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Digital Foundry : Should you install The Witcher 3's day one patch ( XO version )

Gurish

Member
No it sounds like the PS4 version is capped but the Xbone version isn't.

But isn't the PS4 version do drop below 30 while the XB1 version never does?
It means that if you will cap the XB1's version it will be locked 30 unlike the PS4 or I'm missing something here/
 

Claptrap

Member
It makes no sense to cap the PS4 at 30 fps and don´t do the same for the Xbox One.
My guess is that the dynamic resolution doesn´t work at the moment.
Instead of running at a higher framerate the game probably should run at a higher resolution at that moment.

Maybe they should offer an option for 900p and locked 30 fps.
 

bombshell

Member
But isn't the PS4 version do drop below 30 while the XB1 version never does?
It means that if you will cap the XB1's version it will be locked 30 unlike the PS4 or I'm missing something here/

Digital Foundry hasn't tested the PS4 version in this, I assume, early area of the game.

We don't know yet if the PS4 never drops below 30 either in this same scenario or that XB1 drops below 30 when they enter more action heavy areas.
 

omonimo

Banned
But isn't the PS4 version do drop below 30 while the XB1 version never does?
It means that if you will cap the XB1's version it will be locked 30 unlike the PS4 or I'm missing something here/
Nope. To stay 30 fps steady it needs to be a lot above to 30fps from what I know, not just above. I have the little suspect xone version it stays a lot below to 30 fps compared the ps4 if CD chosen to stay unlocked just there. If ps4 it's not eh. I don't see any other reason.
 
But isn't the PS4 version do drop below 30 while the XB1 version never does?
It means that if you will cap the XB1's version it will be locked 30 unlike the PS4 or I'm missing something here/

If the PS4 version was uncapped, then it might very well run above 30 FPS a good amount of times and bring the average up, but if it's running a capped 30 FPS then it can't surpass that number and therefore have a lower average FPS. I may be thinking of this completely wrong though.
 

Gurish

Member
Nope. To stay 30 fps steady it needs to be a way above to 30fps from what I know. I have the little suspect xone version it stays a lot below to 30 fps compared the ps4 if CD chosen to stay unlocked.

That doesn't make any sense as no drops below 30 fps were spotted on the XB1 version (at least in the tested segment)
 
it is capped at 30 and is averaging 29.55. read that again for me please.

do i know how averages work? talk about irony.

Since it's averaging slightly less than 30, the only explanation is that there are times where it is running less than 30.

I know you asked Emptyspace if he knew how averages work, but I have to ask if you know how averages work.

?

Wait wut?

Bad explanation on my part. I tried to explain it as you have a list of measured framerates where each framerate is measured over a certain amount of time, and then the different framerates added up and divided by the total amount of framerates, but then I realized that the way it was probably done was probably just by taking the total amount of frames and dividing by the number of seconds, total. Both go to the same answer, but the former tells how performance really changes over time (as framerate is measured at different times, saved, and then the measurement starts completely anew) while the other just gives overall performance.

...I think I'm still explaining this badly. If I still sound stupid let me know and I'll think of a good way to explain what I'm thinking.

Someone needs to look up some khan academy videos on statistics.

Funny.
 

Anfang

Member
If the PS4 version was uncapped, then it might very well run above 30 FPS a good amount of times and bring the average up, but if it's running a capped 30 FPS then it can't surpass that number and therefore have a lower average FPS. I may be thinking of this completely wrong though.

Youve got it right if it is indeed capped. Blim said the ps4 is running in the mid 29s. He didnt give all the numbers, but if it is hitting the 29.97 frequently then theres obviously a good chance it would test even higher uncapped.
 

Journey

Banned
could care less about resolution but give me a 30 FPS cap and SOON.

If you can make the game look better why not? they also mention some indoor scenes run higher then 900p


DF did say what they had noticed so far, it's not like they examined all aspects of the game, and you wouldn't expect them to when what's being analysed is the patch and the question whether it's worth updating.

That being said, what is this thread about again? I couldn've sworn it wasn't about the dynamic resolution, I'll have to read the title again...
 

ViciousDS

Banned
Xbox One's dynamic resolution scaling may also help to uphold this level of performance - in effect before and after the patch. In theory, this allows the framebuffer to switch between a 1600x900 resolution to a native 1920x1080 on the fly, seemingly based on GPU load at any given point. However, in practice this doesn't switch as much as we'd expected - The Witcher 3 is predominantly a 900p game, and the only scenes we've found to run at a full 1080p are the in-engine rendered title screen, and the video cut-scenes. Even reducing the GPU load by looking directly up to the sky shows the game is still rendering at a native 900p. We do notice some indoors scenes rendering at what seems to be a higher resolution than 900p, but even here, it is clearly not a full, native 1080p output.


Jesse-Pinkman-Breaking-Bad-Drinking-Water.gif
 
I doubt it doesn't drop below 30 fps when the going gets tough.

It probably does even in the scene Blim tested, but because it runs at an unlocked framerate it has a higher average than the PS4 version if the PS4 version is indeed capped, which by Blim's analysis seems like that might be the case.
 

omonimo

Banned
It can but by their report in the segment they played it didn't.

Yea I'm well aware of that, we'll just have to wait and see how the XB1 fares when "the going gets tough".
Ok so explain why developers chose the way unlocked, if it's more steady at 30 fps locked. Ubisoft used the same 'trick' in AC on ps360. I highly doubt on xone runs better if it's the only version unlocked, of course.
 

c0de

Member
I could wrong but you need to stay an average between 40-50 fps unlocked to have sticky 30 fps, locked, if not a little more.

Why would you? Locked doesn't mean the game is rendering anything on average but means that even in the worst cases the engine manages to stay slightly above 30fps.
 

Dizzy

Banned
I'm wondering if frame pacing is why I find 30fps unplayable and choppy on PC but not on consoles. Sounds like sometjing I'll have to look into.

Lol at the dynamic resolution. That was clearly just used for marketing then, it doesn't sound very dnamic.

I'm curious to see how the PS4 version stacks up. Im hearing its better from some sources and runs worse from others.

Sounds like either way this game could use another patch, at least to fix the cutscene performance.
 

Gurish

Member
Ok so explain why it's unlocked if fps it's more steady at 30 fps locked. Ubisoft used the same 'trick' in AC on ps360. I highly doubt on xone runs better if it's the only version unlocked, of course.
I have no idea what happened, you don't get any benefits with unlocked 30, can you explain to me why they would do such a thing? what are you suggesting basically?
 
Since it's averaging slightly less than 30, the only explanation is that there are times where it is running less than 30.



?



Bad explanation on my part. I tried to explain it as you have a list of measured framerates where each framerate is measured over a certain amount of time, and then the different framerates added up and divided by the total amount of framerates, but then I realized that the way it was probably done was probably just by taking the total amount of frames and dividing by the number of seconds, total. Both go to the same answer, but the former tells how performance really changes over time (as framerate is measured at different times, saved, and then the measurement starts completely anew) while the other just gives overall performance.

...I think I'm still explaining this badly. If I still sound stupid let me know and I'll think of a good way to explain what I'm thinking.



Funny.
When you're capped at 30, the only way you would be at 29.55 is if your drops are very minor and infrequent, since you don't have any unlocked rate to balance the drops, compared to when you have unlocked frame rate where your high rates balance out the ugly drops.
 

omonimo

Banned
I have no idea what happened, you don't get any benefits with unlocked 30, can you explain to me why they would do such a thing? what are you suggesting basically?
Just I said, locked could go below 30 fps more often. Just I suspect.
 

omonimo

Banned
Doubt what? I mean it's ok to doubt something but what exactly and why? And based on what?
You said locked it never goes below 30 fps... O wait you mean really locked? Not exist game locked on console. Maybe GTA V on ps4. Ok I should use the term capped maybe?
 

Demon Ice

Banned
The Witcher 3 is predominantly a 900p game, and the only scenes we've found to run at a full 1080p are the in-engine rendered title screen, and the video cut-scenes. Even reducing the GPU load by looking directly up to the sky shows the game is still rendering at a native 900p.

Lol

Gotta get 1080p attached to the XB1 version somehow
 
When you're capped at 30, the only way you would be at 29.55 is if your drops are very minor and infrequent, since you don't have any unlocked rate to balance the drops, compared to when you have unlocked frame rate where your high rates balance out the ugly drops.

Ah, see I was thinking that if it ran at 30 fps 90% of the time, the only way for it to be less than 30 fps if it had semi-major drops. Like, if for 9 seconds it was running at a solid 30 fps, the only way to average 29.55 would be if it dropped to 25.5 for the last second, which would be pretty major.
 

c0de

Member
You said locked it never goes below 30 fps... O wait you mean really locked? Not exist game locked on console. Maybe GTA V on ps4. Ok I should use the term capped maybe?

Ok perhaps to make it more clear: you lock the game because you don't want to have a fluctuating framerate. But it also fluctuates if it goes to 25 from 30 but not that much in comparison to go from, say,40 to 25. But you still want the game locked (or capped) at 30 because the engine fluctuates a lot so it's better to have a stable framerate. And of course there are games with a capped and/or locked framerate
 

Gurish

Member
Just I said, locked could go below 30 fps more often. Just I suspect.
What? no! locked don't mean it can go below 30 more often, unlocked can inflate FPS average by running the game above 30 sometimes, but it doesn't mean that if you will lock it the FPS will drop more frequently below 30, it will go below 30 just as much as it did when it was unlocked.
 

Stacey

Banned
Do we have a time frame on the full face off?

I havent pulled the trigger just yet but its ever so tempting to play it at midnight.
 
You said locked it never goes below 30 fps... O wait you mean really locked? Not exist game locked on console. Maybe GTA V on ps4. Ok I should use the term capped maybe?

There are several games that run at a locked 60 fps on consoles--specifically indie games. IIRC, Destiny also runs at a locked 30 fps on PS4 and XB1 (?).
 

pastrami

Member

Let's break it down.

I think you're misreading it. PS4 averages less than a perfect 29.97, meaning that it spends roughly half less than 30. Maybe it's at 28 or 27, but it's still like that half the time. At the same time, XB1 averages at 32, meaning half the time it spends below 32. This can mean 31, 30, or below 30,

Not true. What is the average of 10, 9, 9, 8 and 8? 44/5 = 8.8 average. Are 50% of the samples greater than the average? Yes. Are 50% of the samples lower than the average? No.

What you are looking for is median. The median of 10, 9, 9, 8, 8 is 9. 50% of the samples are greater than or equal to the median. 50% of the samples are less than or equal to the median.

but mathematically it's clear that PS4 spends more time below 30 than XB1. The conclusion made is that if both were capped at 29.97, like they should be, XB1 would have a near perfect 30 fps framerate, while PS4 would not, or at least XB1 would be closer to it than PS4. It's not that PS4 is doing better because it's trying to get a perfect framerate--rather, it's performing worse and as a side effect it appears to hit a lower target than what it was aiming for better than XB1.

Wrong. Well, I mean, it's possible that the PS4 version does go under 30 fps more than the XBox One version. But that's not something you can infer from the average framerates.
 
When you're capped at 30, the only way you would be at 29.55 is if your drops are very minor and infrequent, since you don't have any unlocked rate to balance the drops, compared to when you have unlocked frame rate where your high rates balance out the ugly drops.

This is what I've been trying to say, thanks for putting it in a neat package haha
 
Dynamic res or not, that's the last thing I care about right now.
I think I'm going to try without the patch at first, the idea of choppy cutscenes is bothering me a little.
 

mike4001_

Member
So ....

Patch 1.02 for a 30 fps cap and the game should basically stay at a locked 30 ?

And fix the choppy cut scenes .. which can only be a bug.
 
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