Militaratus
Member
Very nice to hear about the PS4 add-on component for the PSVR. I will gladly pick it up for $349.99 once Summer Lessons is released for it as well.
When was No Man's Sky confirmed to be 60fps on PS4?
Is it just going to work over usb?
Laughable you guys think this will be cheap.
Cutting edge brand new vr for your ps4?
400 easy. Sonys not going to half ass it and they wont take a hit on the price. No way.
I remember when people thought that PSP would be $600. Good times.
Wouldn't be so bad if they simultaneously reduce PS4's price right?
$299 PS4
$299 VR Headset.... with Move controller thrown in, because those should be super cheap
$499... bundle?
And dammit when are they making a Theme Park/Tourist Simulator
I want to visit real life locations in VR. I swear old people would love it so much.
Wouldn't be so bad if they simultaneously reduce PS4's price right?
$299 PS4
$299 VR Headset.... with Move controller thrown in, because those should be super cheap
$499... bundle?
And dammit when are they making a Theme Park/Tourist Simulator
I want to visit real life locations in VR. I swear old people would love it so much.
So will this have like a a dongle with more power or does VR itself have a processor inside it?
Only the PlayStation 4 handles processing. The secondary unit handles audio, sensor and reprojection data and nothing more.
Only the PlayStation 4 handles game processing/rendering. The secondary unit handles audio, sensor and reprojection data and nothing more.
I think they can make a mistake if they go to high in price here. $200-250 US seems like a fair investment for people who have already invested in the console.
that sounds like a good idea but I highly doubt it's gonna happen.Wouldn't be so bad if they simultaneously reduce PS4's price right?
$299 PS4
$299 VR Headset.... with Move controller thrown in, because those should be super cheap
$499... bundle?
And dammit when are they making a Theme Park/Tourist Simulator
I want to visit real life locations in VR. I swear old people would love it so much.
So it doesn't really reduce the load on the ps4? I'm confused. So this means well still be seeing big hits to graphic fidelity in VR games?
Not really, if i understand correctly the re-projection unit will take a 60fps title and run it through at 120fps, so there should not be a massive hit.
I assume it will be the port that the PlayStation Eye currently occupies.Clever way to upgrade the PS4. It must be using a high bandwidth port like Thunderbolt or USB-C or knowing Sony, a custom one.
My wild guess was lost on the last page, so I throw it in here once again:
Could the reprojection of the breakout box be "abused" to display regular non-VR 30 fps games with 60 fps on TV?
I assume it will be the port that the PlayStation Eye currently occupies.
So it doesn't really reduce the load on the ps4? I'm confused. So this means well still be seeing big hits to graphic fidelity in VR games?
A 60fps game on the PS4 will look only slightly worse on a VR also at 60fps.
The "big hits" in visuals is a myth. PSVR runs at the same resolution as typical games (1080p), and at the same framerate (60fps) as many current games. The compromises they need to make for VR are largely the same compromises they need to make to achieve 1080p60fps.
I think the biggest problem facing visuals is the production value. VR games won't have the budget of your MGS or Call of Duty, since it is catering to a small, hardcore audience.
Not really, if i understand correctly the re-projection unit will take a 60fps title and run it through at 120fps, so there should not be a massive hit.
My wild guess was lost on the last page, so I throw it in here once again:
Could the reprojection of the breakout box be "abused" to display regular non-VR 30 fps games with 60 fps on TV?
Welp, there's that, then.I would highly doubt it, the presentation shows it looks for input feeds 60hz+, if it does not receive a 60hz feed then the unit would be unlikely to do anything.
The PS4 has not THAT many high-speed connectors. The camera port could be used, then the breakout box would need two camera ports (1 through, 1 in) or HDMI could also be fast enough... and maybe USB3 could also be fast enough, but I am not sure about that.A splitter?
Otherwise the camera would not track the move controllers etc
Laughable you guys think this will be cheap.
Cutting edge brand new vr for your ps4?
400 easy. Sonys not going to half ass it and they wont take a hit on the price. No way.
What's stopping devs from using the reprojection algorithm on regular PS4 games to get higher FPS?
This thread is starting to be filled with many misinformation so i'm going to quote myself again.I would highly doubt it, the presentation shows it looks for input feeds 60hz+, if it does not receive a 60hz feed then the unit would be unlikely to do anything.
All PS4 VR games has to be 60Hz minimum. The PS4 does the reprojection before sending it out to the breakout box if the game is 60Hz. If the game is 90Hz or 120Hz, developers have the option to override the reprojection and prevent it from happening but it is recommended for 120Hz games because it provides the most up to date sensor data and reduces latency.All the box does is
1. Receive the already reprojected render from PS4 and sends it to VR unit
2. 3D spatial audio processing
3. Sensor data processing
4. Video optical correction for TV
Just imagine getting to explore seemingly infinite surrealistic landscapes sculpted from a first person viewpoint, even exploring worlds that you yourself have created. The sense immersion would be unreal. Psychedelic, even.
I can't see it being that low even if costs permit it because it's a VR headset. It's "futuristic cutting edge technology now", it will have a premium price attached.
Well they've said this is a new platform, not an accessory. They want to sell it so they can sell new software made for VR. Here the added immersion and impressiveness of the tech will hopefully lead to more owners of it spending more money on more games.
In this sense they could easily decide it will be worth it in the long run to sell at cost or even take a hit on the initial price and know they will make a profit by selling X amount of games for the platform. I can't see anyone with VR NOT spending a decent chunk of money wanting to try a bunch of games and experiences. Early adopters will of course want to make the most of their new gadget.
So it doesn't really reduce the load on the ps4? I'm confused. So this means well still be seeing big hits to graphic fidelity in VR games?
Since the ps4 does not even process most stuff at 60 hz and this will have even more information since its 360 degrees around you and above you with spatial audio...this box will need to be more powerful than the ps4 is today since they want 120 hz or at least over 90hz? So the processing part has got to be in the range of 300 (They are going to need some memory, can't be waiting for disks all the time) or maybe even more money. Add the display 150? Headphones 60? New controller 60? So its going to be a good chunk of money. Going to need a lot of good games.
Since the ps4 does not even process most stuff at 60 hz and this will have even more information since its 360 degrees around you and above you with spatial audio...this box will need to be more powerful than the ps4 is today since they want 120 hz or at least over 90hz? So the processing part has got to be in the range of 300 (They are going to need some memory, can't be waiting for disks all the time) or maybe even more money. Add the display 150? Headphones 60? New controller 60? So its going to be a good chunk of money. Going to need a lot of good games.