines pretty much every flavor of horror into one cohesive whole, with that distinct Mikami style bringing it all together.

You have Western horror and Eastern horror, you have ghost stories and torture porn, you have it all. Only downside is the human characters aren't the most memorable (villain aside), but they have attractive designs, and unwittingly say and do things that are charming in a goofy sort of way. The monsters themselves are hands down some of the best in the biz, both videogames and film. Creatures like Laura and the Keeper are like iconic movie monsters that could easily carry a game/film all on their own. Best of all is the game balance — starving you for resources in all the right ways, so that I literally defeated a boss in Ch. 15 with my last bullet.

I do wish it was a bit "cozier" like Resident Evil — Evil Within can be unremittingly bleak, almost soul-crushingly so — but it's something of a miracle that there's a triple-A horror game with an adventure of this magnitude on a modern-day console. In many respects it's like a sequel to RE4, from its pacing and balance to its exquisite variety of locales and monsters. :)

I wish the put more effort into Seb, the Seb you read about in the journals and the one you play are like not even close to the same person rofl.

Also this game needed better voice acting outside of Ruvik.
 
I thought the game had potential, but I couldn't handle the worst camera I've ever seen in a game. The FOV felt like it was very VERY narrow, I hated it. It's like I had some sight issues or something.
 

Aizo

Banned
Nier had terrible gameplay that was repetitive to no end, so no I wouldn't compare the two.
But they both have joke endings so meh.
I don't recall NieR having any joke endings. Is that what you call non-canon endings?
 
Played this on ps4 and hated the shitty framerate and the letterbox. I actually enjoyed some of the more open areas in the game, but stopped playing because of the technical issues.

How is the pc version?

PC version is fine, it can be uncapped to 60fps and the letterbox can be removed in the options. It also works with gamepads too. The FOV can be adjusted too, but only as a modification through the .ini file's or with an external program like cheat engine or something like that .
 

TheBowen

Sat alone in a boggy marsh
- It's a mess, in terms of pacing, story, characters. It doesnt know what it wants to be and is constantly flipping around it's setting and tone dramatically (this was intentional actually and I get what they were going for, but it leaves the player feeling confused)
- The game itself is also a technical mess, it's buggy, it's glitchy, even with an enhanced PC rig. The camera is wonky and the controls feels laggy and clunky for a modern TPS game (once again the controls were intentional, but it makes the combat not very entertaining)
- It never really went anywhere, everything just felt like a horror game that was stitched together from other horror game concepts that never felt fully fleshed out or thought through.

combine that all together. It was a chore to play through.


Basically this. The game itself was super inconsistent in tone. One minute it be classic RE gameplay, ten siren blood curse, then RE4, then RE6 and then some random game elements.

The first few chapters were amazing for me, but the game really fell through at the end. Hopefully they can nail a sequel

But to the OP, the style and atmosphere of this game was incredible in certain areas. Art design was excellent
 

Jawmuncher

Member
I hope TEW2 is more to my likely. Would love to see more focus on what it wants to bem more competent technical wise, and take that story somewhere. The fact that major elements were locked behind a DLC is a no-no. Hoping that TEW2 is much like RE2, where it's in the same universe with ties to the original. But is still a great starting point for those not super-versed into the lore. Which I would argue isn't very many.
 

drotahorror

Member
The first couple thirds of the game were pretty cool scenery wise. I didn't feel bored at all. Then I got to the broken down city/construction type area, and I quit.
 
The first couple thirds of the game were pretty cool scenery wise. I didn't feel bored at all. Then I got to the broken down city/construction type area, and I quit.

This killed it for me. The actual gameplay was worse too I felt, it just started doing the dumb action heavy horde stuff that unfortunately more than one game of this type tends to succumb to. Final boss was also total garbage. If the entire game were as strong as most of the first ten chapters I might've found it to be something of a masterpiece because there's some brilliant strokes in there.
 

Kiro

Member
This game is so good and I want to play it again. But the ass clenching of lockbox head might be too much for me.
 
Still one of the best games of the gen. I hope the inevitable sequel is still Mikami directed and doesn't ditch the most excellent combat.
 

so1337

Member
I feel like playing this again after the utter disappointment that was (the first hour of) Outlast 2. Was the DLC any good?
 
I feel like playing this again after the utter disappointment that was (the first hour of) Outlast 2. Was the DLC any good?

dlc with kidman was very good but virtually no combat, they even seemed to improve the camera and player controls/animation in the dlc.
It answers a lot of questions from the base game and basically sets up the sequel.
highly worth the asking price if you enjoyed the main game and want more information on the story.
 

Tesser

Member
For all its inconsistencies, it definitely had some nice and/or intriguing uses of atmosphere and tone at points. The moment that stands out is when
the lights go out in the save room/safe area and you have that unexpected moment of dread/tension...even if nothing happens, the fact it happens in what you perceive is the game's least-dangerous area
. That part genuinely caught me off-guard.
 

j0hnnix

Member
It sucks I sold my Xbox and I never got a chance to finish it. I loved the game.. I might get a digital version on ps4.
 

Allonym

There should be more tampons in gaming
I totally hope that this game gets a sequel announced at E3. The gunplay is great and the movement system is good beyond the sequences where you are forced to hide behind cover.
 

Pwnedkiller

Neo Member
This game is truly and underrated master piece of its time. Beat it twice and seeing this I think I will go back into it now. Never bought the DLC but if it went on sale again I would get it.
 
I really need to go back and finish this game. Got up to some place with enemies that started shooting arrows or something at me, and got pissed off, and stopped. Then I forgot about it.
 
I'm with others that there's a good game desperately trying to creep out of what's just a mediocre one. There are legitimately great ideas with ok at best execution, and bad at worst.

It's just surprising Mikami made this, because the base depth for a lot of elements is there just like you'd expect from a game of his but the cohesive whole is highly lacking.
 

Neiteio

Member
With the sequel coming up, I kind of feel like continuing my second playthrough of the original, which I was treating like a screenshot safari.

I left off at the start of my favorite chapter, Ch. 10... Of course, Ch. 10 is also the most psychologically grueling and physically exhausting chapter in the game. I wonder if subconsciously I stopped my screenshot quest there for that reason, lol.
 

Keihart

Member
I find the concept art in the game really good but the game itself look very unappealing to me, from an atmosphere point it 's just like a bunch of recycled ideas from other horror media not as well executed. One of the very few horror games i started and didn't finish.

As horror games goes and making reference to horror tropes, i think RE7 is a way cooler experience. Now if you want wacky b movie type horror story there is deadly premonition.

It really irks me seen this crash of a game from Shinji Mikami get praise,because is so bad in so many aspects and Mikami has directed some really cool games before this.

gotta say that my favorite part of the game is the reversible cover art.
 
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