Alright kids.
THE VIDEO IS UP!
10 glorious minutes of Mario Odyssey parkour and ninja-like movement.
I tried to address everything in the commentary of the video. Let me know on here if you have any questions.
Also, LOAD UP THE GIFS. No lag after a dive feels WONDERFUL.
The spin jump is in but it works differently from Sunshine, at least as far as I could tell.
I did 360 + a (same exact timing from Sunshine's spin jump) and nothing happened. I tried spinning in mid air and nothing happened. The way it works now is you charge the spin by rotating the analog stick rapidly while grounded, then you jump and Mario continues to spin. I could see it being useful in the full game, but it definitely lacks the height/distance of the crazy spin jump from Sunshine.
THE VIDEO IS UP!
10 glorious minutes of Mario Odyssey parkour and ninja-like movement.
I tried to address everything in the commentary of the video. Let me know on here if you have any questions.
Also, LOAD UP THE GIFS. No lag after a dive feels WONDERFUL.
Anth0ny is about to post a video explaining/showing mario's moveset. Unlike most people, who spend most of their 10 minutes with the game just moving mario with the analog stick and jumping with "a" (aside from trying the hat abilities), he actually tried mario's other moves and when he could or couldn't use them.
edit:
posting again, hope you see it this time:
Anth0ny, did you try if sunshine specific moves were in? the spin jump (360º on the analog stick + a) and simply spinning in mid-air (360º on the analog stick in mid-air) or the spinning wall kick?
For example, in sunshine, you could do: slightly press "a" (little short hop), quickly rotate analog stick, keep holding forward, press "a" as soon as you land. All that happened very quickly and you got a "instant triple jump". I don't know if you remember it.
The spin jump is in but it works differently from Sunshine, at least as far as I could tell.
I did 360 + a (same exact timing from Sunshine's spin jump) and nothing happened. I tried spinning in mid air and nothing happened. The way it works now is you charge the spin by rotating the analog stick rapidly while grounded, then you jump and Mario continues to spin. I could see it being useful in the full game, but it definitely lacks the height/distance of the crazy spin jump from Sunshine.