I think it's because the game is a single player only affair that is constantly focused on story that it's been difficult for RaD to put out a single continuous video of gameplay flow. I think I remember hearing that even the PSX demo cut around some story events and nearly every other showing has been truncated in some way to keep from showing everything.
I don't really know how you can say that this game doesn't have a unique identity though. The personality of the game is immediately visible even at a glance.
I meant identity in terms of gameplay. Not in terms of setting which I would say is far more unique than TLOU and UC was at the time of release.
For example when I think UC I immediately think linear tps focused on super acrobatic and nimble movement and verticality. When I think of Vanquish - Linear TPS focused on bullet time, super fast movement and style. When I think of TLOU - Linear TPS with a methodical approach to shooting and improvised and intuitive stealth. When I think of Order currently all I can think of is take cover and shoot that is constantly interupted by cutscenes. I am sure the weapons, the melee , the shooting etc all come together in a unique way but I just wish they demoed a long combat gameplay video highlighting how they all come together in a typical gameplay scenario.
So you are "judging" a game based on someone else opinion.
GOT IT!
What? I am saying people are free to form their own opinion based on what has been shown in the gameplay videos. I dont personally care what other sites or people think about the game. Based on what I saw I feel RAD has not communicated its vision for the game accurately when it comes to gameplay.