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PR: Nintendo Publishing Devil's Third in the Americas, Valhalla Game Studios on PC

Ridley327

Member
Not too surprising. They seem to be ok with this when they have no interest in the IP anymore while the developer does. Mistwalker had some The Last Story chapter in its iOS/Android game.

Isn't it more likely that they just don't own the IP, period? Valhalla has made that clear in their situation, and it's not like there hasn't been other unique IP ownership situations with Nintendo outside of Pokemon, such as Starfy.
 

Shiggy

Member
Isn't it more likely that they just don't own the IP, period? Valhalla has made that clear in their situation, and it's not like there hasn't been other unique IP ownership situations with Nintendo outside of Pokemon, such as Starfy.

Yup, correct. Still one would assume that they have co-ownership of the game code. E.g. Zero: A Japanese Ghost Story for Wii cannot be ported without Nintendo's consent as they funded the game, yet the Project Zero IP is owned by Tecmo Koei.
 

Ridley327

Member
Yup, correct. Still one would assume that they have co-ownership of the game code. E.g. Zero: A Japanese Ghost Story for Wii cannot be ported without Nintendo's consent as they funded the game, yet the Project Zero IP is owned by Tecmo Koei.
Right. That's the reason why Goldeneye remains such a remote possibility for a remake outside of Nintendo.
 

greg400

Banned
Not too surprising. They seem to be ok with this when they have no interest in the IP anymore while the developer does. Mistwalker had some The Last Story chapter in its iOS/Android game.

That's a hell of a lot different than porting half of an entire game to another platform. If Nintendo actually authorized them to do this and aren't getting any cash from the PC version they are going to take an even bigger financial hit with this game than before.
 

duckroll

Member
That's a hell of a lot different than porting half of an entire game to another platform. If Nintendo actually authorized them to do this and aren't getting any cash from the PC version they are going to take an even bigger financial hit with this game than before.

Are you certain that they are porting half of anything at all though? Is Devil's Third Online the same game as the multiplayer component of the WiiU game? The press release states that they're partnering with various local publishers in each region to co-develop the F2P game. It sounds like it could be a totally different product with maybe some shared assets.
 

greg400

Banned
Are you certain that they are porting half of anything at all though? Is Devil's Third Online the same game as the multiplayer component of the WiiU game? The press release states that they're partnering with various local publishers in each region to co-develop the F2P game. It sounds like it could be a totally different product with maybe some shared assets.

Who is sure of anything with this game? All I know is if (like I said in the post you just quoted) they authorized this they are morons.
 

duckroll

Member
Who is sure of anything with this game? All I know is if (like I said in the post you just quoted) they authorized this they are morons.

They don't seem to be morons in terms of saving money from this train wreck though. I mean, marketing costs money, and Nintendo sure as fuck isn't wasting a cent on it. This is what the game's Japanese official site looks like today, a mere 2 weeks from the game's release: http://www.nintendo.co.jp/wiiu/adnj/index.html

Lol.
 

wildfire

Banned
KXHkQHI.gif

How did I miss this Arrow episode?
 

Ozium

Member
https://www.youtube.com/watch?v=EopiqKacEP0

There is also nothing in Batman that looks half as bad as that car in Devil's Third.

Do you say the same thing about cubist art? :)

Are you certain that they are porting half of anything at all though? Is Devil's Third Online the same game as the multiplayer component of the WiiU game? The press release states that they're partnering with various local publishers in each region to co-develop the F2P game. It sounds like it could be a totally different product with maybe some shared assets.

Well, the online in the Wii U version as it stands could be in the f2p version as even in the Wii U version there is a focus on clans and a meta-game like TLOU multiplayer, which would obviously work a lot better with a higher userbase such as PC. They could easily lock off access to this clan system for a fee, or let you join one free and then charge if you want to switch.. could do the same w/ weapons I dunno.. there are also 3-4 game modes in the game and they could limit it to one or two and having the others as "dlc"

As you say no one really knows anything about it but I doubt it will be vastly different aside from having a f2p/micro/macrotransaction addition. But, given all the development hell and the fact that it uses Unreal engine it seems like the easier thing to do would be just port over the multiplayer. As to partnering with various local publishers in each region it's probably in reference to pricing structures and what is acceptable in that market. The co-development would just be just for the f2p paywall structure.. At least that is my take...
 
The server can handle 10s of thousands of players remark makes a bit more sense. It also kind of changes up the "but maybe the multiplayer will be good" optimisim on the game (as it is implied you don't need to buy the game for that). But this PC version being f2p usually means a different experience is being offered.

It is clear that Ridley327 had the N64 Goldeneye game in mind.

Reloaded is the equivalent of (to keep with Bond) Never Say Never Again (you know, that version of Thunderball with Sean Connery made by a different film studio). It shares plot elements and characters but is a vastly different game. Although things like the health bars looking like the N64 game on the Wii version but different in others are more interesting things.
 

mf luder

Member
Surely if NOA have always been publishing this they would have just explicitly said so when all this blew up. Something was going on behind the scenes,no?
 

wrowa

Member
Yup, correct. Still one would assume that they have co-ownership of the game code. E.g. Zero: A Japanese Ghost Story for Wii cannot be ported without Nintendo's consent as they funded the game, yet the Project Zero IP is owned by Tecmo Koei.

Depends on the terms of the individual contract, really. It's possible - and likely - that Nintendo only partially funded the development of Devil's Third and thus also only has limited ownership - or no ownership except of the exclusive rights to the single player and console release - of the game. There's no general answer to this.
 

Maniac

Banned
Wait PC? Were there any hints of that before or is this out of nowhere?

It's had a developer depot on the Steam database for over a year now, iirc. But that's about it, I guess? Before Nintendo picked it up it was slated for PC, but that wasn't all that relevant after they picked it up, until the depot was updated several times after the Nintendo-pickup.
 

BY2K

Membero Americo
I don't believe it, if Nintendo gets no cash from the PC release then allowing them to do it would result in a negative outcome for them beyond the amount they already spent on funding (ie less people would buy the Wii U version).

The PC version doesn't have the single-player, only the multiplayer.
 

dark10x

Digital Foundry pixel pusher
You're not quite getting just how poor Devil's Third runs (an exclusive game that wasn't hastily ported):
https://youtu.be/nRtEnIZK97U?t=2m36s

and how bad it looks:
https://youtu.be/nRtEnIZK97U?t=5m13s

That is not an improvement bro.
https://youtu.be/vDEKE-1EAss?list=PLahT1xR5k4c5Qb5oRoJ507BV8pO2y8eZ5&t=1136

The game speed even drops along with the frame-rate. How about this - UE3 on Wii U is a bad fit in general.

UE3 only got to where it got on PS360 after hundreds of releases and a decade of intensive support and refinement, and while the Wii U may be stupidly deficient in some areas, I don't think the performance of Devil's Third or any other UE3 game on Wii U indicates an inherent unsuitability to the hardware, just a complete lack of support and no opportunity to improve.
If we're talking PS3, then yes, you're absolutely right.

The 360, though? Gears of War was remarkable right out of the gate. Of course it had the advantage of Epic itself working on it but still.

I'm not saying this is representative of the Wii U but I do not think the Wii U is well suited to UE3 - just like PS3. It's not an insult to Wii U - the resources were not poured into making it work. It is for THAT reason that the engine is a bad fit for the engine. It doesn't make sense to use UE3 on Wii U at this point unless you're willing to put in the time to really optimize.
 

10k

Banned
The twists and turns of the story of this games publishing woes are probably more entertaining than the actual game.
 

greg400

Banned
https://youtu.be/vDEKE-1EAss?list=PLahT1xR5k4c5Qb5oRoJ507BV8pO2y8eZ5&t=1136

The game speed even drops along with the frame-rate. How about this - UE3 on Wii U is a bad fit in general.
Mass Effect 3 runs fine as evident in my post that you didn't look at lol:
http://www.neogaf.com/forum/showpost.php?p=172546888&postcount=393

UE3 is not the problem with this game, Mass Effect 3 on Wii U outperforms PS3 and is on-par with 360 (something you actually already mentioned to begin with so I don't even know why you're trying to argue here that the engine is the excuse for this game looking and running like dung)
 
the multiplayer looked like the only redeeming feature of this game, now i know it will on pc and f2p makes the situation even worse for nintendo, they really got screwed here.
 

mugwhump

Member
I'm surprised. Guess Nintendo knows this won't sell systems, and thinks they can make a bit of their investment back. Should fix some of the technical issues at least.
 
NX is a Steambox confirmed! Lol, not really, but sometimes I find it fun to imagine what would happen if Nintendo's next platform actually was an X86 Steam Machine. Then I touch myself.
 

KingSnake

The Birthday Skeleton
I don't understand how owning an IP is such a strange concept to some. SEGA could release at any point Bayonetta online or even Bayonetta 3 if they would want that. Valhalla owns the IP and one of the agreement's condition was them to be able to release a PC online multiplayer free-to-start game. There's nothing to do with Nintendo in this. Possible this made the deal even cheaper for Nintendo.
 

dark10x

Digital Foundry pixel pusher
Mass Effect 3 runs fine as evident in my post that you didn't look at lol:
http://www.neogaf.com/forum/showpost.php?p=172546888&postcount=393

UE3 is not the problem with this game, Mass Effect 3 on Wii U outperforms PS3 and is on-par with 360 (something you actually already mentioned to begin with so I don't even know why you're trying to argue here that the engine is the excuse for this game looking and running like dung)
I'm not sure what you're defending here.

I don't think UE3 is a good choice for an Itagaki title simply because his previous games were focused so heavily on 60fps frame-rates. It is impossible to make a game like this using UE3 on Wii U while hitting that target.

UE3 is not well optimized for Wii U as it is, but hitting a full 60fps in a action game using that engine on Wii U (or even 360 and PS3) just isn't going to happen. It was a bad engine choice for the game.

Valhalla did not make good use of it but they never really stood a chance to begin with. Without his engineering team, Itagaki just couldn't hack it.
 

greg400

Banned
I'm not sure what you're defending here.

I don't think UE3 is a good choice for an Itagaki title simply because his previous games were focused so heavily on 60fps frame-rates. It is impossible to make a game like this using UE3 on Wii U while hitting that target.

UE3 is not well optimized for Wii U as it is, but hitting a full 60fps in a action game using that engine on Wii U (or even 360 and PS3) just isn't going to happen. It was a bad engine choice for the game.

Valhalla did not make good use of it but they never really stood a chance to begin with. Without his engineering team, Itagaki just couldn't hack it.
The game still could've been perfectly fine if they managed to hit the graphical fidelity present in ME3 along with a stable 30FPS. Wouldn't have been ideal for this type of game but it would've been manageable. I'm not arguing that this is the best engine for them to use either, but blaming the games shortcomings entirely on the engine itself like you appeared to be doing is of great disservice to developers like Straight Right that managed to get their game running on-par with the 360 version while also actually using the GamePad's screen.
 
Knowing nothing about the game, what is so bad about the game?
The game is being torn a new one in previews by just about everyone form technical incompetence (unoptimised UE3 running like dogshit on Wii U) to poor gameplay...an example:
Videogamer's preview: http://www.videogamer.com/wiiu/devils_third/preview-3910.html

"Devil's Third is shaping up to be one of the worst games Nintendo has ever published."

There is also Itagaki blaming the journalists saying they are playing it it wrong (to be fair journalists playing it wrong happens a lot *cough* Wonderful 101 *cough*). I feel it has gone past the tipping point where people want to see it stand up and climb and now people are out for blood and want to see it fail.
 

Rymuth

Member
Just found out~

PC? I'm reeling here. This game keeps finding ways to suckerpunch me with how weird it's journey has been.
 

mf luder

Member
This game might have one if the most bizarre histories in gaming. There needs to be a retrospective on this shit.

Except the chance of that happening gets less and less every time someone who tries to do those sorts of things about Nintendo gets shat on.
 

firehawk12

Subete no aware
The game is being torn a new one in previews by just about everyone form technical incompetence (unoptimised UE3 running like dogshit on Wii U) to poor gameplay...an example:
There is also Itagaki blaming the journalists saying they are playing it it wrong (to be fair journalists playing it wrong happens a lot *cough* Wonderful 101 *cough*). I feel it has gone past the tipping point where people want to see it stand up and climb and now people are out for blood and want to see it fail.
Wow, well, one less Wii U game to own I guess. lol
 
Still a bit upset that Nintendo is wasting money on this due to fan out cry when they could've just given it to XSEED.
I was a bit more optimistic about the game last year when I thought it was going to be a bad looking but fun campy action game but previews show that not only does it look awful but it runs just as poorly with bad controls, boss fights, repetitiveness, and more issues.
Hope this doesn't make Nintendo turn away from publishing/saving more projects like Bayonetta 2 which was excellent.
The game has been a train wreck in every sense, although I see why they saved it (New game from the creator of Ninja Gaiden) they should've distanced themselves since the re-reveal's negative reception and especially the negative previews.
Hope the PC game was a deal between the two in order to make it so they didn't need to spend as much on the Wii U version...but they really should've been focusing on making the Wii U version not garbage before porting the multiplayer to another platform
 
Still a bit upset that Nintendo is wasting money on this due to fan out cry when they could've just given it to XSEED.
I was a bit more optimistic about the game last year when I thought it was going to be a bad looking but fun campy action game but previews show that not only does it look awful but it runs just as poorly with bad controls, boss fights, repetitiveness, and more issues.
Hope this doesn't make Nintendo turn away from publishing/saving more projects like Bayonetta 2 which was excellent.
The game has been a train wreck in every sense, although I see why they saved it (New game from the creator of Ninja Gaiden) they should've distanced themselves since the re-reveal's negative reception and especially the negative previews.
Hope the PC game was a deal between the two in order to make it so they didn't need to spend as much on the Wii U version...but they really should've been focusing on making the Wii U version not garbage before porting the multiplayer to another platform


5 Good Things About Devil's Third:
https://www.youtube.com/watch?v=PPyfwIBpCT8&feature=youtu.be

--fun gameplay
--good gameplay balance that's tough but fair
--good boss fights


oh god what a disaster. Notice how a ton of outlets have the game right now but aren't saying very much? And nintendolife hopped immediately on the negativity bandwagon, but is now flip-flopping?

Maybe wait until all the cards are in until you melt down about the game, instead of listening to a few vague previews, early footage, and screenshots of a low poly car. Unless you have a disease where your opinions can't age past early, incomplete impressions or something.
 

Shiggy

Member
5 Good Things About Devil's Third:
https://www.youtube.com/watch?v=PPyfwIBpCT8&feature=youtu.be

--fun gameplay
--good gameplay balance that's tough but fair
--good boss fights


oh god what a disaster. Notice how a ton of outlets have the game right now but aren't saying very much? And nintendolife hopped immediately on the negativity bandwagon, but is now flip-flopping?

Maybe wait until all the cards are in until you melt down about the game, instead of listening to a few vague previews, early footage, and screenshots of a low poly car. Unless you have a disease where your opinions can't age past early, incomplete impressions or something.

To be fair, Nintendolife normally is the website that overhypes Nintendo games and gives them 1-2 points more than the Metacritic average.
 
To be fair, Nintendolife normally is the website that overhypes Nintendo games and gives them 1-2 points more than the Metacritic average.


That's not fair, actually. I wasn't presenting evidence the game was good, I was just saying wait until we get actual complete information, since this site started out calling it shit, which is what most people here are basing their opinion on, and is now doing a 180 on that.
 

Ridley327

Member
Yeah but would you really want XSEED to take a reputation hit from a potentially awful game like this?

They're already forced to bring over the universally awful Valhalla Knights games for their parent company, so it's not like that this would have really tarnished their reputation.

And hey, the reason why no one talks about Valhalla Knights is because they bring over way better stuff to begin with. If they had Devil's Third and it landed with a wet fart, it wouldn't stop people from picking up Senran Kagura or the Falcom games.
 

NostalgicOrange

Neo Member
I guess Nintendo must have paid for the single player portion while Valhalla contributed significantly to the multiplayer portion

This game's development really is one big clusterfuck though
 

daakusedo

Member
That wall running in the video... it's like they want to pull me back in.
Frustrating that this game turned out messy.
I guess some skill showing videos will tell if it worth it or not.
Launching swords and hammer, sliding, running on walls, there has to be something worthwile to do with all that, Itacookie pls...
 

maxiell

Member
Wow the contortions people are going into to explain the reason or denigrate the choice of Nintendo letting the multiplayer go to the PC.

There's one reason only: they don't care and it doesn't matter.
 
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