It's because people wizened up after the Wii when it came to the flood of substandard 10$ "Indies" that drowned out the more worthwhile games.
Generally speaking Indies still suffer from low replayability, a large number of unity/GM bugs that will be marked as "Shall not fix" because of lack of programming skill and short support cycles that put EA to shame.
Lastly, people still have No Man's Sky fresh in their memory which was marketed as Sony/Hello's life-changing game of the century.
People want a brand they can trust.
Generally speaking Indies still suffer from low replayability, a large number of unity/GM bugs that will be marked as "Shall not fix" because of lack of programming skill and short support cycles that put EA to shame.
Lastly, people still have No Man's Sky fresh in their memory which was marketed as Sony/Hello's life-changing game of the century.
People want a brand they can trust.