AmethystEnd
Member
Or just go straight to the source: /r/TsundereSharks
Not only am I not surprised this exists, I'm actually ecstatic. So freaking good.
Or just go straight to the source: /r/TsundereSharks
Just as a heads up:
The original GameBoy Tetris and Tetris XL or whatever that 3DS game was called will be delisted on the eShop.
Both are better games than this, so get them before Nintendo loses the license.
Incoming post from the perspective of a consumer not a developer. Let me get on my soapbox here.Hey--
So I know it's totally crazy for me to sit here and say "We need to cut them some slack" because I'm the guy who made the video that started this whole thread, but I feel like we need to cut them some slack.
HEAR ME OUT!
Yeah, releasing a messed up game sucks, but 1) I'm a fringe case; the majority of people don't have 2k friends. 2) Everyone keeps yelling at Ubisoft, but they're just the publisher. SoMa Play made the game, and they're just a group of people.
Sure, Ubisoft should've said "We've had problems with games and lots of friends on the PSN before, so be careful," but I'm sure they said a million things that the devs needed to focus on.
I just had two of the SoMa Plays guys in my office studying my PS4 and its settings. I feel for them. They finally launch this game and want to celebrate it with the community, and there's this one problem that's related to one of the biggest voices talking about the game. Sucks.
And, I'm not saying "No biggie!" This sucks, but it's a product of where we're at, right? Clearly PlayStation needs to make EVERY debug default to 2,000 friends. Someone needs to be looking for this kinda stuff -- it's just that there are so many variables.
I dunno. I feel like we're all so cynical on the Internet. Yeah, they screwed up, but I screw up every day; it's just that my content's free so who cares. I don't feel like we should be flogging them for this one fringe case. If it was broken for EVERYONE or broken on something that's easy to test, I'd get it.
Keep in mind that Dead Nation on PS3 had a similar friends list bug at launch; they fixed it; and when it came to PS4, the original bug came, too.
NOW FLOG ME FOR NOT WANTING TO FLOG!
<3
Greg
Of course, that increases development time and is inherently counter to "jumping on the opportunity." No major company could brag about it either because that just heightens the damage the inevitable bugs will cause. No, this is a situation that will be resolved with major pubs continuing to fall on their faces and silent devs like Rockstar and CD Projekt RED releasing solid titles with understated delays and managed expectations.a smart company would jump on this opportunity and enforce some strict QA standards. just knowing a console/publisher of my choice is doing top notch testing would go a long way to ensuring my consumer dollars, even pre-orders.
I was thinking of Tetris DS, actually. I thought it had a fancy name but it is just "Tetris DS" lolPlanet Puzzle League.
I'm so sad that this Tetris is being removed due to this Ubi crap...
EDIT: And I just now noticed that the Electronic Arts Tetris is now removed from EVERYWHERE! PSN, Google Play, everywhere!
That was the most important fact of your post.Keep in mind that Dead Nation on PS3 had a similar friends list bug at launch; they fixed it; and when it came to PS4, the original bug came, too.
Yes it seems like a minority of games but many of the affected ones are high profile(Fifa and Ass have similar bugs).You know, this "too many friends on PS4 causing game stuttering" has also affected one other game, PES 2015. Two very different games isn't a trend at all, but can't help but worry more games in the future might suffer from it.
I mean having hundreds of friends is not something 99.9% of players will have (I have 80 and I think that's way too many), but still, I wonder if there's something on the actual PS4 menu software side that needs optimising.
I need to stop visiting this thread as it making me sad moreso than the eShop Tetris games being delisted.Shame tetris the grandmaster 4 got cancelled cuz clones and emulating previous iterations.
I'm so sad that this Tetris is being removed due to this Ubi crap...
EDIT: And I just now noticed that the Electronic Arts Tetris is now removed from EVERYWHERE! PSN, Google Play, everywhere!
I just....wow...i can't even....
how...HOW DO YOU MESS UP TERIS!
just...wow
It is definitely the best tetris ever.I was thinking of Tetris DS, actually. I thought it had a fancy name but it is just "Tetris DS" lol
why don't you, the HARDCORE gamers, vote with your wallet, like you did with ZombiU?!
LOL, who am I kidding; Ubisoft doesn't have a QA department.
I love how at this point, the only way for Ubisoft to start earning respect from anyone would be to remake, I don't know, ET? Desert Bus? and have it run smoothly. Pong is too high-profile of a game for people not to assume immediately that it's in bad hands with Ubisoft, and then they'll have to make games equivalent to eight incremental generations worth of developments from there until anyone trusts Ubisoft with PS4/XBox One retail-level titles (again?).
So I just wasted 20 minutes poring through an antI-Ubisoft circlejerk.
Should've known better.
Just as a heads up:
The original GameBoy Tetris and Tetris XL or whatever that 3DS game was called will be delisted on the eShop.
Both are better games than this, so get them before Nintendo loses the license.
Shitty CPU.
Incoming post from the perspective of a consumer not a developer. Let me get on my soapbox here.
The problem is this is a symptom of a much larger problem with software development as a whole, especially games. In the manufacturing industry if lots of on the job injuries are happening a safety first approach is pushed till the culture changes and people become safer workers. Games development need to go through a similar movement of fostering quality first. Two things need to start happening in my opinion.
First consumers need to organize a campaign to get some better consumer protection laws created to help with refunds of shoddy software. It has become the norm for management and publishers to say, good enough ship it. We as consumers need to stop accepting broken and buggy software as the norm and acceptable because it can be patched. Do we really need to wait till shit really hits the fan and games are released so problematic it's unfixable before we started to do something about this?
Second developers need to start fighting for a more NASA like environment for creating software. The game developers work insane hours which leads to more bugs and lack of quality. That includes the culture from management and among peer pressure. This, if you aren't willing to work 80+ hours a week means you have no pride and don't care is insanity and counter productive to quality work. Whether unionizing as a whole like the actors guild or some other means things need to change that allows for higher quality work to be produced. Proper rest is vital for quality software development. AAA developers especially need to either set more realistic time tables or bring in more help if needed.
Outside of making some games by myself for fun I've never worked in a software development job. So not sure if my perceptions are correct or not but I do know games at launch have progressively been getting worse.
There are people out there blaming the PS4 CPU for this? Seriously?
This is Tetris! Most people can hack a Tetris clone together in some hours nowadays... it is as far as you can get from a CPU demanding game.
I think the market will sort these things out organically. I don't think it needs to be a legal issue.
It consisted of one person who just looked at the title screen and thought "this is Tetris, how can you fuck this up?" and gave it a pass without playing.
AC Unity, The Crew, Tetris. Ubisoft deserve all the shit they get.So I just wasted 20 minutes poring through an antI-Ubisoft circlejerk.
Should've known better.
Hey--
So I know it's totally crazy for me to sit here and say "We need to cut them some slack" because I'm the guy who made the video that started this whole thread, but I feel like we need to cut them some slack.
HEAR ME OUT!
...
And, I'm not saying "No biggie!" This sucks, but it's a product of where we're at, right? Clearly PlayStation needs to make EVERY debug default to 2,000 friends. Someone needs to be looking for this kinda stuff -- it's just that there are so many variables.
...
NOW FLOG ME FOR NOT WANTING TO FLOG!
<3
Greg