How will Plains of Eidolon affect mission designs going forward?
I think it will affect it dramatically. So much of the game is built around the core that we have, and it boils down to a player going out and getting resources and finding stuff. We're still going to have that there, but it's executed in a more... A way where the player has more agency to go visit and go back where there's no jarring transition. You're going out into the plains and you can find resources and interact with the environment in, well you saw the fishing. All of these are going to amplify the current gameplay. You'll be able to kill things in cooler ways which is usually what they're looking for.
It was mentioned there was a day and night cycle. How does this affect adventuring and gameplay elements? Are there specific specific quests that occur in the shade of darkness?
Yes. Right now the player is faced with a faction called the Grineer, who's largely the first fraction you encounter in the game. So, a new player is familiar with them. In the daytime, new players will be very comfortable, learning things about the world. But at nighttime, the Eidolon comes out and that is an enemy that can only be encountered by someone that has the gear and the progression in the game to do so. We're talking hours into the game to unlock different quests to give them access to the Tenno, your operator, so that's a progression lock, more or less. This ”kaiju" we call it, can't be counted by someone who hasn't progressed far enough. So it's an end game version of nighttime.
So can people who haven't reached the ”end game" go out at night at all?
At this particular time, we're debating what we're going to do – if we're going to let them. It's most likely going to be a no because that's a certain gameplay hook needed ahead of time, but the struggle for us is we're a free-to-play game; we want as many people to play the new stuff as soon as possible, so if we release this awesome update that takes you twenty hours to get to, that's a problem. Luckily daytime is a solution but nighttime is in its own easy enticing, so we're trying to figure out exactly how to hook someone in to communicate this is what night is for if you're new. Which is something we struggle with a lot.