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Splatoon Raiders |OT| Inkspector Gadget

I started this, playing as a 2-man coop team on max difficulty.

This is an absolute banger, I can't believe Nintendo put out a game that ramps up the difficulty from the get-go. Shit can get absolutely hectic, we had to repeat a dungeon mission for an hour to unlock all 3 treasure chests. I like that you can't out level the content, as enemies get stronger as you level up. I'm level 26 and I'm still in a level 10 zone, lol. The gameplay loop is so addicting.

One big omission is mouse controls. Playing an aim based game with stick + gyro feels subpar, not sure why they didn't put the option when they had it in other games. I'm also baffled that you can't move your aim vertically with the stick, as in usual Nintendo fare you have to play like they want you to play, there is zero flexibility in customizing the controls.

Another thing I'm appalled about is the OST. Was is the same in the other Splatoon games? I almost want to mute it at times.

People shouldn't give this a pass for graphics. Doesn't look like effort was made to make it look like a Switch 2 game and on top of that it is only 1080p (or worse?)in docked mode?
I agree, I'm playing this on my 2K PC monitor and it's quite noticeable. Should have been a 1080p/120 4K/60 game like Metroid Prime 4. The amount of enemies that can spawn must be putting the Switch 2 under pressure.
 
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I started this, playing as a 2-man coop team on max difficulty.

This is an absolute banger, I can't believe Nintendo put out a game that ramps up the difficulty from the get-go. Shit can get absolutely hectic, we had to repeat a dungeon mission for an hour to unlock all 3 treasure chests. I like that you can't out level the content, as enemies get stronger as you level up. I'm level 26 and I'm still in a level 10 zone, lol. The gameplay loop is so addicting.

One big omission is mouse controls. Playing an aim based game with stick + gyro feels subpar, not sure why they didn't put the option when they had it in other games. I'm also baffled that you can't move your aim vertically with the stick, as in usual Nintendo fare you have to play like they want you to play, there is zero flexibility in customizing the controls.


I agree, I'm playing this on my 2K PC monitor and it's quite noticeable. Should have been a 1080p/120 4K/60 game like Metroid Prime 4. The amount of enemies that can spawn must be putting the Switch 2 under pressure.
Gyro feels weird to me i switched to normal stick controls immediately
 
Beat the second boss, it was even better than the first one. Im doing all spicy missons aswell that can be done on my current level. Things are getting more difficult now.
 
Got my first 5-star weapon, but it's a giant paint roller thing. Damage output is far lower than my regular 4-star blaster, but cool it can be infinitely upgraded.

Level 33 and I think I'm coming up on the final boss soon.
 
Another thing I'm appalled about is the OST. Was is the same in the other Splatoon games? I almost want to mute it at times.
The OST really bothers me, too. Even my wife asked "what's with the weird music?"

I was like "I dunno, we're in Nickelodeon land with squids 'n shit. Sounds about right, I guess?"

I'm gonna check to see if we can turn it off today and I'll put my own music on lol



I think I'm level 15. Can't wait to play more!

Oh…what's with being able to ask for help every 30 minutes? Why is there a timer for matchmaking?
 
The OST really bothers me, too. Even my wife asked "what's with the weird music?"

I was like "I dunno, we're in Nickelodeon land with squids 'n shit. Sounds about right, I guess?"

I'm gonna check to see if we can turn it off today and I'll put my own music on lol



I think I'm level 15. Can't wait to play more!

Oh…what's with being able to ask for help every 30 minutes? Why is there a timer for matchmaking?
The timer for only if you asking for help. You can help other people without a cooldown
 
I tried to play in singe player and the missions don't scale up, their level remains fixed so you are able to steamroll lower level missions.

In coop each mission scales up to your level, so the game remains challenging no matter the content you are doing. I will keep playing in coop, game is too fun this way, you always have to pay attention and actually use strategy/routing for the most difficult missions.
 
I tried to play in singe player and the missions don't scale up, their level remains fixed so you are able to steamroll lower level missions.

In coop each mission scales up to your level, so the game remains challenging no matter the content you are doing. I will keep playing in coop, game is too fun this way, you always have to pay attention and actually use strategy/routing for the most difficult missions.
Low level missions turns into a spicy mode which upscales the level significantly
 
Played through the first boss with a buddy last night. The game is just fun. First time using Game Chat which worked great as well and Raiders online implementation is smooth as butter even if the tutorial missions drag a bit.
 
Low level missions turns into a spicy mode which upscales the level significantly
I mean this, it doesn't happen in single as far as I know:

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If there's one aspect of this game that is undoubtedly worse than the others, it's the clothing customization. I really miss mixing + matching clothing as opposed to these predetermined outfits that have very little variety.
 
If there's one aspect of this game that is undoubtedly worse than the others, it's the clothing customization. I really miss mixing + matching clothing as opposed to these predetermined outfits that have very little variety.
That's true, I've found the outfit selection to be extremely basic. And like 5% of the available costumes are locked behind Amiibo also which is lame.
 
Rolled credits on the game

There seems to be a ton of stuff to unlock / do after beating the final boss, I'm just not sure the juice is worth that squeeze.
 
Yeah I'd say the ost is definitely a flaw, it's kind of shit but it's also not usual for Splatoon. The series has a lot of great tracks, I think part of the problem is that in universe the music is composed by salmonids and even in the original trilogy salmonid music is purposefully chaotic and dissonent. I'm not a music expert but I'm pretty sure their songs are composed in a weird rhythm and it's done on purpose to be stressful.

Otherwise Splatoon has a ton of good themes and a lot of variety, from ska to lo-fi, vaporware, of course pop punk, industrial metal and more, it's always weird but I personally love it:







etc
 
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So I've been playing Splatoon Raiders here and there, and it's fun and I like finally having a form of Splatoon I can enjoy alone, but I keep wishing there was more variety in the raids. I'm already about level 20, and just seems like it's the same 3 times over and over so far. Does it ever change up?
 
Gonna take a day break, because my new tv comes tomorrow and i wanna play the rest of it there. Tried some handheld mode, im playing docked 99% of the time, but it looks really good in handheld mode, so crisp with great colors
 
Gonna take a day break, because my new tv comes tomorrow and i wanna play the rest of it there. Tried some handheld mode, im playing docked 99% of the time, but it looks really good in handheld mode, so crisp with great colors
A new TV! Nice! 🔥

Yeah it does look good in handheld. Played it a bit that way the other night.

I beat the second boss last night. Making my way through. Had such a fun weekend with it and didn't get what I wanted to get done lol
 
Yeah I'd say the ost is definitely a flaw, it's kind of shit but it's also not usual for Splatoon. The series has a lot of great tracks, I think part of the problem is that in universe the music is composed by salmonids and even in the original trilogy salmonid music is purposefully chaotic and dissonent. I'm not a music expert but I'm pretty sure their songs are composed in a weird rhythm and it's done on purpose to be stressful.
I've been intentionally staying blind to the music until I get to play this myself, but that's unfortunate and kind of confirms one of my fears.

I've never been really fond of the wacky/random single player music of this series. As you said, a majority of it just sounds inharmonious on purpose. When you compare to that to some of the absolutely awesome turf war tracks, the phenomenal idol group tracks, or even some of the Octo/SideOrder tracks, the wacky stuff just comes off as unpleasant.
 
That postgame is the hardest a Nintendo game has been since the NES days. Some of the highest difficulty ruins in particular are legitimately brutal, but a neat consequence of that is you're forced to use all the mechanics if you want a chance to win. For ex the characters constantly tell you calling the bot can help with gathering eggs because it creates a shockwave when it lands that attracts nearby eggs but I ignored it for the longest time until I realized it's absolutely necessary in the postgame, you don't have enough time to get them by swimming, you have to move across the map extremely quickly. Brilliantly designed game.
 
That postgame is the hardest a Nintendo game has been since the NES days. Some of the highest difficulty ruins in particular are legitimately brutal, but a neat consequence of that is you're forced to use all the mechanics if you want a chance to win. For ex the characters constantly tell you calling the bot can help with gathering eggs because it creates a shockwave when it lands that attracts nearby eggs but I ignored it for the longest time until I realized it's absolutely necessary in the postgame, you don't have enough time to get them by swimming, you have to move across the map extremely quickly. Brilliantly designed game.
Yep I've dabbled in a few of the post-game things, and they are Battletoads-level of difficulty. But really fun, and like you said really makes you use the game's mechanics and optimize everything you possibly can. It's also got me going to do some spicy and super-spicy stuff to level up - and to level up my tanks. I'm currently rocking the max level tactical (purple) tank with the double turret and the spinwheel thing both set on auto. It wrecks everything it touches normally, but on those challenge levels I still get stomped like I'm not even trying.
 
Damn, post-game sounds brutal. That's super surprising for a game like this.

Thankfully my wife didn't pick it up lol. I'll most likely tap out after beating the story, if it really is that hard.

Unless we do GAF runs or something? That's still pretty wild they set it up to be so challenging. I didn't realize Splatoon fans were hardcore.
 
Damn, post-game sounds brutal. That's super surprising for a game like this.

Thankfully my wife didn't pick it up lol. I'll most likely tap out after beating the story, if it really is that hard.

Unless we do GAF runs or something? That's still pretty wild they set it up to be so challenging. I didn't realize Splatoon fans were hardcore.
Splatoon games has sweatiest multiplayer than cod lobbies :D
 
Splatoon games has sweatiest multiplayer than cod lobbies :D
Man I really had no idea lol

I'll definitely try the post-game, but I'm a softy when it comes to super challenging games. My job is super stressful and I wanna just chill when I get free time 🙂

Still sounds fun though. We'll see!
 
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