freefornow
Member
Deleted.
wow didn't know about that
good to know
so no buy for Mafia 3 even at $10 bargin price (beside all the other issues, the game has)
Glad to hear it.No negativity towards Scorpio here. Again saying that the Scorpio CPU isn't a giant leap over the Pro's isn't positive or negative, it's just a fact. I'm getting a Scorpio the day it comes out, and it will instantly become my most played system.
As for MS in general, I have no negativity there. There are some decisions they have made this gen that I don't agree with or wish were different (even if I recognize the business realities of said decisions), but I have a long gaming history with MS and wish them nothing but success, as that is better for the games industry as a whole. They have also made some good, forward thinking decisions that I support.
Look, pretty much any posts of yours Ive come across in Scorpio threads have been pessimistic...I don't have a dog in this fight Im too busy and old for this shit I just noticed it...I don't know what else to tell you. If you wanna link some positive (or even slightly optimistic) Scorpio posts by you that I missed cause I don't visit here as much as I used to go ahead and Ill gladly say Im incorrect but I certainly haven't seen one.What have I don't that is overly negative?
lol yeah no.The only way you can see Matt's posts as inherently negative about Scorpio is to start from the assumption that it's something that it isn't. He's been pretty consistent about acknowledging and being legitimately excited about the concrete benefits that it will enable, and similarly consistent in calling out misguided interpretations of the available information. Plenty of marketing statements are deliberately ambiguous to encourage the most favorable possible interpretation. Weighing in with an informed interpretation assessing the likely reality is absolutely a service to this community.
That's the thing, the Scorpio's specs aren't something to be positive or negative about, they simply are what they are. So if someone says for example the CPU is the same as the Pro, then I will say no, it's not, it's stronger. But at the same time, statements that the Scorpio's CPU will be significantly stronger than it is are also inaccurate, and I will point that out.If you say youre just being a realist thats fine I guess, but like I said I noticed a trend of you downplaying the system the past months, particularly in response to anyone who was assuming something optimistic when it comes to specs or new MS IP.
That's the thing, the Scorpio's specs aren't something to be positive or negative about, they simply are what they are. So if someone says for example the CPU is the same as the Pro, then I will say no, it's not, it's stronger. But at the same time, statements that the Scorpio's CPU will be significantly stranger than it is are also inaccurate, and I will point that out.
That's not downplaying, that's being truthful. Just like me saying the idea that BFII will run at low settings on Scorpio is ridiculous. I'm not playing up the Scorpio, I'm stating a fact.
As for new MS IP, I am unhappy with MS's lack of commitment to a strong a deep first party lineup, and I have no reason now to think that is changing. If it does change however, I would be nothing but ecstatic.
I don't even care about anymore Scorpio details or the E3 announcement. Just unleash the preorders and take my money.
I have a feeling Scorpio will not just meet it's core goal, take games that can run at 900p and above on Xbox One and run them at equal framerate at 4K on scorpio with added 4K assets, but will also be able to go a bit beyond that with enhancements while still being 4K.
I suppose time will tell, but I'm just believing Microsoft did a far better job profiling existing games/engines and their various bottlenecks on Xbox One than people think, and Scorpio will be all the better for it. I do think all the profiling data will turn out to be a much bigger deal than anyone was giving it credit for being. But that's just my assumption.
That's the thing, the Scorpio's specs aren't something to be positive or negative about, they simply are what they are. So if someone says for example the CPU is the same as the Pro, then I will say no, it's not, it's stronger. But at the same time, statements that the Scorpio's CPU will be significantly stronger than it is are also inaccurate, and I will point that out.
That's not downplaying, that's being truthful. Just like me saying the idea that BFII will run at low settings on Scorpio is ridiculous. I'm not playing up the Scorpio, I'm stating a fact.
As for new MS IP, I am unhappy with MS's lack of commitment to a strong and deep first party lineup, and I have no reason now to think that is changing. If it does change however, I would be nothing but ecstatic.
Was he around the blue or green pill, or any pro power threads? I serious dont know, asking.Let's jump off Matt though guys. He has a little eeyore in him but hes not doing it to be a dick. He's a good dude.
I don't even care about anymore Scorpio details or the E3 announcement. Just unleash the preorders and take my money.
Was he around the blue or green pill, or any pro power threads? I serious dont know, asking.
Pretty much my thinking. I want to get my pre order in asap.
Price is no issue for me. Although I trust MS to not be too crazy with the price of this thing.
That's the thing, the Scorpio's specs aren't something to be positive or negative about, they simply are what they are. So if someone says for example the CPU is the same as the Pro, then I will say no, it's not, it's stronger. But at the same time, statements that the Scorpio's CPU will be significantly stronger than it is are also inaccurate, and I will point that out.
That's not downplaying, that's being truthful. Just like me saying the idea that BFII will run at low settings on Scorpio is ridiculous. I'm not playing up the Scorpio, I'm stating a fact.
As for new MS IP, I am unhappy with MS's lack of commitment to a strong and deep first party lineup, and I have no reason now to think that is changing. If it does change however, I would be nothing but ecstatic.
That is a given though. It could print out $100.00 bills instead of achievements and people would still find something to complain about. It is a forum after all and there are people on both sides and in the middle and things will get messy.
I do hope (yeah I know I am dreaming) that those that are genuinely excited for it and want to talk about it in a civil manner won't be attacked just because they like something that has the name MS on it. I know that is "pipe dream" but I think there will be people very pleased with it and it would be a shame that they cannot come here and talk about it without being dragged down into a console war fight.
Fair enough, I don't mean to pile on, you certainly seem honest in your replies. E3 is 10 days away (!), we all can have a much more meaningful discussion (about hopefully hype news) then.That's the thing, the Scorpio's specs aren't something to be positive or negative about, they simply are what they are. So if someone says for example the CPU is the same as the Pro, then I will say no, it's not, it's stronger. But at the same time, statements that the Scorpio's CPU will be significantly stronger than it is are also inaccurate, and I will point that out.
That's not downplaying, that's being truthful. Just like me saying the idea that BFII will run at low settings on Scorpio is ridiculous. I'm not playing up the Scorpio, I'm stating a fact.
As for new MS IP, I am unhappy with MS's lack of commitment to a strong and deep first party lineup, and I have no reason now to think that is changing. If it does change however, I would be nothing but ecstatic.
Nice drive-by post responding to absolutely nothing bro.Matt quick, make some overtly positive MS posts so you can be considered fair and balanced.
As already pointed out, Microsoft is the source of that fact.So what's your source for that fact?
Here's what actually happened. Turn 10's Studio Software Architect said this:The Screenshoot said EQ2x for the game at 4k, and lichard said that when they tunned it to ultra increased to EQ4x. That was information given to him that Richard passed along, I'm not sure where you are getting that they tried to hide anything.
Meanwhile, Mr. Leadbetter himself noticed the AA setting onscreen, he was not told about it. So on first look it appears that, contrary to what the senior technical worker at the studio said, not everything was maxed. Leaving us with an unknown number of settings (perhaps as low as one) below max.Chris Tector said:The crazy story here is that we've gone over our PC ultra settings and for everything that's GPU-related, we've been able to max it...
It was designed by MS in the sense that it's a customized version of AMD's TrueAudio, which is also in PS4. All TrueAudio blocks can be used for positional audio, as with Atmos. Fully positional audio is likely to be used extensively only in VR contexts, hence Sony's solution.Not the same block, the audio block of xbox was designed by MS, and will handle even positional audio required for VR/AR and Dolby Atmos, while on Ps4 and Pro they needed the breakout box.
Go back and reread, the draw call stuff applies to all Xbox Ones. You're correct that they do say Scorpio's command processor has more programmability...but also that they're not using it yet.Edit: And the dx12 block is not the same as xbone, Ms explicitly that draw calls still takes a significant CPU time on Xbone and on scorpio it's essentially freeing the cpu of that task.
Why is "correct" in quotes? Again, are you claiming he's factually wrong? Then post the proof.If you want to call pointing out the frequency with which you try to "correct" people attacking, then no, because I'm not doing it often enough.
As already pointed out, Microsoft is the source of that fact.
Scorpio textures quality will be at least xbox one levels.
$399 = insta buy for me
That's the thing, the Scorpio's specs aren't something to be positive or negative about, they simply are what they are. So if someone says for example the CPU is the same as the Pro, then I will say no, it's not, it's stronger. But at the same time, statements that the Scorpio's CPU will be significantly stronger than it is are also inaccurate, and I will point that out.
That's not downplaying, that's being truthful. Just like me saying the idea that BFII will run at low settings on Scorpio is ridiculous. I'm not playing up the Scorpio, I'm stating a fact.
As for new MS IP, I am unhappy with MS's lack of commitment to a strong and deep first party lineup, and I have no reason now to think that is changing. If it does change however, I would be nothing but ecstatic.
I think you didnt understand my point. Where is the fact that DX12 did not help reduce the gap, as you mentioned?
599 or less and I'm preordering two
Was he around the blue or green pill, or any pro power threads? I serious dont know, asking.
They will be much better probably. On DF reveal video they mentioned that 4k textures where using nearly 1% of raw power, so for me its a given that amost games will have 4k assets.
I still think Xbox One Premium
Or Xbox One Prime if Stinkle's "beefier" comment was loaded with a clue
That has a better ring to it than Xbox grass fed :/
Saved
Yeah, reality is usually somewhere in between crazy high and crazy low expectations. That's normal.Hey guys , please be neutral on any type of emotion. Let me set the expectations. Trust me I'm a G0SU. Don't be hype, but don't expect let down. embrace the semi-meh-eah face.
You're welcome.
Xbox OrganicXbox Free Range
No, I understood perfectly. I thought the supporting evidence for my statement would be clear to anyone who follows technical discussions. To wit: After a period at the beginning of the gen where the gap was even wider, current "standard practice" has become PS4 versions at 1080p and XBox One versions at 900p. That's ~30% difference in pixels, which matches up pretty well with the paper difference in TFLOPs (especially once you take into account the common marginally-better effects settings on Sony's machine). So it doesn't seem that Xbox One does less GPGPU work due to CPU headroom.I think you didnt understand my point. Where is the fact that DX12 did not help reduce the gap, as you mentioned?
No, I understood perfectly. I thought the supporting evidence for my statement would be clear to anyone who follows technical discussions. To wit: After a period at the beginning of the gen where the gap was even wider, current "standard practice" has become PS4 versions at 1080p and XBox One versions at 900p. That's ~30% difference in pixels, which matches up pretty well with the paper difference in TFLOPs (especially once you take into account the common marginally-better effects settings on Sony's machine). So it doesn't seem that Xbox One does less GPGPU work due to CPU headroom.
On the framerate side, Xbox One occasionally does have a slight advantage. But this is far from universal. And since the Xbox One CPU is clocked very slightly higher, the effect can be more readily ascribed to that, rather than the specialized command processor offload. This point is made more trenchant by the fact that such framerate advantages are not tied only to DX12 games.
Finally, you have to keep in mind that reduced overhead in DX12 was necessary partly because DX11 had more overhead than the competing API on Sony's machine. PS4's GNM was considerably thinner and faster (and even the higher-level GNMX may have been more efficient). We know this from developer statements.
All this points to my conclusion. Of course, I don't know for certain since I'm not privy to production details. That's why I said it "seems" to be the case. Do you have any contrary evidence?
With all due respect Matt, I have read many posts of yours that do come across as negative or downplaying Scorpio.
Yeah. It's ridiculous.lol the same stuff going on in 2 separate topics
jesus
I really don't know what you are getting this from. From your own link:Here's what actually happened. Turn 10's Studio Software Architect said this:
Meanwhile, Mr. Leadbetter himself noticed the AA setting onscreen, he was not told about it. So on first look it appears that, contrary to what the senior technical worker at the studio said, not everything was maxed. Leaving us with an unknown number of settings (perhaps as low as one) below max.
Alternately, you might notice that Mr. Tector qualified the maxed settings as "everything that's GPU-related" (emphasis mine). If AA is one of those, then he didn't say anything false. But in that case, he then seems to explicitly be saying that multiple settings were not maxed--i.e. all of them not GPU-related.
"This is us. This is ForzaTech running 60 frames a second, 4K," Tector says proudly. "We're still running with settings that we would have used in Forza 6. Since it's Xbox, we're using EQAA, so it's like a 4:2 EQAA. That's the actual GP utilisation so we're only using 60 per cent of the compute to get to this. Importantly, I know I've just said it's like a Forza 6 set-up, but this is also including 4K content, so all of our build system - we've got authored assets for this set of the models, cars, tracks everything. We pushed it through and made sure the 4K textures were flowing through."
"The crazy story here is that we've gone over our PC ultra settings and for everything that's GPU-related, we've been able to max it - and that's what we're running at, 88 per cent," says Tector, pointing to the utilisation data at the top of the screen. Right beneath it is the anti-aliasing setting - 4x, or rather 8:4x using the Radeon EQAA hardware AA.
Perhaps it's outdated info, but Ps4 I think Ps4 doesn't have True Audio:It was designed by MS in the sense that it's a customized version of AMD's TrueAudio, which is also in PS4. All TrueAudio blocks can be used for positional audio, as with Atmos. Fully positional audio is likely to be used extensively only in VR contexts, hence Sony's solution.
But that doesn't make sense: They put an dedicated chip in the console, and then use another dedicated chip for audio for VR... To free up the first dedicated chip from doing audio? Given the lower capacity of the audio block on Ps4 it's very likely the reason they had to put another audio chip in the box is because the one Ps4 has is not up to the task.Note that Sony's use of the breakout box will, if anything, have the exact opposite effect than you're implying. Scorpio will use its built-in DSP for positional audio, freeing up its CPU for other tasks; PS4 will use the breakout box DSP for positional audio, freeing up its CPU and its built-in DSP for other tasks.
Go back and reread, the draw call stuff applies to all Xbox Ones. You're correct that they do say Scorpio's command processor has more programmability...but also that they're not using it yet.
That's basically saying that the DX12 co processor already reduced CPU usage in shipped games on Xbone (And remember, on Xbone everything runs virtualized, and draw call costs was a massive point of criticism for developers back at launch)"It's a massive win for us and for the developers who've adopted D3D12 on Xbox, they've told us they've been able to cut their CPU rendering overhead by half, which is pretty amazing because now the driver portion of that is such a tiny fraction," adds Goossen.
snip