Digital Foundry have verified it's 900p on PS4.
http://www.eurogamer.net/articles/d...ars-battlefront-ps4-beta-performance-analysis
In direct comparison, PS4's beta retains the parallax occlusion mapping around Sullust's floors - something not seen on the PC's medium or low settings. Alas, the draw distance for rubble does fall short of the ultra preset's far reach, but this area is a direct match for the high setting. Even texture filtering can be placed at the high preset, with PS4's floor details staying clear as we look into the distance, putting it a grade above a matching medium preset shot.
All told, the one aspect that grates on PS4 is the pop-in evident at close range on minor objects strewn across the ground. Level of detail switches over noticeably on the Hoth stage's intro camera-pans, with urns and boxes popping into view. Fortunately, crucial geometry (such as mountainsides, huts and walls) is far more consistent at range, and in matching shots this aspect actually falls closest to the PC's ultra preset.
Not bad at all!