In January, the year is declared the greatest year for games in the history of the industry.
VR doesn't explode right out of the gate due to price and being hard to demo. Some declare that VR gaming has no future, and others (correctly) predict that it will be a slow burn only catching on after several years on the market. Dedicated software support starts out weak.
Console sales remain strong for the first half of the year, but start to fall off in the states in the second half of the year and don't do nearly as well during the holidays. Sony doesn't care much since the PS4 is up in most developing countries.
Square fails to revive consoles in Japan.
2 indie games come out and capture the hearts of gamers everywhere, leading to many people acting completely pissed when they don't sweep GOTY, aka 2016's Rocket League and Undertale.
No Man's Sky satisfies people who just want to travel places, but most people are disappointed.
The Last Guardian receives one final delay into 2017.
Nintendo remains the industry's whipping boy for the first half of the year.
Mobile takes over consoles as the biggest video game earner industry in America. Despite this, mobile game growth starts to noticeably wane, but it does not fall yet.
Ubisoft mostly gets their act together. They are still a laughingstock.
No major games come out as broken as Assassin's Creed: Unity or The Master Chief Collection. Many remain either more buggy than they should be or be too light on content however.
Despite waning sales, dedicated handhelds refuse to go extinct.
Developing countries deliver more noticeable games on PC and mobile.
Activision continues to make all the money, even though Call of Duty sells its lowest amount since World at War.
More and more formerly Xbox exclusive games come out on PC, leading many gamers to believe that there will be no Xbox 4/2/720 despite Microsoft's continued assurances to the contrary.
Pokemon Go becomes very profitable, but not to the extent the companies involved hope it does. Nintendo's other mobile offerings either flop or otherwise fail to make much money.
Microtransactions start to be seen as normal in $60 games until it gets to the point where developers no longer need to wait until after launch to put them in for fear of reviewer backlash.
Most Japanese publishers start to take PC ports seriously, though only half are of acceptable quality to the community.
Steam fails to improve customer service or improve quality assurance on the storefront.
The popularity of AAA open-worlds begin to wane after too many of them in a small time frame, though they remain the biggest games along with shooters and sports.
Minecraft sales remain steady year over year.
PC graphics only improve marginally as AAA developers reach the limits of the PS4 and X1. Many developers drop hints that they want next-gen to come as soon as possible.
Star Wars Musou becomes a thing, officially or not.
Metal Gear Solid VI is unofficially unannounced. Excitement is low despite Konami's assurance that they are dedicated to keeping the quality the series is known for.
Everyone continues to hate EA. Their games remain best sellers.
Kojima officially unveils what he is now working on. A good third of his fans are outraged that it's not Iron Machine Liquid or Quiet Mountain.
Rovio lays off another 100 or so employees as they fail to make Angry Birds big again.
The Wii U has 3 months where it has zero retail releases in the west.
Some big free to play Chinese PC game becomes popular in the west.
A big augmented reality project is brought to life, and public focus begins to shift there.
Twilight Princess HD sells more on Wii U than Zelda U.
Mighty No. 9 releases to a tepid reception, partially because Capcom has all but confirmed Mega Man is getting a revival soon.
Minority protagonists become a larger presence in all sectors of the industry, from indie to AAA. There will be complaints about representation in video games in both ways.
The Playstation Vita continues to die very very very slowly.
Just Dance still sells the best on Wii.
Toys to Life contract after the market has been flooded with too many brands.
Nothing changes in regard to season passes. They continue to be sold at high prices before the game launches while shrouding the details of what is in them.
The next Red Dead is finally confirmed.
Final Fantasy XV finally releases. Certain fans of Persona 5 are shocked that Final Fantasy outsells it by a factor of 4.
Every single Platinum release flops. 3 more Platinum games are announced throughout the year.
Mass Effect: Andromeda comes out to great critical acclaim. After the initial hype fans mostly regard it as a disappointment.
Shenmue 3 goes through some sort of PR disaster.
More large publishers use Kickstarter or something similar to fund a moderately large project. These range from brand new games to expansions of existing ones. At least one publisher, probably Sega, uses crowdfunding to secure a PC port.
One of the biggest mobile games starts to collapse in revenue. It is not Candy Crush.
Yokai Watch 3 crushes Pokemon Z in Japan.
A large publisher makes an incredibly expensive acquisition ala Mojang or King. It is decried as foolhardy, but works out well for that publisher in the long run.
NPD starts reporting digital sales to some degree, though they still hide too many numbers from the public.
Resident Evil 7 is unveiled and is far more of a shooter than a horror game.
The Assassin's Creed movie fails to reinvigorate interest in the series.
A prominent figure in the industry passes away, and the industry briefly unites in grief. Everyone starts to realize that they're going to be doing this a lot in the coming years.
Microsoft has a fairly uneventful E3. Ubisoft has a good one. EA's remains consistent. Sony's is good, but seen as disappointing compared to 2015. The PC conference is a disappointment as Half Life 3 remains unrevealed despite small leaks hinting towards its existence. Nintendo's gathers the most excitement. It generates a 33/33/34 split between those who think Nintendo will become king again/Nintendo is doomed/I have no idea what they're doing.
None of Super Mario Galaxy 3, Kid Icarus Uprising 2, or Metroid 6 are in my sight. I remain hopeful on the last one despite everyone's pessimism.
In December, the year is declared kind of mediocre for the industry. 2017 is declared the greatest year for games in the history of the industry.