But that would still be a waste of money. Free-form screens must be more expensive than the traditional counterpart. Despite the mistakes they may have made with hardware recently, Nintendo still cares about the experience and their customers.
Are there buttons on the back like Xbox Elite controller?
That might be okay?
Seriously though, why would they do another dual screened home console? Can we move on from this.
But that would still be a waste of money. Free-form screens must be more expensive than the traditional counterpart. Despite the mistakes they may have made with hardware recently, Nintendo still cares about the experience and their customers.
I don't think including a more expensive screen without a real benefit for the player is something they'd do. If the focus is the center area, why have the rest? Just being innovative for the sake of being innovative isn't their style - usually Nintendo has some added value. I don't see a possible added value here.
Look at it this way: how many people have said: I don't play mobile games because it doesn't have proper sticks and touch-screen-emulated sticks suck.
This might be a way to overcome that. Button presses on touch screens are fine and precise (how would you type all those mobile emails/sms messages/neogaf posts every day) - but virtual sticks outright suck and are inprecise.
This might be a solution for that.
Honest question: Do you guys think a normal controller and powerful console are enough to lead Nintendo to success with the NX? Why would someone buy it over a PS4/Gaming PC?
I really hope it's fake.
Honest question: Do you guys think a normal controller and powerful console are enough to lead Nintendo to success with the NX? Why would someone buy it over a PS4/Gaming PC?
Honest question: Do you guys think a normal controller and powerful console are enough to lead Nintendo to success with the NX? Why would someone buy it over a PS4/Gaming PC?
Honest question: Do you guys think a normal controller and powerful console are enough to lead Nintendo to success with the NX? Why would someone buy it over a PS4/Gaming PC?
Honest question: Do you guys think a normal controller and powerful console are enough to lead Nintendo to success with the NX? Why would someone buy it over a PS4/Gaming PC?
If you want same stuff , stay on PSX or xbone! Nintendo take chances and i am glad of it.
Precise, but without feedback and muscle-memory to help out. In other words, touch-"buttons" suck when you're not looking at them.
Posting in a legendary thread! We will look back at this thread like we look back at the thread where the Wii-mote was first unvealed
Nah, I don't know, I can't comment on if the pic is real, all I'm saying that IF it's real I would understand. Nintendo has nothing to gain at doing the exact same thing as the competition. While having no real action-buttons is a shock, with the right amount of haptic feedback it could work. And as far as ergonomics go, this could just be an early version, its pretty usual for early dev kits.
Btw, at first glance I thought I saw a metroid-game in there, haha.
I think it's fake but I'm not entirely sure, could have been a prototype.
However, it's utterly pointless, tech for tech's sake which isn't very Nintendo.
The only legit answers are "no" and "just for Nintendo games".
Seriously, the people asking for a 'traditional' controller are fucking crazy. We already have two mid-range PC clones, we don't need a third, and the XBone is increasingly worthless compared to the PS4 as certain games get PC releases as well. While I understand the comfort of certainty, I also would rather not be stuck with a flawed controller 'standard', and Nintendo attempting new things is at least interesting, and sometimes even fun and worthwhile. I don't know how well a controller along these lines would work, but the idea of haptic buttons that aren't limited to the traditional d-pad+ABXY setup (or any setup, for that matter) is intriguing to me.
It would be yet another wholly different target for third parties, something they do not like and that would decrease chances of support. Not the more third party friendly machine, but a console in which Nintendo designers have a very important multi year head start on. Something which would be a lot less important for a more standard console or a console third parties had been involved a lot earlier on.
Looks a lot like the patent, but it has the ring of truth to it- that screen's not something you can easily mock up.
I'd be surprised if the consumer product looked like this, but as a dev thing? Yeah, I can see it.
The only possible answers to your second question are the games and or fanboyism. Seriously though I'm not interested in yet another less powerful PC. Give me a unique experience otherwise why bother existing
VR is hardly new, it's just that the tech has reached a level where it doesn't suck (Virtual Boy) and is actually cheap enough for a beginning mass adaption to the consumers.I'll take my chance with VR which is a different stuff
That thing you can do on PC 10 times better? OkI'll take my chance with VR which is a different stuff
Yeah, that Wii U controller worked out real well.
Flawed controller standard? It works really really well for most games, maybe you want to re-invent the wheel as well, but I don't think you would get much benefit out of it.
"You will say WOW!!"
Its fake just because of this sentence.
I'd be very happy if Nintendo felt like changing but they still seem to have a keen interest in basic geometry when it comes to their controllers.This thread is like a retirement home: full of people that are grumpy, boring and resistant to change. ;-)
If this is true, I already feel sorry for 3rd party devs.
Surely Nintendo wouldn't do something like this?
The ergonomics of this thing also seem horrific.
Wow, already 2k posts for this fake...
*prays*
I just noticed, the sticks are convex and let INTO the controller? can't imagine this working well
This is actually an area where virtual buttons could actually have an advantage. Buttons with relevant, intuitive symbols or labels would be far more understandable than buttons with arbitrary letters and numbers that don't mean anything. Hell, the screen could even be useful for labelling physical buttons and the sticks, like in mockups from previous threads. You wouldn't even need tutorials, you could just put a label under a button, such as 'Jump' under the A button, and even non-gamers will get it instantly or provide enough context to encourage players to see what the button actually does.I'd argue it's about easy understandable controls. Something they were successful with on WII/DS but they seemed to forget with 3DS/WiiU which had controls options that were almost as complicated, if not more so than traditional consoles.
Yeah, that Wii U controller worked out real well.
Flawed controller standard? It works really really well for most games, maybe you want to re-invent the wheel as well, but I don't think you would get much benefit out of it.
No face buttons? It can't be real. Pressing A to jump is key to the fun of a Mario game. A touch screen doesn't have a satisfying feedback.
Nah, they are outwards. I think it's an optical illusion, like craters, sometimes because of the lack of "3D" we confuse them with being outwards or inwards. (I don't know if i explained myself correctly xD)
That thing you can do on PC 10 times better? Ok
The Gamepad was the last of Wii U problems
Fake or not, i'm more worried about the 3DS successor, since we haven't seen or heard anything about it.