Gears of War was never designed with multiplayer in mind. The original didn't have a competitive game mode until the final few months of development when, just two people created it from scratch.
Epic are the masters of wrapping arcadey gameplay in a triple-A skin.
I've been a big supporter of 1886 from the beginning and haven't had a problem with any previous showing, but it was incredibly poor tonight. 10 second clip, fumbled kitchen combat, then a mini-melee segment. Shocking.
More to come since they have a full 30 minute demo.
Based off work in progress, lol
You are missing the complexity to the level design they showed in UC4. It was much more open, and traversal, combat, and environmental interaction were integrated in a way that far surpassed what we've seen in previous Uncharted games. Of course it looks and plays like you would expect Uncharted to, as it is an Uncharted game. And they have a year to keep improving the graphics.
And people are judging The Order which is also a work in progress, "lol". What's the difference?
And people are judging The Order which is also a work in progress, "lol". What's the difference?
Yep they have some time. I'm sure this isn't the only type of environment we'll see from The Order either.
The Order comes out in about two months and it looks less impressive every time they show it.
Uncharted 4 is almost a year away, they've already shown more uncut gameplay footage than they've shown for The Order and it already looks fantastic. I'd say that's a big difference.
The Order quickly develops a rhythm hereafter, however. The zeppelin, named Agamemnon, is vast, and there's a ton of space to explore. Everything is delivered linearly -- there are no alternate routes or choices to be made -- yet I felt a true sense of exploration as I poked my head into rooms and around corners, waiting to see what was next. I especially dug some of the collectible documents strewn about the zeppelin, including a newspaper and a government document. These collectibles are wonderfully detailed and can be fully examined, front-and-back. It was cool to read a piece of the newspaper's front page, and flip over a piece of paper to see a government stamp adorning it. Little touches like these make the world of The Order feel more lived in, more realistic.
http://www.ign.com/articles/2014/12/06/psx-2014-attacking-and-crashing-a-zeppelin-in-the-order-1886Getting to use a wide array of firearms -- sniper rifles, pistols, machineguns, and the like -- showed-off a diverse, yet familiar arsenal. Enemies seemed a bit spongy to me, especially when I used my pistol (some enemies wouldn't even die when I shot them in the head), but I found combat to be satisfying. I'm a tad bit mystified by The Order's insistence on making you hold down a button for a couple of seconds to pick up a gun -- and even ammunition! -- but overall, I enjoyed toggling between firearms, blasting fools from up close with the spray of a shotgun, taking shots from safety with a scoped sniper rifle, and then cleaning up with the spitfire of an automatic weapon.
One especially cool battle took place in a kitchen, with copper pots and pans hanging all over the place, awaiting their next use. As enemies hid behind stoves, ovens, and counters, those pots and pans went flying as they became casualties of a brutal and violent battle between rebel forces and The Order. For having taken place entirely on one zeppelin, this slice of 1886's campaign showed an impressive diversity of environments, from tight, mundane corridors to ornately decorated lobbies to the aircraft's underbelly. I had a lot of fun exploring, even if I wasn't choosing where to go next, and even if I did have to grapple with unfortunate QTEs, particularly in the cockpit of the zeppelin.
You mean like the Last of Us, Shadow of Mordor,metal gear and every assassins creed ever? people are really trying to hate this game.
PS Nation impressions
and man it was really fun!
http://www.psnation.com/2014/12/06/impressions-the-order-1886-from-the-playstation-experience/
IGN like it
I had a lot of fun exploring
http://www.ign.com/articles/2014/12/06/psx-2014-attacking-and-crashing-a-zeppelin-in-the-order-1886
When does the Last of Us has insta fail stealth sections?
When does the Last of Us has insta fail stealth sections?
Play Wolfenstein The New Order
I failed often with Clickers (when I didn't have enough shivs).
It's kind of insta fail when Clickers can grab you and kill you instantly. But that's is you let them get you, in some cases it's inevitable. But it's definitely not a flaw of the game.
The story mode for Gears always had multiplayer as a design goal. And as time has gone on the series has expanded to be 4 player coop. Epic didn't just throw multiplayer into the story mode a few months before going gold.
PSX was bad, but this was the shocking low point. This game truly looks awful. I'm done with benefit-of-the-doubt and wait-for-next-showing shit. Every time the hope has been that when they show the gameplay, it'll impress and the cinematic stuff won't matter, but no, terrible.
It's not insta fail though, you can out run them and hide again.
If you don't have the shiv upgrade and they grab you, you instantly die.
PSX was bad, but this was the shocking low point. This game truly looks awful. I'm done with benefit-of-the-doubt and wait-for-next-showing shit. Every time the hope has been that when they show the gameplay, it'll impress and the cinematic stuff won't matter, but no, terrible.
Are we discussing co-op or competitive multiplayer?
When does the Last of Us has insta fail stealth sections?
That was the other thing, how the fuck do you show UC4 at the same event as this? And not only that, but you show UC4 first? Truly insane decision.Yup.
This game just screams mediocrity.
It would've impressed 7 years ago, but chest high walls with NOTHING else? And the cinematic stuff wasn't even that impressive compared to Uncharted or Last of Us, which offer more interesting gameplay at the same time.
I guess I'd have to reverse the question, what was good about it? The movement is janky as fuck, really awful animation work, the encounter design looked shit, the weapons don't look fun to use, the environment looked boring and cramped, the aspect ratio was irritating. On every way we measure the quality of a game, it looked poor.What did you think was so bad about it? I'm genuinely curious because it seemed fine to me.
Specifically what were you hoping to see, that it failed to deliver upon?
The single player. Why would I be talking about the PvP modes when the order has no PvP, only PvE?
I'm referring to the original UC4 reveal that looked too good to be true, but ND insisted was real time on PS4. Not to mention the footage was running at 30fps when they said it would be at 60. Yes it's still in development etc etc but i was disappointed.
The ones saying it's boring will be the 1st to pick up a new gears or any 3rd person shooter lol
Hyperbole.PSX was bad, but this was the shocking low point. This game truly looks awful. I'm done with benefit-of-the-doubt and wait-for-next-showing shit. Every time the hope has been that when they show the gameplay, it'll impress and the cinematic stuff won't matter, but no, terrible.
The freaking shotgun took off a guy head!Is there gore or good hit reactions in gun fights?
Is there gore or good hit reactions in gun fights?
Everyone already answered the question you asked me but there is a particular part nearing the end of the game where there are multiple clickers I play on the hardest levels. Seen = Insta Fail.