tinfoilhatman
all of my posts are my avatar
and all we hear from Microsoft is the sound of one hand clapping............
Eurogamer bringing in some journalistic integrity. Edge, Polygon, IGN etc, take note.
Don't the PS4 and Xbox One use the same scaler? Via the GPU?
Easy. As soon as MS gives devs access to dGPU with better tools + cloud - PS4 is toast. 4k patches WILL happen on Xbox One. Its MS's plan all along. Why else the media NDAs until launch? They are planning a big surprise.
Agreed. This is good and fair journalism here.
I don't think so. The hardware scaler is mentioned all the time with Xbox One. I can't find any info about a hardware scaler for PS4.
Agreed. This is good and fair journalism here.
I don't think so. The hardware scaler is mentioned all the time with Xbox One. I can't find any info about a hardware scaler for PS4.
The Xbox One version holds up well given the gulf in resolution, but it doesn't require a pixel counter to tell that the PS4 game is crisper and cleaner either
I'm convinced their "secret" sauce is the scaler. They thought their scaler would be good enough that people wouldn't be able to tell that the games weren't running native 1080p.
Obviously not the case.
Agreed. This is good and fair journalism here.
I don't think so. The hardware scaler is mentioned all the time with Xbox One. I can't find any info about a hardware scaler for PS4.
I don't think so. The hardware scaler is mentioned all the time with Xbox One. I can't find any info about a hardware scaler for PS4.
If you're using DF to compare BF4, I feel sorrg for you.What a surprise. Contradicts DF screenshots.
Agreed. This is good and fair journalism here.
I don't think so. The hardware scaler is mentioned all the time with Xbox One. I can't find any info about a hardware scaler for PS4.
Yeah, he's had his balls tickled by MS for the past 6 months withe exclusive interviews, access to engineers, demo's, etc, and there is the fact that MS are a Digital Foundry partner....... kinda like when you finally get a hot woman home and find out she's full of shit, and her bra is stuffed with tissue.
Agreed. This is good and fair journalism here.
I don't think so. The hardware scaler is mentioned all the time with Xbox One. I can't find any info about a hardware scaler for PS4.
I find the decision to use ESRAM at all mind-boggling after we saw last generation how much of a pain the Cell architecture was for Sony's PS3. Microsoft had a big advantage last gen in that it generally had better multi platform performance because of the difficulty many developers faced learning how to code for the PS3. It seems they did not recognise this advantage when building the Xbox One, while Sony clearly and vocally did.
You can't spell "Multiple Platforms" without PS Four.
There seem to be two mindsets here:
1) That the devkits were given later to Xbox One and that the gap will achieve parity soon enough as developers get used to Xbox One.
2) That the gap will continue to widen given that these launch games aren't exercising the potential of next gen hardware, and that if this is the state it is in now, it will only get worse given that developers will get more out of the PS4's potential.
I don't know which to believe.
There seem to be two mindsets here:
1) That the devkits were given later to Xbox One and that the gap will achieve parity soon enough as developers get used to Xbox One.
2) That the gap will continue to widen given that these launch games aren't exercising the potential of next gen hardware, and that if this is the state it is in now, it will only get worse given that developers will get more out of the PS4's potential.
I don't know which to believe.
Agreed. This is good and fair journalism here.
I don't think so. The hardware scaler is mentioned all the time with Xbox One. I can't find any info about a hardware scaler for PS4.
Was there a better solution than esram? Are there other types of ram modules/stacks they could have used for a smaller/cheaper die?
The gap should get smaller, but they'll never achieve parity.
The gap should get smaller, but they'll never achieve parity.
TBH the feeling right now is of a primarily US/UK centric online gaming community reacting to a sudden sea change to a long held status quo and they're clearly floundering to various degrees as a result.
Good article. I never understood the DF hate here. Leadbetter is a good writer, the articles are always fun to read.
What I liked was the reasoning that MS choose the ESRAM solution, because EDRAM worked so well for them in this generation. To expand on that seems to be a logical step.
It has been discussed here, why MS chose this apporach. Some say, the Mediabox was there first, so they had to go with with 8GB. ESRAM was the remedey to the bandwith problems. Some informed insiders from B3D claimed the ESRAM solution was there from the start.
MS did probably just try to build on their solution. Sony had to start from scratch. The fact that Cerny started right after the PS3 launch with the PS4 project is admission of the fact that their hardware design approach from EE to CELL was a failure. From a design perspective, even if it worked out will on the PS2 afterall.
Sony could start open minded, as they had nothing to build on. MS were trapped in their own success and just took the next step that seemed naturally for them. .
It would still be a hardware scaler. But it's part of the AMD GPU. They should Theoretically be using the same thing. That's what it looks like from the specs breakdowns and diagrams.
Secondly - and perhaps most importantly - the most common compliant we hear is that developers really want more than 32MB for their high-bandwidth graphics work.
There seem to be two mindsets here:
1) That the devkits were given later to Xbox One and that the gap will achieve parity soon enough as developers get used to Xbox One.
2) That the gap will continue to widen given that these launch games aren't exercising the potential of next gen hardware, and that if this is the state it is in now, it will only get worse given that developers will get more out of the PS4's potential.
I don't know which to believe.
Hmm not sure about that. Many developers haven't gotten much of a grasp on GPU compute for PS4.
Doubt it. With more intense graphical features being pushed as the gen wares on, the PS4's performance, ram bandwidth and compute advantages will just be more and more apparent. The performance hit ceiling will always remain higher on the PS4 compared to the Xbox One, it's just that ceiling is going to keep changing to be more disadvantageous to the XO, despite optimisations.
For multi-console owners:
PS4 = 3rd Party Machine + 1st Party exclusives
Xbone = Exclusives machine(Ex: Titanfall/Halo)
Both consoles are worth owning. PS4 is just technically superior. Whether you can see it or not, that is a fact.
If you're using DF to compare BF4, I feel sorrg for you.
Or maybe I'm reading your post wrong?
I have a feeling he was planning to use DF's..so yeah.Speaking of Gies, where are all of those comparison screenshots he said he'd show?
Ah. Got it. So the main difference with scaling options has to do with the 3 display planes compared to 2. I understand Xbox One uses the three for Snap, HUD, and 3d rendered image all running at variable frame rates. Since the PS4 has 2, does that mean the HUD and 3d image will be scaled together if running lower than 1080p (unless some sort of software solution is used)? I assume the other display plane for PS4 is used for the OS menu stuff.
It could be the fact that he has spread misinformation in his articles like the PS4 has no hardware scaler and uses software even though the PS4 and XBO basically have the same scaler built in to the GPU. That sort of stuff is inexcusable for professionals who's entire job is to analyze hardware and games.
Surprisingly balanced article from Leadbetter.
He's still spreading misinformation when he says the PS4 has no hardware scaler and is using software scaling on BF4 while XBO is using hardware scaling to improve the picture quality...
But if this is their way of finally rounding the corner back to objectiveness, that's fine. They probably realized they're having their whole market of providing unbiased graphics analysis stolen from them by other sites that are now doing a better job of remaining objective.
Does the PS4 actually have a hardware scaler?
Does the PS4 actually have a hardware scaler?
PS4 wouldn't need any for the OS menu stuff since all of that is 1080p. The two planes are probably HUD and render.
As long as games are 60fps, I could almost tolerate the absence of 1080p.
Does the PS4 actually have a hardware scaler?