Big Green Anus
Member
Does the game somewhat gives you clues in terms of making the "right" choice? I really want everyone to be alive
IF HAYDEN DIES IM RESETTING
I totally missed this thread D: also, holy batman graveyard lol
Anyway, much better than what i was expecting, i'm totally in now
...on Halloween tho, i got too much stuff to play now and i will enjoy the game much more when friends come over (with booze on the side)
Any hints on the lenght btw? (can't open many links as i'm on mobile atm)
Does the game somewhat gives you clues in terms of making the "right" choice? I really want everyone to be alive
IF HAYDEN DIES IM RESETTING
Not going to lie, I will even if I'm all the way at the end lolIF HAYDEN DIES IM RESETTING
The reviews are all over the place which means the story is not as good as it should be.
It has tv adsSo is anything less than TV ads considered 'being sent to die' because I've seen a lot of new trailers and interactive videos come out of PlayStation's YouTube channel.
.....
Starhawk flopped because it sucked.
And LightBox did not shut down. They are still running today.
Sterling's review said that genre-savviness will be your greatest asset for keeping characters alive.
So, in the end, people's death counters might end up a good indication of how many slasher flicks they've seen before and their ability to identify danger signs.
I think that's fucking awesome.
IF HAYDEN DIES IM RESETTING
So is anything less than TV ads considered 'being sent to die' because I've seen a lot of new trailers and interactive videos come out of PlayStation's YouTube channel.
The reviews are all over the place which means the story is not as good as it should be.
Survivor horror games tend have polarized reviews, Alien Isolation and Dying Light both had a few outlying low scores. I applaud game devs for taking chances and making non-traditional type games. Just seems like some reviewers like to stick with basic formulaic games/gameplay.
No not really.The reviews are all over the place which means the story is not as good as it should be. For this type of game the writing has to be exceptionally strong. It's difficult with the branching storylines. Like most movies of this type, from what I have seen the dialogue sometimes feels awkward which is compounded by the uncanny effect on the characters faces. For this game, I wish the facial animation was up there with Naughty Dog. It kind of pulls me out of the experience when the characters grimace in funny ways and the low res shadows flicker on the models.
I think it would have scored a lot higher if the story had been better. Still, it looks fun if not campy. I like the depth they added to the narrative with the ability to foresee events. I think it is going to be fun to try and save anyone but I am kind of bummed that fast quicktime events will play a role. I don't want to start over just because I missed an event.
From what I have seen, I think it looks better than Telltale games with better depth in the branching narrative.
IF HAYDEN DIES IM RESETTING
Good luck if it autosaves at the moment of death lol.
Sterling's review said that genre-savviness will be your greatest asset for keeping characters alive.
So, in the end, people's death counters might end up a good indication of how many slasher flicks they've seen before and their ability to identify danger signs.
I think that's fucking awesome.
The reviews are all over the place which means the story is not as good as it should be.
The reviews are all over the place which means the story is not as good as it should be.
I want my boy Joshua to be the lone survivor. Hope stuff like that's possible. You never have a dude as the final survivor.
Good luck if it autosaves at the moment of death lol.
But they're not all over the place.The reviews are all over the place which means the story is not as good as it should be. For this type of game the writing has to be exceptionally strong. It's difficult with the branching storylines. Like most movies of this type, from what I have seen the dialogue sometimes feels awkward which is compounded by the uncanny effect on the characters faces. For this game, I wish the facial animation was up there with Naughty Dog. It kind of pulls me out of the experience when the characters grimace in funny ways and the low res shadows flicker on the models.
I think it would have scored a lot higher if the story had been better. Still, it looks fun if not campy. I like the depth they added to the narrative with the ability to foresee events. I think it is going to be fun to try and save anyone but I am kind of bummed that fast quicktime events will play a role. I don't want to start over just because I missed an event.
From what I have seen, I think it looks better than Telltale games with better depth in the branching narrative.
Sterling's review said that genre-savviness will be your greatest asset for keeping characters alive.
So, in the end, people's death counters might end up a good indication of how many slasher flicks they've seen before and their ability to identify danger signs.
I think that's fucking awesome.
Playthrough unlocks episode replay and at that point you can fix your mistakes because you know how the plot and the game logic works.
IF HAYDEN DIES IM RESETTING
Except for the chirp when your character dies. That's gonna be so annoying!
What's the point in doing that? >_>
She must live. This is what you've been waiting for. Be the one we need.When I get around to this game I'm going to try my hardest to get her killed off first. Have it play out like a Drew Barrymore in Scream scenario. (the only good part of that movie)
Come at me.
Not going to lie, I will even if I'm all the way at the end lol
I would very much like to know if this is possible...
It's pretty fun to see how the butterfly effect works. Also could just go mega sadistic and kill everyone.
By common sense, do you mean behaving like people would in a movie or just the opposite?100 percent this. As I said, my first playthrough had nearly no deaths due to the application of horror movie common sense.
I'll definitely do that on a second or third play through, but for my first every decision will be final. The only way to do it!
I love the sound of this.Sterling's review said that genre-savviness will be your greatest asset for keeping characters alive.
So, in the end, people's death counters might end up a good indication of how many slasher flicks they've seen before and their ability to identify danger signs.
I think that's fucking awesome.
But, they're not?