BurnOutBrighter
Banned
lol do you guys remember that ridiculous thread where people were speculating on the PS4 OS RAM usage... and then ND just comes in and says "Oh yeah, it's 5gb."
Does it cache the video capturing to hdd or the 3gb ram? Because when i go to my sharing menu i have multiple 15 minute videos which i think is pretty pointless. Reduce the ram footprint for the os and make it so only 15-20 minutes save, then just rewrite that.
So 5gb for devs after all, dem insiders are on a roll lately /s. I hope that since water was a big thing in U1, snow in U2, and sand in U3 that they bring another cool effect to U4.
Perhaps lots of grass and nice fields, like Crysis 3?
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HDD is still pretty slow![]()
Overall product uncharted 2 was the best both sp and mp. The game won't have any graphic problems but gameplay and story is gonna be a big question mark... they made uncharted 3 terrible and fired the person who did the story for past uncharteds. Shadowfall has top notch graphics and game engine compared to other engines/games but you know how that ended up with the game..
lol do you guys remember that ridiculous thread where people were speculating on the PS4 OS RAM usage... and then ND just comes in and says "Oh yeah, it's 5gb."
It is pretty laughable that either game machine would be reserving nearly 40% of their RAM for anything other than games, but here we are.it was hilarious then and its hilarious now.
The PS3's OS shrunk immensely and had lots of features added. It will happen again.
I would actually really like that. I'm a sucker for nice grass.
@aac I was looking at <unreleased game> today. Dude was creeping through tall grass. It collided properly. Somebody owes you residuals!
I'm not sure if they cut this part, but at some time Jason mentions they use Scheme at Naughty Dog, and the auditorium pretty much exploded at that time because that's the language we used for Fundamentals of Programming, but everyone just assumed it was educational only -- not a lot of practical uses outside of the class room (especially when CLisp exists).
On the PS4 you are look at a single pool of ram rather than two separate pools you see on PC. Add those numbers together on PC and they can break 5 pretty easily on nice rigs.
It is pretty laughable that either game machine would be reserving nearly 40% of their RAM for anything other than games, but here we are.
it was hilarious then and its hilarious now.
Xbox One - 3 gig OS reserve??? not a gaming machine!
PS4 - So what if it also reserves 3 gigs for the OS? It has a extra 512MB to 1GB for super mega high resolution textures and stuff so that makes it okay!
My god was that RAM war stupid.
Gregory also explains that the GPU is more powerful than its necessary to render graphics at 1080p at 60 hz
Dunno. It certainly wouldn't make me any happier about the precedent being set here.Doesn't the Vita have 50% of its 512MB main RAM reserved for the OS?
good read/watch
step 1... shrink the reserve to 1 gig, I have yet to press the share button a single time since launch day.
So how would Sony go about freeing up more ram for games?
At the moment you can multitask games and apps (like netflix). It's a nice feature, but I would give it up if it meant more memory for games.
Not unless you are pushing higher than 1080p resolutions. Might change in a few years though.
Doesn't the Vita have 50% of its 512MB main RAM reserved for the OS?
Doesn't the vita have a separate pool of VRAM?
So they ended with 5GB's of ram then...
That's how Carmack phrases it too."Hz." Sly move there![]()
That argument cuts both ways. 1-2 GB should be plenty of dedicated RAM for OS. 3GB is simply overkill. If I had to choose who to put the spare memory in the hands of, I'd choose game developers every time.Besides 5GB is plenty of dedicated RAM. I can't believe people are actually flipping out over this news.
The PS3's OS shrunk immensely and had lots of features added. It will happen again.
Insiders wrong? Well, I'll be damned!
good read/watch
step 1... shrink the reserve to 1 gig, I have yet to press the share button a single time since launch day.
That argument cuts both ways. 1-2 GB should be plenty of dedicated RAM for OS. 3GB is simply overkill. If I had to choose who to put the spare memory in the hands of, I'd choose game developers every time.
Sony's OS team apparently weren't even aware that anyone cared about playing their MP3s or using custom soundtracks, so I'm not exactly holding my breath for whatever big plans they might have for OS updates.
And after all the shit we gave to DF.
Yeah but what about Mantle right?Lol don't forget "coding to the metal" and 8gb gddr5
people were mainly mocking the 10% gpu reserve iirc. but it seems like both systems are wasting precious system resources on casual bullshit os features.
And after all the shit we gave DF.
Yeah but what about Mantle right?
Once the amount of memory reserved for the OS is reduced, the extra memory will be usable for games.We all know PS4 comes with 8GB GDDR5 RAM. What I don't get is, why is Sony wasting the performance of expensive GDDR5 RAM on freaking OS? They should have slapped on 4GB DDR3 RAM set aside for the OS rather than OS gobbling up precious GDDR5 RAM. I realize that would have added another $20 or so to the cost, but it just seems like an odd way to utilize the performance of GDDR5 RAM.
So how would Sony go about freeing up more ram for games?
At the moment you can multitask games and apps (like netflix). It's a nice feature, but I would give it up if it meant more memory for games.
So if PS4 is using 3gb of memory and 2 cores of cpu for OS whats the function of 256mb of LDDR memoy in there with arm cpu ?
Now you're contradicting yourself.Lower level access like mantle offers like 25-30% better performance, not fantastical shit like 2x which is the nonsense people throw around when talking about "coding to the metal".
This was known some time ago.
By slowing down the currently speedy OS, and by removing the recording/streaming feature, which is the main reason for the RAM reserve. Remember that your PS4 is always recording your last 15 minutes of activity, photographing and storing many, many frames of high resolution images, which can end up consuming a lot of space. They're obviously not going to remove this feature, so 5gb seems to be our limit.
Lower level access like mantle offers like 25-30% better performance, not fantastical shit like 2x w"hich is the nonsense people throw around when talking about "coding to the metal".
This was known some time ago.
By slowing down the currently speedy OS, and by removing the recording/streaming feature, which is the main reason for the RAM reserve. Remember that your PS4 is always recording your last 15 minutes of activity, photographing and storing many, many frames of high resolution images, which can end up consuming a lot of space. They're obviously not going to remove this feature, so 5gb seems to be our limit.