Played Ryse today at Pax, if people are disappointed with its graphics, then they might as well stick with a PC for next generation.
Obvious follow-up joke:
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Played Ryse today at Pax, if people are disappointed with its graphics, then they might as well stick with a PC for next generation.
Dead Rising 1 ran relatively decently. It had some dips, but nothing too severe. It mostly held 30 fps.
Dead Rising 3 is SO choppy right now that I simply do not believe they will smooth it out for launch. The framerate is obscenely low and suffers from constant tearing. It simply does not look nice at all in motion.
The game does look interesting, though, and I feel they should delay it until they can hit their performance target.
I only played MP and I went in expecting it to be shit. I was there before the floor really opened up so there were no lines for any of Microsoft's games which is why I gave it a shot in the first place.
I thought it felt much better than expected. The controls were surprisingly tight and the game wasn't as dead simple as the media has suggested. QTEs were no more common than a typical fight in God of War (in that they literally only appear when you've dealt enough damage to an enemy - and even then, they are optional). With the environments shifting around to create different hazards, the different types of enemies on display, and the objectives popping up it remained fun. The guy I played with was awful at the game, though, and didn't really seem to have any idea how to play effectively.
This isn't Bayonetta (obviously), but it offers depth comparable to God of War with better attack reactions and less enemy health. God of War forces you to hit enemies repeatedly for a long time in order to trigger a QTE. The enemies in Ryse take far less damage and the QTE finishers were optional. They also reacted more physically to your attacks. In God of War, attacking the enemies really results in no reaction animation while in Ryse, that wasn't the case.
lmao holy shit the ether in this thread.
This game looked like shit from the day it was announced. Remind me again why I should invest in next gen consoles so early?
Generic, and I actually like the Crysis games.How was the animation if the Crysis series? I've not seen much of it, but I'm sure it was better than this
Crytek licensed fifas engine.
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Game is 100% gorgeous. It's everything else people are complaining about.
Actually the OP is complaining about texture pop-in and rough edges in Multiplayer.
So is this the lets shit on ryse thread? Or what, whats going on here lol?
Aaaand the neighbors are up. Thanks...jerk.
Nice oneWhy is everyone posting octodad gifs? I thought this was a Ryse thread?
Aaaand the neighbors are up. Thanks...jerk.
Not trying to be a cynic, but this is a game by Crytec, previously known for developing gorgeous but hardware-taxing shooters, retooling a previously Kinect-focused game in a genre they know nothing about, trying to make launch on a newly released console. No one should be expecting anything more than a 6/10 out of this, a beatiful but shallow spectacle.
The negativity around this game seriously can't ryse any higher at this point.
Oh no Microsoft forgot to mail IGN their check?
Crytek licensed fifas engine.
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You haven't played Crysis 3, have you?I hope that they can deliver on scenery, story execution, and acting with the single-player. I am not expecting stellar gameplay, at this point, as well. Too many hands-on reports are just to negative.
Does anyone know how far into development it was changed from a Kinect2 title? I'm just wondering if Crytek is getting too much of the blame here.
Oh, you mean like every other game in this genre?It looks exactly like various PS2 gladiator games that most people didn't care about with an extra layer of gloss thrown on top. The way the sword just clips through the enemy without any wounds opening or anything just looks awful. We're two generations up now from Shadow of Rome, and nothing really has improved.
But not in a "animations are completely broken"-way.Multiplayer usually looks a lot worse than the SP games
Multiplayer usually looks a lot worse than the SP games
No I don't blame Crytek at all and I don't think it's fair to do so. This game has "huge corporate interference" written all over it. From the forced multiplayer in a game design that needs to control time for death animations and was seemingly originally a single player only experience, to the change in focus from 360 Kinect, then to XBO Kinect, then to controller based. These guys probably have whips at their backs to jump through a ton of "corporate bulletpoint" hoops to meet unrealistic expectations that have fluctuated throughout this game's entire design process.
I honestly feel bad for these guys. I am of the opinion that they've got too many puppet masters at their publisher headquarters pulling all their strings out.
Multiplayer usually looks a lot worse than the SP games