WanderingWind
Mecklemore Is My Favorite Wrapper
I really don't understand these.
This game wasn't grindy at all to me because I enjoyed exploring around and doing normal missions and affinity missions. There was never a point where I didn't meet the requirements for the next story mission. I think the game was sort of "meant" to be played as finishing a chapter, then exploring the town and doing quests to further those story arcs, and then moving on to the next chapter.
And the affinity missions and normal missions didn't feel like filler because they have their own continuing story lines (taking place parallel to the main story line)
You not minding the fetch quests and grinding being a literal progression mechanic does not erase them. Nor do you "not understand" them. You understand fine. You simply don't mind them or you enjoy them. Nothing wrong with that, but it does a great disservice to people who may not enjoy those elements to lie about them or downplay them. They exist and they're tied to story progression. I also don't necessarily mind them, as I'm enjoying the game quite a bit.
It's absolutely false saying you never met a requirement for completing a mission. By the very nature of the structure of the game, there will be quests you can accept when you're level X when you need to be level Y. There are also missions that don't open up until you meet certain characters and reach certain affinity levels, which means at some point you were physically unable to even engage those quests.