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Shadow of Mordor DF Face-Off

There's no IQ difference between the PS4-PC versions

atgiCxC.jpg
There's clearly a massive difference in texture quality between PS4 and PC, not to mention the other benefits like non-neutered LOD pop in etc.

YZKm8Kr.png
 

Markitron

Is currently staging a hunger strike outside Gearbox HQ while trying to hate them to death
You can change your skin from the main menu as you could do in the Arkham Batman games. Unfortunately, Talion sports his default look in cutscenes which is annoying. This was also the case in the Arkham games. Other than this very small nitpick, the game is fantastic and fresh.

I impulse bought a PS4 last week to play this and I haven't been disappointed. I'd say its the draw distances have pleased me the most from finally upgrading my console.

Go to the main menu, select "continue story." When you're at the screen that shows percentage completed and time spent, there's an option to change skin.

Thanks
 

derExperte

Member
There's no IQ difference between the PS4-PC versions

The Ultra textures-picture looks sharper. Scratch that, every picture does if you look at the flower. Not much though and I can't see a big difference when it comes to the textures.

? The flower is visibly less blurry in the PC shots.
Don't know what AA they are using on PS4, could be that.

FXAA? Would explain that the whole picture is blurred, seems to be the only AA option other than downsampling on PC too.
 

Durante

Member
I'm pretty impressed with DFs analysis this time around.

This is now one of the few games where we know pretty exactly for each console the equivalent PC settings used:
Code:
	     |    PS4 |    XB1
Resolution   |   1080 |    900
Vegetation   | medium |    low 
Textures     |   high |   high
LOD distance | medium | medium
Shadows      |   high | medium
AO           |   high |   high
With the highest PC option being ultra for most of those. It would be interesting to do benchmarks at PS4 and XB1 equivalent settings.

Here are some crops:

LOD
lod_mediumevj8f.png


Textures & Shadow Resolution
textures_shadowsmwkgu.png


Vegetation Density
vegetation56j0w.png
 

NIN90

Member
Hold on. The game has been out for a couple days now on consoles and people didn't notice that it was not unlocked 60 FPS?
 
Pretty huge advantage for PS4 again. PS4 seems to be pulling a wider gap on multiplat titles after a short period where Xbone seemed to be catching up. Maybe new PS4 sdk's have been rolled out a while back?
 

Thrakier

Member
Yup, played the PS4 version for about three hours last night and this morning and I didn't notice a single stutter, drop, etc.

Pretty amazing they managed to lock it considering it's open world, I expected some serious problems when the game opened up...

Sad times when stable 30fps suddenly is considered "amazing". Your expectations regarding the experience speaks for itself. The industry really butchered everything regarding framerate.
 

JayEH

Junior Member
Really disappointed it ended up being 30 when the devs were saying they were aiming for 60. i imagine they decided to go for a locked 30 as opposed to a variable framerate but still I wish they didn't say anything about it.
 
Hold on. The game has been out for a couple days now on consoles and people didn't notice that it was not unlocked 60 FPS?

There were rumblings that it was an inconsistent frame-rate between 30-60, but when people got their hands on the game almost everyone agreed that it was either capped at 30, or barely went above it, and that it was smooth with no stuttering at whatever it was.
 
Sure but that's not the point of the analysis.

I'm just saying that people put too much emphasis into this type of stuff. Unless the game is a lot worse on the other console, due to bugs or a much lower resolution, it doesn't really matter all that much to me and likely many others.

I know some people really care, but this stuff is a bit overblown.
 

ethomaz

Banned
I'm pretty impressed with DFs analysis this time around.

This is now one of the few games where we know pretty exactly for each console the equivalent PC settings used:
Code:
	     |    PS4 |    XB1
Resolution   |   1080 |    900
Vegetation   | medium |    low 
Textures     |   high |   high
LOD distance | medium | medium
Shadows      |   high | medium
AO           |   high |   high
With the highest PC option being ultra for most of those. It would be interesting to do benchmarks at PS4 and XB1 equivalent settings.
I don't think the textures have the same quality between PS4 and XB1... the texture filtering seems bad in XB1 version.
 

Chobel

Member
I don't think the textures have the same quality between PS4 and XB1... the texture filtering seems bad in XB1 version.

Are you sure it's not the lower resolution effect? AF seems identical in both versions.

I'm just saying that people put too much emphasis into this type of stuff. Unless the game is a lot worse on the other console, due to bugs or a much lower resolution, it doesn't really matter all that much to me and likely many others.

I know some people really care, but this stuff is a bit overblown.

What people are you talking about? No one said Xbone version is broken, and it's not wrong if someone wants to play the best version (in console).
 

Marlenus

Member
Most mid-range hardware can run it at 60fps, though. This is the game maxed out (sans ultra textures) at 1080p. I consider a 670 a lower mid-end card - lower shadow quality/vegetation distance from ultra to high and you will probably get a very consistent 60fps on a 2GB 2 year old card.



http--www.gamegpu.ru-images-stories-Test_GPU-RPG-Middle-earth_Shadow_of_Mordor-test-ShadowOfMordor_1920.jpg





Sorry but I'm not a big fan of blurry post-process AA (DF even mentions that it hides the differences between 900p and 1080p - losing your native res' clarity is not a positive). PC version has bordeless window mode which means you don't need to turn on vsync for a non tearing image.

I'm not sure where you are getting that the console version looks more polished when the PC version has built-in downsampling options as well as other higher fidelity options.

Given the results of the 7850 which is weaker than the PS4 GPU it would be interesting to see what the CPU scaling on this game is like because looking at that graph it seems as though the CPU is a bottleneck in the PS4 version and less so in the Xbox One version.

So had a quick look and it is more clock speed sensitive than core sensitive with the 4 core FX4100 @ 3.6 Ghz outperforming the 6 core FX6100 @ 3.3 Ghz. The low clock speed of the console CPUs does seem to be hurting them slightly although you would expect with lower overhead APIs it would not make as much difference as it does.

The only other explanation is that Motion Blur and the FXAA implementation are rather expensive and if that is the case I would rather a clean 1080p presentation @ VHQ instead of the one they have given us.
 

i-Lo

Member
Good analysis. I hope MS sends engineers to monolith for the sequel. They need to attain parity.
 

lmbotiva

Junior Member
Good analysis. I hope MS sends engineers to monolith for the sequel. They need to attain parity.
The only way MS will get parity this gen is paying for it, you just can't get it on weaker hardware regardless of you having the best engineers
 
I'm just saying that people put too much emphasis into this type of stuff. Unless the game is a lot worse on the other console, due to bugs or a much lower resolution, it doesn't really matter all that much to me and likely many others.

I know some people really care, but this stuff is a bit overblown.

It's normally not an issue in the main threads or performance threads to say things like that, but you should be careful in a thread that's dedicated to the technical discussion and analysis like digital foundry threads. These kinds of threads are meant to be nitty gritty and discussing details that many people don't care about and downplaying them isn't a good idea. Many people have learned that the hard way in previous DF threads.
 

pa22word

Member
Ugh, the term "unlocked 60fps" has to be one of the most grossly misleading, bullshit phrases I've ever heard out of this forum. Can we please stop using it? If I didn't know any better I'd say it was coming out of a marketing firm and not a discussion board.
 

R1CHO

Member
Given the results of the 7850 which is weaker than the PS4 GPU it would be interesting to see what the CPU scaling on this game is like because looking at that graph it seems as though the CPU is a bottleneck in the PS4 version and less so in the Xbox One version.

Here is the cpu benchs from gamegpu analysis:

http--www.gamegpu.ru-images-stories-Test_GPU-RPG-Middle-earth_Shadow_of_Mordor-test-ShadowOfMordor_proze.jpg

http--www.gamegpu.ru-images-stories-Test_GPU-RPG-Middle-earth_Shadow_of_Mordor-test-ShadowOfMordor_intel.jpg

http--www.gamegpu.ru-images-stories-Test_GPU-RPG-Middle-earth_Shadow_of_Mordor-test-ShadowOfMordor_amd.jpg


http://gamegpu.ru/rpg/rollevye/middle-earth-shadow-of-mordor-test-gpu.html

Not the most cpu intensive game on pc... but yeah, it's probably not the easiest thing in the world to make it run on the console cores.
 
So, it seems that it is a great PC version, it even achieve parity with consoles on the same framerate on lower end GPUs ! :eek:
 
I can see where some people would think the PS4 version runs higher than 30fps at times. I don't know if it's the motion blur or what, but certain scenes seemed to run extra smooth to me. The game can be a real looker at times.
 
The writing is on the wall for performance between consoles for the near future. It is becoming mainstream knowledge. I was looking for this game yesterday, and finding the PS4 version took a while. Eb games was sold out of the ps4 version across east Toronto . I went into a Walmart and me and two random dudes with the same idea bought the last copies in that store.
 

TAJ

Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.
Hold on. The game has been out for a couple days now on consoles and people didn't notice that it was not unlocked 60 FPS?

I did...

Just started on PS4. Yeah, this is a 30fps game. 100% sure of that. I've barely seen any of the game, so maybe I've only been in the most demanding areas, (really doubt that) but it's been pegged at 30 so far.

... but you guys are giving other posters (with a few notable exceptions like shinobi) way too much credit. Lots of people were saying that it rarely approached 60, as if it ever did.
 

fedexpeon

Banned
Monolith uses some dark magic in their engine.
There can be up to 15+ orcs on screen and there is almost zero frame drop when shit hits the fan sometime in these chaotic battles.
Probably one of the best action openworld game that I have ever played with its refined and smooth combat gameplay.

In addition, I actually went out of my way to complete all missions and collectibles.
I rarely if never do this in an openworld game because these tasks are so tedious; but not in SoM though. Fast travel(LITERALLY means fast travel aka in the perfect place), fast climbing, fast run speed, fast killing=enjoyable gameplay and not tedious...I hope Ubisoft takes some notes from this game.
 

Marlenus

Member
Here is the cpu benchs from gamegpu analysis:

http--www.gamegpu.ru-images-stories-Test_GPU-RPG-Middle-earth_Shadow_of_Mordor-test-ShadowOfMordor_proze.jpg

http--www.gamegpu.ru-images-stories-Test_GPU-RPG-Middle-earth_Shadow_of_Mordor-test-ShadowOfMordor_intel.jpg

http--www.gamegpu.ru-images-stories-Test_GPU-RPG-Middle-earth_Shadow_of_Mordor-test-ShadowOfMordor_amd.jpg


http://gamegpu.ru/rpg/rollevye/middle-earth-shadow-of-mordor-test-gpu.html

Not the most cpu intensive game on pc... but yeah, it's probably not the easiest thing in the world to make it run on the console cores.

Yea I checked them out after I posted and then I edited it but since the thread is moving on I will post my edit here too.

So had a quick look and it is more clock speed sensitive than core sensitive with the 4 core FX4100 @ 3.6 Ghz outperforming the 6 core FX6100 @ 3.3 Ghz. The low clock speed of the console CPUs does seem to be hurting them slightly although you would expect with lower overhead APIs it would not make as much difference as it does.

The only other explanation is that Motion Blur and the FXAA implementation are rather expensive and if that is the case I would rather a clean 1080p presentation @ VHQ instead of the one they have given us.
 

pa22word

Member
All the shitting on the PC version (inflated system requirements, console versions matching its visuals etc.) in the ultra textures thread looks real dumb now.

It was always dumb as shit. Just people who built their first PCs in 2008 getting scared that they might not be able to arbitrarily slide the sliders all the way over for the first time because the entire point of modular hardware apparently eludes them.

FXAA at work here? Even the PS4 version is incredibly blurry.

Probably just the motion blur at work, which is borked on PC atm. Not that I'm complaining, though. Game looks fantastic for me gsync'd up at around 80 FPS avg on my 780.
 

c0Zm1c

Member
Looking at my own screenshots, the PC version does appear to have motion blur but the effect seems to be a bit random. It could be a bug then.
 

Leyasu

Banned
i bought then xbone knowing what it was... or wasnt, but it is still disappointing

when are they going to not give sony this massive advantage like albert said on here? lol
 

TAJ

Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.
i bought then xbone knowing what it was... or wasnt, but it is still disappointing

when are they going to not give sony this massive advantage like albert said on here? lol

Next gen, maybe?
 
Probably just the motion blur at work, which is borked on PC atm. Not that I'm complaining, though. Game looks fantastic for me gsync'd up at around 80 FPS avg on my 780.

Good point, could be motion blur's doing. Either way I really dislike it when games look like that, it's not that big of an issue when I'm playing on the TV (as I play SoM) but looking at an image like that on a monitor is awful.
 

Skeff

Member
i bought then xbone knowing what it was... or wasnt, but it is still disappointing

when are they going to not give sony this massive advantage like albert said on here? lol

This kind of face-off is going to be pretty standard for the rest of the generation.
 
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