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Sadness (Wii) is dead, amateur devs who claimed they were making a sequel aren't #210

SovanJedi

provides useful feedback
Remember when the developers also announced two other games, and one of them had artwork which was just stolen Silent Hill fanart? Or was that also part of Sadness?
 

Raist

Banned
Remember when the developers also announced two other games, and one of them had artwork which was just stolen Silent Hill fanart? Or was that also part of Sadness?

It was another of their non-existing games.

Never forget:

SEEMS LIKE ONE BIG SHIT

http://www.neogaf.com/forum/showthread.php?t=179967

Found this thread again via a google search which led me to a Wii-dedicated website quoting the story. And they happened to use a GIF I made eons ago. Heh.

631545h7kuov.gif
 
Sadness was one of the main reasons I bought a Wii at all.
I was dumb

To see it resurrected as a 2D puzzle platformer instead of what it was meant to be is super disappointing.
 

Ponn

Banned

L~A

Member
Lol? Lol.

The Sadness IP is in the hands of a consortium with 4 studios currently fighting for the bid, and that while we at HullBreach and Cthulhi would like to make a competing bid and secure rights to Sadness, unfortunately we cannot at this time. Sorry to fans for any inconvenience.

Source
 

Stumpokapow

listen to the mad man

The most LOL thing here is that NintendoLife devalued their website (as did other blogs who republished it, including Kotaku) by covering something that was so transparently amateur hour and phony to begin with. Totally embarrassing. Selling out your editorial gatekeeping duties for a few extra hits.
 

clav

Member
The most LOL thing here is that NintendoLife devalued their website (as did other blogs who republished it, including Kotaku) by covering something that was so transparently amateur hour and phony to begin with. Totally embarrassing. Selling out your editorial gatekeeping duties for a few extra hits.
Uh oh.
 

Raist

Banned
The most LOL thing here is that NintendoLife devalued their website (as did other blogs who republished it, including Kotaku) by covering something that was so transparently amateur hour and phony to begin with. Totally embarrassing. Selling out your editorial gatekeeping duties for a few extra hits.

Hasn't Nintendolife always been complete rubbish?
I remember a bunch of "Nintendo---" sites early last gen which were just awful.
There was cubed3 as well, since we're talking about sadness.


edit: http://www.cubed3.com/news/21106/1/...-u-exclusive-from-cthulhi-and-hullbreach.html Heh.
 

L~A

Member
The most LOL thing here is that NintendoLife devalued their website (as did other blogs who republished it, including Kotaku) by covering something that was so transparently amateur hour and phony to begin with. Totally embarrassing. Selling out your editorial gatekeeping duties for a few extra hits.

Yeah, the more I think about it, the more I'm convinced they got scammed/conned/owned big time. Which surprises me, their indie coverage is usually pretty good, which is why I actually bothered posting the story to begin with. I'll definitely take their stuff with several grains of salt from now. Their reputation certainly took a big hit yesterday, that's for sure.

Not at all. They're pretty great with revealing eShop releases.

Yeah, their indie stuff is usually pretty good. But they've also published some real garbage stuff (like their anti-anti-region-lock article) in the past too. Other than that, only stuff they publish is a small selection of general news (very) late, and lots of eShop tests.
 
Anyone remember a couple years ago around E3 there was some mysterious game with some ex Nibris folks? I forgot what it was called or even the concept but I remember I was intrigued until I saw that there was the Nibris connection.
 

wildfire

Banned
Truth bombs right here.

Though I do remember with fondness and a slight hint of embarrassment all the bizarre manufactured hype for Sadness way back in the day. The premise sounded somewhat novel, and it was an exclusive when the Wii was in a severe drought and next to no legitimate 3rd party support. It was a non-game and yet I remember the collective community (including myself) hung onto it with a death grip.

:'(

*brofist*
 
Ha ha, this is the most bizarre vapourware story ever. Nobody gives a shit about this 'Sadness' IP; just name the game you're making something else and release it anyway.
 

joesgro

Neo Member
Why does Project H.A.M.M.E.R. keep getting compared to Sadness? Project H.A.M.M.E.R. was a real game that Nintendo Software Technology was making that many people played a hands-on demo of at E3 2006 (I was one of them). Sadness was concept art and buzzwords from a company that never released anything ever.
 
First time I saw something about this game, I was interested. Now I don't know any more.
Let's see if other companies revive other Wii titles which were canned, like The Grinder

I'm still pissed about The Grinder. Unlike every other HV game, The Grinder actually looked cool, and they had a significant chunk of gameplay built in only a few months.
 

Stumpokapow

listen to the mad man
When I edited the word freshman into the title, I did so with the following assumptions:
- A developer releasing their first commercial game is a freshman developer, even if they released a non-commercial proof of concept before-hand
- A developer who announces their second commercial game when developing their first has still released 0 titles, even if they've announced two.

Based on those assumptions, the developers are freshmen; if you count their non-commercial project they would not be. It's sort of moot since we've already revealed this entire thing as a poorly thought out amateur sham where two people gave an interview saying they were making a game that they in fact had not started making, or even looked into their ability to make.
 

addik

Member
Damn. I remembered being hyped up for Sadness as well. The OST was fantastic, thank god the composer uploaded it online as a post-mortem.

I am listening to it now and it's bringing back memories of me being hyped up and then being disappointed.
 

mantidor

Member
Sadness was one of the main reasons I bought a Wii at all.
I was dumb

To see it resurrected as a 2D puzzle platformer instead of what it was meant to be is super disappointing.

But Wii has Shattered Memories, a much better game than Sadness could ever be.

The wii ironically became a platform for tons of horror games, many which were actually very good.
 

Lijik

Member
Damn just one day, dont these amateurs know that you need to tease your fake news out over several years to truly be a Sadness revival
 
D

Deleted member 13876

Unconfirmed Member
I remember an interview saying they made a mine cart model and nothing else. I want to see this mine cart.
 

Easy_D

never left the stone age
Oh god Sadness. I remember all the speculation that it had a REVOLUTIONARY ENGINE that could do PS360 level graphics because it displayed in greyscale graphics.
 

CTLance

Member
Oh man, this is hilarious. Thanks for bringing it up, OP.

I don't care about the credibility, that someone has the gonads to talk about "reviving" this deadbeat vapourware project, and that there are people out there lapping it up... Bwahahaha.
 

CassSept

Member
Why does Project H.A.M.M.E.R. keep getting compared to Sadness? Project H.A.M.M.E.R. was a real game that Nintendo Software Technology was making that many people played a hands-on demo of at E3 2006 (I was one of them). Sadness was concept art and buzzwords from a company that never released anything ever.

Tbh even if it came to fruition I doubt Project H.A.M.M.E.R. would had been good, it was developed by NST after all, they have an average track record at best, worst Nintendo in-house studio.
 

fred

Member
I wonder who the other two developers are..? Might be a good idea for an indie to pick this up what with the free Unity engine, Havok middleware, Autodesk middleware and MULTI IDE licences they get with every dev kit. Should be able to put together a decent trailer for the game for a Kickstarter campaign. A 3D (why on earth were the other developers talking about a 2D platformer ffs?) survival horror game with the Sadness name and concept could work if the team behind it had the talent.

I always liked the idea of Sadness...one day it WILL happen I tells ye!
 

fred

Member
Why is there a bidding war for an IP that has never had a released game?

Maybe Nibris need the cash?

We've seen from ZombiU that the Wii U and GamePad are perfectly suited to the survival horror genre and if an indie (or even a third party publisher) decides to pick it up the game would start off with a bit of hype - probably negative to start with because it's THAT game, but if it starts looking good then that could easily be turned around.
 
I don't want to jump the gun cuz i might eat my words but just like Wii, the Wii U is going to be pretty much dead after Super Smash and Zelda comes out. Nintendo can't maintain consumer interest alone they need to find a way to get third parties involved again.
 
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