Box art
wow what a difference
if it's still coming out in september that'll be great.
i do wish the boxart couldve been different sytlistically.
Here was the original 2013 Path of Shadows student prototypeDamn that visual upgrade.
Really excited for this. Day 1 for physical.
Nice to see the progress!Here was the original 2013 Path of Shadows student prototype
2014
2015
2016
2014 > 2016
Here was the original 2013 Path of Shadows student prototype
2014
2015
2016
We will be sharing some new footage and previews through August, but what I can tell you is that the game is around 8 hours long + has online coop multiplayer + live orchestra for OST + we are working on new (free) game modes/features after release. If you are a fan of Tenchu 2 on ps1 you'll really enjoy some of those features..
We will be sharing some new footage and previews through August, but what I can tell you is that the game is around 8 hours long + has online coop multiplayer + live orchestra for OST + we are working on new (free) game modes/features after release. If you are a fan of Tenchu 2 on ps1 you'll really enjoy some of those features..
Coop campaign? Count me in! Only other big September game is Xcom 2 for me so I'm sure to get thisBeautiful recap as always
Yes, the game is coming out on retail too. PC + PS4 physical edition. It's already on Amazon UK, Spain and others! Should be up at amazon.com soon. There's some other physical goodies coming soon, but it's not up to me to announce that yet.
The game is currently at Sony's QA. It's our first time passing certification, so it might take a while, but I'm confident that it should be over by mid-August, and the game should be 'greenlit' for release mid-September. Not confirmed as we still need to pass QA, but that's what we are aiming for.
We will be sharing some new footage and previews through August, but what I can tell you is that the game is around 8 hours long + has online coop multiplayer + live orchestra for OST + we are working on new (free) game modes/features after release. If you are a fan of Tenchu 2 on ps1 you'll really enjoy some of those features..
Beautiful recap as always
Yes, the game is coming out on retail too. PC + PS4 physical edition. It's already on Amazon UK, Spain and others! Should be up at amazon.com soon. There's some other physical goodies coming soon, but it's not up to me to announce that yet.
The game is currently at Sony's QA. It's our first time passing certification, so it might take a while, but I'm confident that it should be over by mid-August, and the game should be 'greenlit' for release mid-September. Not confirmed as we still need to pass QA, but that's what we are aiming for.
We will be sharing some new footage and previews through August, but what I can tell you is that the game is around 8 hours long + has online coop multiplayer + live orchestra for OST + we are working on new (free) game modes/features after release. If you are a fan of Tenchu 2 on ps1 you'll really enjoy some of those features..
Whoa. Bombs dropped.
By the way guys, I'm looking for playtesters for a closed beta (PC/Mac/Linux). I'd like to fine tune the difficulty and gather feedback during August. If you are interested just send me a PM or a DM on Twitter (xDavidLeon) with your specs and an email. Check out the Steam page to see minimum requirements.
Is this launching with physical copies or is that after the digi launch? UK if that matters...
ps3ud0 8)
Is this launching with physical copies or is that after the digi launch? UK if that matters...
ps3ud0 8)
Ah damn man, just saw the answer by the developer on the first page. Xbox One was indeed a platform they were going for as well, what happened?
We want for digital+retail to release at the same time. If we can get the game to release earlier (on both digital+retail) we'll update the release date on amazon etc.
Gamedev is hard + console gamedev is even harder + very small team + better to just focus on one console at a time.
Very understandable. If i had a PS4 (next year i will go for Neo, not going to get PS4 now) i wouldn't mind. But i only have the Xbox One so far and i have been dying for something even remotely similar to Tenchu.
So there is a chance a Xbox One version is in the pipeline?
Probably depends if they make a lot of money from sales to then put into resources for doing a X1 version.
We'd probably need at least 6 months of development for 1 person to just get a proper port to Xbox One, so we'd need to justify those costs first = need good sales on PS4 + PC.
Probably depends if they make a lot of money from sales to then put into resources for doing a X1 version.
By the way guys, I'm looking for playtesters for a closed beta (PC/Mac/Linux). I'd like to fine tune the difficulty and gather feedback during August. If you are interested just send me a PM or a DM on Twitter (xDavidLeon) with your specs and an email. Check out the Steam page to see minimum requirements.
By the way guys, I'm looking for playtesters for a closed beta (PC/Mac/Linux). I'd like to fine tune the difficulty and gather feedback during August. If you are interested just send me a PM or a DM on Twitter (xDavidLeon) with your specs and an email. Check out the Steam page to see minimum requirements.
All of this sounds like music to my ears.We will be sharing some new footage and previews through August, but what I can tell you is that the game is around 8 hours long + has online coop multiplayer + live orchestra for OST + we are working on new (free) game modes/features after release. If you are a fan of Tenchu 2 on ps1 you'll really enjoy some of those features.
By the way guys, I'm looking for playtesters for a closed beta (PC/Mac/Linux). I'd like to fine tune the difficulty and gather feedback during August. If you are interested just send me a PM or a DM on Twitter (xDavidLeon) with your specs and an email. Check out the Steam page to see minimum requirements.
Done!By the way guys, I'm looking for playtesters for a closed beta (PC/Mac/Linux). I'd like to fine tune the difficulty and gather feedback during August. If you are interested just send me a PM or a DM on Twitter (xDavidLeon) with your specs and an email. Check out the Steam page to see minimum requirements.
As long as you don't overlook mine, we're fineRIP MY INBOX
By the way guys, I'm looking for playtesters for a closed beta (PC/Mac/Linux). I'd like to fine tune the difficulty and gather feedback during August. If you are interested just send me a PM or a DM on Twitter (xDavidLeon) with your specs and an email. Check out the Steam page to see minimum requirements.
HahaRIP MY INBOX
Check out the Steam page to see minimum requirements.
MINIMUM:
OS: Windows 7/8.1/10 (64-bit versions)
Processor: Intel Core i3
Memory: 4 GB RAM
Graphics: DirectX 11 compatible graphics card (at least 1024 Mb of VRAM).
DirectX: Version 11
Storage: 6 GB available space
Sound Card: Integrated audio interface
So is the only way of hiding bodies using shadow meter to dissolve them? Or can you also carry and/or drag them?
This sounds amazing. The item is still not up on amazon.com for the U.S. but I am pumped. I loved Tenchu and the idea of co op sounds great. Hopefully the co op is in the campaign and not just random missions like Assassin's Creed. I also appreciate the physical release. That is a huge part of what sold me.
The co-op mode is the full story campaign, not individual missions. It's a pain in the ass to sync the cinematics and other stuff, but it's super fun (when it's not bugged.. haha). Working hard on polishing everything now.