ChackanKun
Member
Were we watching the same footage?
Man, ND needs to show that first trailer part in gameplay!
Only way to shut everybody up.
Were we watching the same footage?
Characters in SC will use enhanced TressFX technology for all characters hair, so this automatically means that hair will be much higher quality than in U4.
And in terms of general modeling and rig fidelity, they are aiming higher than Ryse.
And why its non-sensical?
They are using Imaginarium, same studio as Ryse, Star Wars, Rise of the Planet of the Apes. They not only using this studio, but co-developing with them research on better motion capture.Hmm, none of the character models they have shown thus far looked as impressive as in say Ryse to me, but they haven't shown much. Also, what about shader work etc? I don't expect animations to be as detailed either considering the type of game.
Don't get me wrong, I expect this game to look good. I just dont think it will surpass everything out there in every aspect in terms of visual output. Technical mechanics, sure. For instance, considering the type of game it is, there is no way it can surpass the level of customised detail as something like the Order. Nor would I expect it to.
I dont think they are using GPGPU for particles, they do not look complex or impressive, but i would guess that they are using GPGPU for AO capsules and post-processing.I am not sure what compute shaders the Order is using beyond some GPU particles and its light culling / tile shading (forward+), but I would assume the primary reason why its art is so consistent has nothing to do with magical GPGPU technology.
SeriouslyOnly game which currently looks CGI? Order 1886. No other game I have seen looks that good.
Hmm, none of the character models they have shown thus far looked as impressive as in say Ryse to me, but they haven't shown much. Also, what about shader work etc? I don't expect animations to be as detailed either considering the type of game.
Don't get me wrong, I expect this game to look good. I just dont think it will surpass everything out there in every aspect in terms of visual output. Technical mechanics, sure. For instance, considering the type of game it is, there is no way it can surpass the level of customised detail as something like the Order. Nor would I expect it to.
-------------
I dont think they are using GPGPU for particles, they do not look complex or impressive, but i would guess that they are using GPGPU for AO capsules and post-processing.
The sparks are really big, so the amount of them is not that high, also they disappear almost immediately. We had games that did similar particles count on CPUs.Even with the sparks gun or whatever it is?
I don't know how or when, but i want my games to look as good as this Destiny pic, which i don't know why it looks so much better than the actual game (maybe it's the illumination, someone please enlighten me):
I've been waiting for this for almost 20 year and now it's true in the front of my eyes
They do not even have their character system in engine currently, let alone have showed anything from it. Those have all just been palce holder models and system till they put their character rendering tech in.
"the more you know."
Even with the sparks gun or whatever it is?
That looks nowhere near good modern CG. The Order is covered in blur and grain and brownish greyish tonemap. Quality graphics are clear and sharp where you can see detail and volume. TO1886 seems to mask things behind the filters but the result IMO is just butchered image quality. It's like when people post little .gif images which reduce your ability to pick out things you would commonly notice as a game's graphics as opposed to real life for example.
I personally think that by the end of this generation we can have character models that look as good as the models in Final Fantasy: Spirits Within, except for the hair, that is. (2001 CGI film)
Fun fact: the character models in this movie used just over 100,000 polygons (not counting clothing or hair). Infamous SS already uses 120,000 poly character models.
What am I supposed to be looking for that can't be explained by different locations, character states (bruises, sweat, etc), camera positions and lighting conditions?Yes it does. You just don't want to see it.
We've definitely surpassed CG in the past...things like realtime physics, polygon count, and perfect AA still have a while to go, but the look has certainly surpassed many years of CG. Lot of it has to do with modeling techniques for saving polys, shader research, post processing...and basically decades of experience allowing realtime effects to make up for pure processing power.
Fair enough, I stand corrected. Not much to say about that then.
Fair enough, I stand corrected. Not much to say about that then.
They have taken a very strange approach to developing the game. I have not seen much yet which resembles a game. I have no doubt that the game will have some intriguing content (these guys made Wing Commander didn't they?), but it does seem to be very early based on what little I have seen.
Those gifs above do look impressive. Still far from realism, but very beautifully rendered.
Unrealeck: It looks very impressive in motion, much better in terms of visual consistency and coherence than Unity: https://www.youtube.com/watch?v=CZ3N2kLKdX0
Nowhere near. We're several console generations away from something like this... https://www.youtube.com/watch?v=TLzhlsEFcVQ And lord knows how many CPU/GPU years away.
If I had to guess, I'd say we're ten years behind on cinematics.
Its mostly, because they were working on basics first and were scaling they studios.
They started with like 20 people, now they have 300. It takes a lot of time to get a studio, get a concept and train people to start with full production.
And by basic they meant physics, netcode and art workflows.
They still didnt transitioned to double precision in Arena Commander for example.
Oh and they've just opened new studio in Germany, Frankfurt that will be focused solely on game engine engineering. We dont have full info about it yet, but i wouldnt be surprised if it was somewhere near Crytek's headquarter, i mean, it would make total sense.
So they have showing what they got as they are working at it, since it is a publically funded project I suppose. Hopefully by E3 they have something substantial to show then. Looking forward to seeing something that resembles a game with what they are putting togther.
Fun fact: the character models in this movie used just over 100,000 polygons (not counting clothing or hair). Infamous SS already uses 120,000 poly character models.
The Spirits Within is straight up primitive compared to The Order.
If you contemplate last year's CGI, both the Oder and DriveClub are likely superior, more will also be achieved by coming games such as Uncharted 4.
I agree, except for Anti Aliasing. Get rid of all shimmering, jaggies, etc. and then it'll look absolutely like mid 2000s CGI.
Until gaming reaches 8k resolution, this will always exist.
Until gaming reaches 8k resolution, this will always exist.
For reference, this is what modern CGI looks like. Games aren't anywhere close in realtime.I've been waiting for this for almost 20 year and now it's true in the front of my eyes
I could generally agree in the past, but then i've seen Avatar. I was like :O
---
Pre-alpha? Isnt it like 3 years in making already?
Anyway, The Order plays on the advantage of closed and "controlled" environment, this helps a *lot* ... but this is another story ...
Only game which currently looks CGI? Order 1886. No other game I have seen looks that good.
For reference, this is what modern CGI looks like. Games aren't anywhere close in realtime.