StriKeVillain
Banned
And I'll buy it all.
Me too brother, me too.
And I'll buy it all.
What animations were reused exactly? All of the assets were definitely new. And i've been playing BF4 almost daily for the past few months. And I could not spot a single animation from BF4. I literally said out loud. "I love all these new animations."
How many players will this game support? More than BF4?
And damn they really nailed the Star Wars sound effects!
It's less than BF. 40 players are supported.
Ehhh?! So all the scrubs getting killed in the footage are bots or players? That seems like a low number for Star Wars battle feel. I mean you got infantry, walkers, x-wings and all... + heroes on the battlefield.
I'm not totally sold on the gameplay, but this was definitely one of if not the best looking game shown today.
Dice's sound design is just out of this world.
This game will sound so good with a nice set of headphones.
Eh, maybe it's because they showed a snow level, but the visuals didn't blow me away. I mean there's only so much you can do with that setting.
The sound, on the other hand, was on point.
I think I was impressed by Horizon the most, visually (love the art in that game). Or Ghost Recon.
Totally with you. I'm so pleased that the explosions, smoke and sparks all look like they do in the original films. I was afraid they'd just reuse effects straight from Battlefield. Well done, DICE.I really appreciate the Thermal Detonators explosions not just looking like grenade explosions and having an exact blast radius. I am such a nerd for this, lol.
Was that the loud implosion grenade thing? Because that sounded absolutely amazing.Not sold on the game yet, but my god, that sound design. Holy shit, the thermal detonators sound amazing, as do just your regular blaster. I mean, it's DICE--I'm not shocked...but still. Far too many Star Wars games have lasers that sound too tinny--I like the bass they are using here.
Was that the loud implosion grenade thing? Because that sounded absolutely amazing.
I'm guessing that is your cannon power/cool down. In other ships you see two bars, I assume the other bar is deflector power or a secondary weapon.Any ideas as to the yellow/red bar at the bottom of the screen during TIE fighter piloting? It seems to be full yellow at some point and then goes half red, half yellow. One end of the bar has a cross hair and the other has two up facing arrows.
Any ideas as to the yellow/red bar at the bottom of the screen during TIE fighter piloting? It seems to be full yellow at some point and then goes half red, half yellow. One end of the bar has a cross hair and the other has two up facing arrows.
This HUD is atrocious though lol
That lifebar and those icons at the bottom right... is this Demon's Souls?
Yea that's disgusting HUD in a beautiful game
Listening to LevelCap now--sounds like the UI, or at least the UI concept, is pretty final. DICE talked about loadouts as a "hand", like a hand of cards, which is why the icons look like cards. You have complete freedom to choose what you want in a loadout, it sounds like (he used the example of two grenades + one primary).
Vehicle battle pickup lets you get into ships and ground vehicles (he doesn't say this is the ONLY way). You have to activate it, where you're vulnerable for a few seconds as you "call in" the vehicle, then you basically "spawn into" the vehicle. As far as he could tell, you can't hop out of the vehicle--you stay in it until you're dead. Again, he emphasizes that he doesn't know if this is the only way you can interact with vehicles, but this is how battle pickups for vehicles work.
Vehicles do not recharge health on their own (thank god). DICE is thinking about repair battle pickups.
Maneuverability of vehicles is very arcadey (disappointingly so), but DICE said they're far from done tweaking the vehicle flight model.
Wah-wah: You can harpoon w/tow cable only after the AT-AT's defenses are downed by Y-Wings. Unfortunately, after you launch the tow cable, you basically enter a mini-game where your speeder flies around the AT-AT automatically and you just have to keep an icon "balanced" in the middle of that gauge at the middle of the screen. DICE said they want to keep the game accessible :-|
TTK is longer than BF4, but not much longer.
AT-ATs, in Walker Assault, are a constant threat and always looming, even if players aren't in them. AI takes over and will shoot at enemies.
Frequency and type of battle pickups change as the battle progresses across the map: some may be vehicle focused, some are infantry focused.
"Buddy" system much like MOH games--no squad system. Can always spawn on your buddy.
He said he had a lot of fun overall, but I'm still on the fence. I don't like some of these accessibility compromises they're making. Level said he's worried that the skill ceiling will be very low.