polyh3dron
Banned
So does this mean Uncharted PS4 is 1080p/60FPS confirmed?
So many operating system architects in this thread, it is amazing! Must be another case of lazy devs./s
How can people comment saying how excessive 3GB reserved is. I'd love to hear what they would change to lower it.
SMH.
Eurogamer mentioned 4.5 GB RAM and 500 mb virtual RAM arriving at a total 5 GB RAM available for developers. This seems to support that, even though the 500 mb part is not mentioned.Yeah I noticed how they indirectly confirmed that. But hey at least there's still 500 mb of virtual RAM they can use from the HDD!
Then at least it wouldn't be using almost half of that for non-gaming stuff :S
Hehe. That will definitely help in the case of games that pre-load a lot of stuff and then stream the rest resulting in a single extensive load time on boot-up. SSD should nicely improve the initial loading time in games from ND and QD for sure as they both rely on this method to get rid of mid-level loading screens. Of course it will massively help with the worst offenders such as GT too.Good thing I swapped in a SSHD
Oh, I was at this talk, it was at my University. It was extremely fascinating to follow along since it relates so closely to my education, and I love Naughty Dog games.
I'm not sure if they cut this part, but at some time Jason mentions they use Scheme at Naughty Dog, and the auditorium pretty much exploded at that time because that's the language we used for Fundamentals of Programming, but everyone just assumed it was educational only -- not a lot of practical uses outside of the class room (especially when CLisp exists).
Good times!
Edit: Yeah, it was cut from the video :<
So does this mean Uncharted PS4 is 1080p/60FPS confirmed?
Like many other terms, this one has no single, official definition. Other people refer to other things as "fibers" in the context of parallel computing, but from the context of the talk and slides, they are definitely describing a job-based, asynchronous architecture.
Yeah lol. The nonstop "ads, kinect, windows 8" posts.I remember when we all mocked the Xbone for only having 5 gigs of RAM available. lol
Considering a full install of Windows doesn't even use that much, it's not unreasonable to consider the reserve excessive. That doesn't mean we're accusing them of being lazy devs or anything, it just means they're reserving a lot of RAM for the OS. No need to read so much into it.
Yeah lol. The nonstop "ads, kinect, windows 8" posts.
I remember when we all mocked the Xbone for only having 5 gigs of RAM available. lol
Mocked? Crucifixion would be a more apt term.
How do you think that will happen while keeping the same features of the OS? while adding more over time?
Eurogamer seems to have gotten it right as far as I can see. 4.5 + 0.5 = 5. The semantics of the 0.5 part weren't exactly clear however.And Eurogamer said 4.5GB for devs to use.
No body got it right,also this was back in freaking July.
What is this 3 gb of ram being used for if it can't even play mp3s
IIRC it was being rumored that 2 or 3 were to be reserved and if at some point in the next 4-8 years you want your OS to be bigger and have good BC on titles it makes sense to allot the full amount now for OS reserve.So all the rumors of more than 5 GB RAM allocation were BS. Who'd have thunk it?
six jaguar cores and only 5GBs of RAM available to devs?
ouch. explains a few things.
Oh this stuff again nice.This isNeogaf.gifSony
The usage of Lisp in ND has been well known in the industry. Jason is the author of Game Engine Architecture, and in the book he reveals several development gems in ND.
As for this talk, it's nothing new in terms of tech. The only interesting part is the confirmation of 2 reserved CPU cores and 3 reserved gigs.
I guess I didn't understand that a Windows install was the baseline for determining excessive memory usage. I might just do a clean install of Windows for my PS4.
I guess I didn't understand that a Windows install was the baseline for determining excessive memory usage. I might just do a clean install of Windows for my PS4.
Yeah its pretty amazing seeing what they can do this early.You think about how Guerilla are absolute beasts at tech because that's what they're BEST known foe. Sometimes I forget that Naughty Dog, since they're highly regarded developers all-around, are just as mind-blowing as Guerilla in the tech realm.
Sony's teams are just incredible with the tech side of games. SSM obviously, Evolution, Liverpool (RIP), Media Molecule, and Sucker Punch is now up there, too.
I'm really excited for PS4's first party output looking forward.
Yeah, because the different type of RAM totally wasn't a reason for that.I remember when we all mocked the Xbone for only having 5 gigs of RAM available. lol
I would suspect no and it's more of a case of going "If you wanted to do this it's perfectly reasonable".So does this mean Uncharted PS4 is 1080p/60FPS confirmed?
Are you insinuating the PS4 OS should require more memory and/or does more than Windows?
Insert "Windows" with any other OS, all with more functionality than the PS4 OS, and it would be the same argument. But feel free to continue to be furious about something I suppose.
I'll put the over/under on 5% chance that UC4 is 1080/60....it's gonna be 1080/30 all the way...So does this mean Uncharted PS4 is 1080p/60FPS confirmed?
3 GB of ram for OS and my PS4 still crashes when going to the XMB while playing killzone?
Yeah, it is kinda odd how the massive SOFTWARE company Microsoft doesn't have really good software teams. They've outsourced much of their exclusive content (DeadRising 3, Ryse, Titanfall, etc.) They have some good internal teams (Turn10, Rare, 343) but they have not wowed us lately.You think about how Guerilla are absolute beasts at tech because that's what they're BEST known foe. Sometimes I forget that Naughty Dog, since they're highly regarded developers all-around, are just as mind-blowing as Guerilla in the tech realm.
SONY'S teams are just incredible with the tech side of games. SSM obviously, Evolution, Liverpool (RIP), Media Molecule, and Sucker Punch is now up there, too.
I'm really excited for PS4's first party output looking forward.
It had nothing to do with the type of RAM. The debate was that the Xbox One wasn't a gaming console first because it was allocating 3 of the available 8 gigs of RAM for non gaming usage.Yeah, because the different type of RAM totally wasn't a reason for that.
Yeah, it is kinda odd how the massive SOFTWARE company Microsoft doesn't have really good software teams. They've outsourced much of their exclusive content (DeadRising 3, Ryse, Titanfall, etc.) They have some good internal teams (Turn10, Rare, 343) but they have not wowed us lately.
Yeah, it is kinda odd how the massive SOFTWARE company Microsoft doesn't have really good software teams. They've outsourced much of their exclusive content (DeadRising 3, Ryse, Titanfall, etc.) They have some good internal teams (Turn10, Rare, 343) but they have not wowed us lately.
Less RAM than I had thought. I expected it was 6GB. Hopefully that opens up more.
I do like hearing ND talk about 1080p/60. Here's hoping they go back to 60fps like they did in the PS2 days.
Happened on the PS3, it will happen here.
Better to have more than you need and then give back the excess than need more than you have and unable to take any back.
Its called common sense, no need to be a technical wizard to understand that.
So many in here getting carried away with over dramatics.
This has been known since before the consoles came out. The OS' take a big portion to prepare for future updates/features (7-10yr cycle is a long time). iirc the Xbone is about the same in how much is reserved for the OS.
What is this 3 gb of ram being used for if it can't even play mp3s
I'll put the over/under on 5% chance that UC4 is 1080/60....it's gonna be 1080/30 all the way...
Digital Foundry said:But to be clear, of the 8GB of GDDR5 on PS4, our contention is that 5GB of it is available to developers.
There are 8 CPU cores, that are higher quality more powerful processors than what you have on the main CPU of the PS3, and theyre organized into two clusters.
Gregory also explains that the GPU is more powerful than its necessary to render graphics at 1080p at 60 hz
Not at all. The Xbone was already at a bandwidth disadvantage, so the fact that they even allocated 3gb to the OS was even more jarring. We already knew that the PS4 reserved at least 2gb.It had nothing to do with the type of RAM. The debate was that the Xbox One wasn't a gaming console first because it was allocating 3 of the available 8 gigs of RAM for non gaming usage.
I'd like 30fps for SP and 60 for multiplayer myself.screw 1080/60, I want 1080/30 fps with mind blowing graphics and physics.