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IGN: Dark Soul 3 confirmed real by leaked promo art - Early 2016

Akuun

Looking for meaning in GAF
Early 2016 sounds way too early. I wouldn't be surprised at a delay, and would honestly be happy about one. Souls games definitely benefit from extra time to polish.

Too much Souls too fast could lead to burnout anyway. At the rate I'm going, I'll probably be playing Bloodborne for about a year before I'm done everything I want to do in that game.

Second, considering this is IGN, it still might not be real. I'll wait for the actual announcement.
 

Xion_Stellar

People should stop referencing data that makes me feel uncomfortable because games get ported to platforms I don't like
Could you guys describe me the A and B teams in detail?

A Team has= Miyazaki

B Team has=Nobody notable

Basically based on my/our disappointment in Dark Souls 2 if Miyazaki isn't on the helm of the project than it's probably safe to say the game will not be as good as DkS or BB and considering that Miyazaki has been busy with Bloodborne and still is considering that Bloodborne is getting an expansion than that makes the chances Miyazaki working on Dark Souls 3 Smaller.
 
You're delusional if you think there won't be a drop in quality with a new game released every year. The games are already suffering from diminishing returns.

Its the same development time between 2 teams. Worst case scenario is they cant come up with more interesting ideas or franchise fatigue.
 
Mostly central yarnham. The cobbled bridge, statues on the side and lighting screams BB for many.

It wouldn't be surprising too. From does reuse a lot of assets from it's previous games. Hell, they have to if they want to release so fast (a lot of the animations for weapons in BB are taken from the Soul series for example)

But hey, again, if it turns out great, i'll gladly eat crow and play it again and again like i did for DeS, DaS1 and BB

I think youre mistaking similar assets, with straight out copied. Those statues are nowhere to be found in Yharnam. Again the lighting isnt something thats much of a big deal in the first place. So long as it gives the game a feeling of mystery I could care less if its copied over from BB. As for textures I could see it being the case but like you said From does reuse many assets and texturing would be much of a problem, especially if its the ground.

My point is using the screenshots as a measure of whether or not this game has had enough work put into it isnt the correct way to go about business.
 

Afrocious

Member
The best part of a Souls game isn't being good at it. The best part of a Souls game is getting good at it. With each successive release, fans start out at a higher and higher level of skill, and the amount of time you need to get good is less and less. Diminishing returns.

Oh. I thought you were talking about the quality of the games themselves considering Bloodborne oozes TLC.
 

Castef

Banned
It's more disingenuous to compare it to the Assassin's Creed or COD series. Bloodborne is different from the Souls games thematically, lore-wise, and mechanically (where combat is concerned). Certainly much more different than AC iterations are from each other.

Have ever tried to compare Assassin's Creed 2 to the third chapter?
 
A Team has= Miyazaki

B Team has=Nobody notable

Basically based on my/our disappointment in Dark Souls 2 if Miyazaki isn't on the helm of the project than it's probably safe to say the game will not be as good as DkS or BB.

I think this is unfair.

"Nobody notable" still managed to make one of the best, most memorable games of the past generation.
 

fedexpeon

Banned
I am hoping BB expansion/DLC in Fall 2015, DS3 in Spring 2016, BB2 in Summer, DS3 expansion/DLC in Fall.

I ain't tired of the series yet.
 
Miyazaki partly gave DS2 to new people so they have the opportunity he had when they let a relative unknown direct Demon's Souls.

Except now, since they're not Miyazaki, everyone wants to treat them with hostility.
 

ElTopo

Banned
I missed out on Demons Souls and Bloodborne so no fatigue for me. A little worried this might be rushed though.
 

sappyday

Member
Who was that GAF insider that implied that this might be Miyazaki's last dark souls? Also said something about a apocalyptic setting.
 

Rymuth

Member
Good. Expand this. What games Team A and Team B developed?

I see this "team b" continuously cited, i guess you know everything about it.
Some helpful pics
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fbKR63j.jpg

Credit to Psycho Mantis.
 

tcrunch

Member
Good. Expand this. What games Team A and Team B developed?

I see this "team b" continuously cited, i guess you know everything about it.

http://www.neogaf.com/forum/showthread.php?t=840059
4Gamer:
Another question I had was if the teams working on Bloodborne and Dark Souls II are completely different or not.

Miyazaki:
They are totally separate teams.

At From Software, we have the development resources to work on two so-called “high-end” games simultaneously. Bloodborne is one of those titles, and we’ve been working on it in parallel with Dark Souls II.
 

nortonff

Hi, I'm nortonff. I spend my life going into threads to say that I don't care about the topic of the thread. It's a really good use of my time.
Maybe DS2 was actually DS 1.5 and this was beeing made together with BB only for current gen with Miyazaki directing so it will feel even better than BB.
 

Afrocious

Member
My major thing is the world we'll be playing in. Of the Souls games and Bloodborne, I think only Dark Souls 2 had the most issues with establishing a setting for the player right from the beginning with the intro movie sort of giving us a background for our character to how odd Lordran was structured geographically. It also took a page from Bioshock Infinite (yuck) on saying how useless player choice can be sometimes in relation to how we ended Dark Souls 1.

Bloodborne probably got a free pass from having its own universe and lore, but there was enough structure there with Yharnam.
 

Xion_Stellar

People should stop referencing data that makes me feel uncomfortable because games get ported to platforms I don't like
Good. Expand this. What games Team A and Team B developed?

I see this "team b" continuously cited, i guess you know everything about it.

I think this is unfair.

"Nobody notable" still managed to make one of the best, most memorable games of the past generation.
Sorry but this is how most of us see this just like we say we can't have a good Megaman without Keiji Inafune or a good Castlevania without Koji Igarashi or a good MGS game without Hideo Kojima if the big man Hidetaka Miyazaki is not at the helm of the project than it's automatically put in the not a good Souls game category until proven wrong.
 

Xiraiya

Member
If it plays like Bloodborne, I would be very interested. If not I will pass.

Then you'll have to pass, you're not a hunter anymore, Bloodborne only plays like it does because every character is a hunter with a weapon and a gun, it was a very specific and specialized concept Miyazaki was going for within a Souls-like world.
Dark Souls playing like that would make no sense, the combat could evolve in a way where "Dex" characters play more like a Bloodborne character, but that would also mean tank and mage characters would all need their own gimmicks to balance it all out.
 
The Miyazaki wank fest has begun. I like the guy and the games he's directed but I'm also a fan of Dark Souls 2. Really not looking forward to reading more DS2 thread levels of bullshit when we find out if Miyazaki directing or not. I hope he is just to keep all the "B team" crap out of every single thread ever made about DS3.
 

jay

Member
All of this A and B team talk makes me wonder if anyone has created an expanded credits image that also shows Bloodborne.

Miyazaki partly gave DS2 to new people so they have the opportunity he had when they let a relative unknown direct Demon's Souls.

Except now, since they're not Miyazaki, everyone wants to treat them with hostility.

Are you suggesting DS1 and 2 are equal in quality and people say the first is better simply because they are mad about who directed it?
 

Ferr986

Member
Sorry but this is how most of us see this just like we say we can't have a good Megaman without Keiji Inafune or a good Castlevania without Koji Igarashi or a good MGS game without Hideo Kojima if the big man Hidetaka Miyazaki is not at the helm of the project than it's automatically put in the not a good Souls game category until proven wrong.

Most is a pretty big word. Overall the game was still well received as a worthy sequel.
 

Auctopus

Member
So, everyone thinks Konami's B-Team is going to knock it out the park with MGSVI next year once Kojima and his A-Team have moved on?
 

Rymuth

Member
It helps to ignore most of the two decades that From has spent making dungeon crawlers.
Not the question that was asked but thanks for playing.

I dont really care for the Team A/B moniker, I just thought to link those pics and enjoy what comes next.
 

Orayn

Member
Are you suggesting DS1 and 2 are equal in quality and people say the first is better simply because they are mad about who directed it?

Pretty sure he's just saying that people should give the "B-team" a chance because From gave Miyazaki a chance when he took over Demon's Souls.
 

weevles

Member
Too soon, or not soon enough?

I enjoy Souls/BB but I hope they don't run this franchise into the ground. :p
 

NESpowerhouse

Perhaps he's wondering why someone would shoot a man before throwing him out of a plane.
Has anybody noticed the typo in the thread title yet?
 

Xion_Stellar

People should stop referencing data that makes me feel uncomfortable because games get ported to platforms I don't like
Most is a pretty big word. Overall the game was still well received as a worthy sequel.
Well you could say some instead but as you can see by this thread we are asking if Miyazaki is involved or not or immediately announce it as a B Team effort since Miyazaki should be busy with the Bloodborne Expansion that was announced.Of course you got others saying that Dark Souls 2 wasn't bad but that's just it we didn't say it was a horrible game just that it didn't live up to the expectation and experiences we had when Miyazaki was at the helm.
 

Northeastmonk

Gold Member
I like this. PC release could generate the right audience for some. I do like how they're giving us more content versus having us wait a few extra years. That's to be determined, but the thought is nice. Hopefully this isn't just a bad rumor. I expect a trailer come E3.

If you think about it. It sets everything up real well. Bb DLC then right into DaS3.
 

Morrigan Stark

Arrogant Smirk
The Miyazaki wank fest has begun. I like the guy and the games he's directed but I'm also a fan of Dark Souls 2. Really not looking forward to reading more DS2 thread levels of bullshit when we find out if Miyazaki directing or not. I hope he is just to keep all the "B team" crap out of every single thread ever made about DS3.
Yeah, it's really insufferable.
 

ElTopo

Banned
The Miyazaki wank fest has begun. I like the guy and the games he's directed but I'm also a fan of Dark Souls 2. Really not looking forward to reading more DS2 thread levels of bullshit when we find out if Miyazaki directing or not. I hope he is just to keep all the "B team" crap out of every single thread ever made about DS3.

Same. I liked Dark Souls 2 more.

And to shut up any sycophantic fanboys:

I've beaten both Dark Souls 1 and 2 five times.
I've done NG+3 on both games.
I only run melee.
I've beaten every single boss in both games.
I've never summoned.
No cheating or item duplication or anything.
Plus I've beaten Souls 1 without using the Shield (except for Manus) and only using the Zweihander.
 

cerulily

Member
I really can't see how Miyazaki was working on DS3 as well as bloodborne at the same time. I know there is a lot of hate for "B-team" rhetoric, but as a matter of personal taste, DS2 lacked the cohesiveness of blooborne and DS1. many parts of the game felt very compartmentalized, in terms of world structure.

Bastille is probably the biggest example of this. A major plot-centric area was basically completely disconnected from the world. I know that some parts of the game were contracted out and it shows.

But, it's not only that. Hit box weirdness is a major issue in that game, to the point where it felt like whoever was in charge just didn't care as long as it was functional.

This doesn't even touch on the terrible story elements in that game.

There is just no replacement for a good director. Dark Souls 2 was an imitation that clearly lacked the soul of the original.
 

Afrocious

Member
I really can't see how Miyazaki was working on DS3 as well as bloodborne at the same time. I know there is a lot of hate for "B-team" rhetoric, but as a matter of personal taste, DS2 lacked the cohesiveness of blooborne and DS1. many parts of the game felt very compartmentalized, in terms of world structure.

Bastille is probably the biggest example of this. A major plot-centric area was basically completely disconnected from the world. I know that some parts of the game were contracted out and it shows.

But, it's not only that. Hit box weirdness is a major issue in that game, to the point where it felt like whoever was in charge just didn't care as long as it was functional.

This doesn't even touch on the terrible story elements in that game.

There is just no replacement for a good director. Dark Souls 2 was an imitation that clearly lacked the soul of the original.

I agree with all of this, and despite it, Dark Souls 2 was still a great game. I put like 200 hours into it.
 
Dark souls 2 was a fine game though. Tired of people moving like it was crap since the B team made it.

I don't think people think it's a bad game. It's definitely the lowest in the Souls series IMO, but it's by no means a bad game. Still better than most of today's offerings, and Souls gameplay is always great.

DS2 suffered from a weird story that felt vague for the sake of being vague, terrible hitboxes at launch, and inexplicable environment changes. Coming from Lordran, a world that was completely interconnected (Painted World and Asylum aside), and going to Drangleic, which was a world built like a tree (Majula = Trunk, areas = branches, nothing connects back to itself), it felt like a step back. Bloodborne struck the perfect balance, allowing you to teleport wherever you wanted from the start, had a Nexus style hub with the Hunter's Dream, but the entire world (Cainhurst aside) was very much connected.
 

Gbraga

Member
The Miyazaki wank fest has begun. I like the guy and the games he's directed but I'm also a fan of Dark Souls 2. Really not looking forward to reading more DS2 thread levels of bullshit when we find out if Miyazaki directing or not. I hope he is just to keep all the "B team" crap out of every single thread ever made about DS3.

I'm part of the Miyazaki wank fest, but I still hope we can discuss the actual game instead of who made it.

Even if it sucks, let's talk about what in the games makes that the case, instead of just "no Miyazaki = shit".

If it's a B team game that is in the same level as the Dark II DLCs all the way through, I'm happy with that, even if I'll end up going back to Dark Souls and Bloodborne after I played it for just 160 hours or so.
 
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