Sub_Level
wants to fuck an Asian grill.
Snails pace indeed....
I'm buying Shadow Fall for sure but the gameplay in that gif illustrates about a speed of 2 out of 6 with 6 being Quake 3 and 1 being Arma 3.
Snails pace indeed....
I think there is only one next gen launch game that classifies as killer app and it's not what you think it is.
It's Killer Instinct.
Admittedly the people the amount of people that are interested in the game is small, but they are absolutely buying the system for that one game.
It won't sell in big numbers, but it falls under the definition of a killer app - a piece of software that convinces people to buy hardware. Halo for classic xbox, SSBM for gamecube and Wii sports are just a few that immediately come to mind. People bought those systems JUST for those games.
I can't wait to play killzone, but it's not the sole reason for me buying a PS4. Even if Infamous was out at launch it still would not be the sole reason for me buying a PS4.
A narrative, mostly. It's a concept that's a relic of a bygone era when the price differential between the hardware and the games was lower because the hardware cost less while the games were relatively expensive by comparison. Buying a console for one game made more sense. Now that game prices have basically remained stagnant for a few generations while console hardware has leapfrogged in price a $100 at a time each generation or so, the concept of a single, killer app doesn't hold much sway, esp. now that digital delivery has begun reinvigorating software pricing schemes with more open-ended pricing.So what makes a "killer app"?
Not for me. I've played the others and came away underwhelmed. For me the killer app is the hardware itself and Resogun. Sony SM or Naughty Dog will deliver the first killer app most likely. Probably next holiday.
I'll admit it -- movement in that gif looks good. The general feeling I've gotten from the footage I've watched makes the game look slow and rather dull, but maybe I need to experience it to get it. I've barely played past KZ games. I'm getting Shadow Fall on launch, so I'm hoping I'll like it!Snails pace indeed....
Really? Could you (or someone else) summarize the major differences? I'd appreciate it!Did see the previews from last week? It looks & plays nothing like previous Killzone games.
Only by default
Only hyped game at launch, retail wise
Too bad the universe that the game is in stinks. Playing as a generic space marine has worn out it's welcome imo.
Correct.Is for me. I'll likely pick up Knack as well. Everything else I'll get on PC.
Also, am I right in saying Killzone has bots for multiplayer? I'm not much of an online player and much prefer CPU opponents to dick around with.
Too bad the universe that the game is in stinks. Playing as a generic space marine has worn out it's welcome imo.
I wouldn't classify it as a Killer App. I don't really see many people saying, "I gotta buy a PS4 for Killzone" I don't really think the PS4 needs one, so it's not a big deal.
I don't know if KZ:SF will do it. It's better than anything MS has at launch, but it's not XB:OG Halo situation.
Absolutely. The next-gen show-case game as far as I'm concerned.
- 1080p.
- Open ended gameplay.
- Huge levels with lots of branching paths and layers.
- Amazing scale and vistas.
- 10+ hours SP campaign length.
- Multiple ways to tackle each level.
- Open dynamic mission objectives in many levels.
- 35fps to 40fps SP and 60fps MP.
- Amazing production values and visuals.
- Much more emphasis on the narrative and characters.
- Complete overhaul in art and gameplay direction from previous games in the franchise.
- New OWL gameplay elements and tactics.
- No aim assist.
- Experience'less MP.
- No splash screens and logo's.
- No loading times.
- Mass array of MP options.
- Free DLC competitive maps (10 ship with the game, at least 6 more free maps to follow).
- All weapons unlocked from the get go.
- 1500+ skill based objectives and challenges in the MP.
Killer Instinct? I'd say thats doubtful. Fighters are on the outs and KI was never as big as SF or MK. MS isn't even pushing it in a bits of promotional stuff we've seen so far; ex: its the only XboxOne exclusive missing in that new commercial.
Did see the previews from last week? It looks & plays nothing like previous Killzone games.
Too bad the universe that the game is in stinks. Playing as a generic space marine has worn out it's welcome imo.
So I was thinking about this while I was in the process of actually pre-ordering SF myself, that this game seems to be the only one anyone is consistently talking about from the PS4's launch lineup. Knack is mostly being written off as a generic, uninspired cute version of God of War, Driveclub has been delayed and the third party offerings are a case of personal preference for which platform to purchase on.
So what makes a "killer app"? Is it the hype surrounding the game prior to launch? The quality of the game itself or its sales numbers? Or does a game qualify if it alone makes the purchase of a new console justified? I guess a lot of people will say "wait for reviews" but what is GAF's opinion?
I would personally say a cautious yes it is, but only until Knack proves itself to be far better than it appears.
I'll admit it -- movement in that gif looks good. The general feeling I've gotten from the footage I've watched makes the game look slow and rather dull, but maybe I need to experience it to get it. I've barely played past KZ games. I'm getting Shadow Fall on launch, so I'm hoping I'll like it!
Really? Could you (or someone else) summarize the major differences? I'd appreciate it!
When you sum it up like this, damn I can't wait.Absolutely. The next-gen show-case game as far as I'm concerned.
- 1080p.
- Open ended gameplay.
- Huge levels with lots of branching paths and layers.
- Amazing scale and vistas.
- 10+ hours SP campaign length.
- Multiple ways to tackle each level.
- Open dynamic mission objectives in many levels.
- 35fps to 40fps SP and 60fps MP.
- Amazing production values and visuals.
- Much more emphasis on the narrative and characters.
- Complete overhaul in art and gameplay direction from previous games in the franchise.
- New OWL gameplay elements and tactics.
- No aim assist.
- Experience'less MP.
- No splash screens and logo's.
- No loading times.
- Mass array of MP options.
- Free DLC competitive maps (10 ship with the game, at least 6 more free maps to follow).
- All weapons unlocked from the get go.
- 1500+ skill based objectives and challenges in the MP.
Umm ok I guess?
Not sure hwy you keep making these comparisons.
Absolutely. The next-gen show-case game as far as I'm concerned.
- 1080p.
- Open ended gameplay.
- Huge levels with lots of branching paths and layers.
- Amazing scale and vistas.
- 10+ hours SP campaign length.
- Multiple ways to tackle each level.
- Open dynamic mission objectives in many levels.
- 35fps to 40fps SP and 60fps MP.
- Amazing production values and visuals.
- Much more emphasis on the narrative and characters.
- Complete overhaul in art and gameplay direction from previous games in the franchise.
- New OWL gameplay elements and tactics.
- No aim assist.
- Experience'less MP.
- No splash screens and logo's.
- No loading times.
- Mass array of MP options.
- Free DLC competitive maps (10 ship with the game, at least 6 more free maps to follow).
- All weapons unlocked from the get go.
- 1500+ skill based objectives and challenges in the MP.
KZSF is looking GOOD, should sell a good bunch.So I was thinking about this while I was in the process of actually pre-ordering SF myself, that this game seems to be the only one anyone is consistently talking about from the PS4's launch lineup. Knack is mostly being written off as a generic, uninspired cute version of God of War, Driveclub has been delayed and the third party offerings are a case of personal preference for which platform to purchase on.
So what makes a "killer app"? Is it the hype surrounding the game prior to launch? The quality of the game itself or its sales numbers? Or does a game qualify if it alone makes the purchase of a new console justified? I guess a lot of people will say "wait for reviews" but what is GAF's opinion?
I would personally say a cautious yes it is, but only until Knack proves itself to be far better than it appears.
Of course not. It's not halo or Mario 64. But I think it and Ryse will be the games that people want the most. They will also be the games that they pull out when showing off the system to friends.
But yeah, it's not halo or Mario or anything nuts like that. I think the days of *huge* exclusive games at release are over. Games cost too much to make now so the small install base of launches require this sorta b-tier of killer apps.
A bunch of these are the same thing, :lol
But yeah, it looks good. I'll probably be grabbing it and AC4 on launch day.
Wait, there's no aim assist?
I think KI's free version will expand the audience. You get access to the full game with one rotating character, no FTP coin systems or bullshit getting in the way. If your mate's not really into fighting games and hasn't bought KI, he can still jump into a multi match with you, without having to pay a penny. Maybe he get's hooked and buys the game eventually.Injustice topped the NPD for two months straight. Fighters are not on the outs.
I'm buying Shadow Fall for sure but the gameplay in that gif illustrates about a speed of 2 out of 6 with 6 being Quake 3 and 1 being Arma 3.
It will probably be like the previous Killzone games. Great, but nothing more.
I think there is only one next gen launch game that classifies as killer app and it's not what you think it is.
It's Killer Instinct.
Admittedly the people the amount of people that are interested in the game is small, but they are absolutely buying the system for that one game.
It won't sell in big numbers, but it falls under the definition of a killer app - a piece of software that convinces people to buy hardware. Halo for classic xbox, SSBM for gamecube and Wii sports are just a few that immediately come to mind. People bought those systems JUST for those games.
I can't wait to play killzone, but it's not the sole reason for me buying a PS4. Even if Infamous was out at launch it still would not be the sole reason for me buying a PS4.
It will probably be like the previous Killzone games. Great, but nothing more.
might be the most fucked up amazing thing ive read on this forum all yearGreat, but nothing more.
might be the most fucked up amazing thing ive read on this forum all year
might be the most fucked up amazing thing ive read on this forum all year
Absolutely. The next-gen show-case game as far as I'm concerned.
- 1080p.
- Open ended gameplay.
- Huge levels with lots of branching paths and layers.
- Amazing scale and vistas.
- 10+ hours SP campaign length.
- Multiple ways to tackle each level.
- Open dynamic mission objectives in many levels.
- 35fps to 40fps SP and 60fps MP.
- Amazing production values and visuals.
- Much more emphasis on the narrative and characters.
- Complete overhaul in art and gameplay direction from previous games in the franchise.
- New OWL gameplay elements and tactics.
- No aim assist.
- Experience'less MP.
- No splash screens and logo's.
- No loading times.
- Mass array of MP options.
- Free DLC competitive maps (10 ship with the game, at least 6 more free maps to follow).
- All weapons unlocked from the get go.
- 1500+ skill based objectives and challenges in the MP.