No, I'm simply pointing out that Iwata claimed that sticking to older technology (Switch is largely comparable to PS3/360 era hardware) and not focusing on the latest advancements would allow them to release much more games than the competitor console manufacturers.
But the thing is that Nintendo has actually failed to produce more than two major entries of their largest franchises (and sometimes failing to launch more than one, or even one at all) while Microsoft was able to make three mainline Halo games, one spin-off and one remake; three mainline Gears of War games, and one spin-off (arguably mainline in scale too); and three Forza MotorSport games, and one Forza Horizon; as well as IPs with only two releases and many, many one-offs over the course of the 360 generation. While Sony was able to produce three mainline Ratchet & Clank games, two spin-offs and one downloadable title; three Uncharted games; three Resistance games; three MotorStorm games; two God of War games; two Killzone games; two inFAMOUS games; two Gran Turismo games; two Quantic Dream games; two SOCOM games; two Warhawk/Starhawks; two White Knight Chronicles; two LittleBigPlanet games, and one LittleBigPlanet Karting; two Everybody's Golf; around ten MLB and three NBA games; countless one-off games (Heavenly Sword, Genji, Folklore, Lair, The Last Of Us, Twisted Metal, Wipeout, Demon's Souls, MAG, ModNation Racers, PlayStation All-Stars Battle Royale, Siren, Sly Cooper, Puppeteer, The Eye of Judgment, Boku no Natsuyasumi), downloadable games (Journey, Flower, The Unfinished Swan, Pain, Tokyo Jungle, Sound Shapes, Flow, Payday, LocoRoco, PixelJunk series, Rain, Blast Factor, Echochrome series, Dead Nation, Super Stardust HD, Fat Princess, When Vikings Attack), all while also releasing PlayStation Move games, PlayStation Portable games, PlayStation Vita games, and Wonderbook games.
There's simply no point of comparison. We should've gotten at least double the amount of both 3D and 2D Mario games on the Switch, there's just no excuse. Companies like Naughty Dog were pumping out industry-leading, award-winning titles the Uncharted games and then The Last Of Us every two years on similar hardware, why can't Nintendo maintain a similar cadence with their flagship series? God of War games were being released every three years, so why did Platinum to so long to release one Bayonetta game? Insomniac even managed to get three Resistance games out of the door while the Ratchet & Clank series was getting new releases on a yearly basis, so how come we haven't heard shit about Metroid Prime 4 in over five years?
Oh, and in Sony's case, they were able to put out so many games while fighting against the CELL architecture, a problem Nintendo Switch development did not have.