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Serkan Toto rumor: Resident Evil 7 reveal at E3, will go back to horror roots

I hope they can strike a good balance, because horror has evolved. What made Resident Evil 1 scary, doesn't really work that well with modern gaming mechanics (even though Revelations shows promise). However, I am extremely excited because this series really needed an injection of true horror, which is probably what they really mean with going 'back to the roots.'
 

Shin-Ra

Junior Member
I really hope this is a return to form for Capcom and Biohazard. RE has the brand recognition to sell big, just needs a great game to go with it.
 
I don't believe it. Gonna go in expecting another shootbang with pointless waves of enemies.

Same.

Money talks. The action-focused games in the series have sold way more than the older ones. As much as I prefer the older style, Capcom's a business and I accept that they're going to do what make them the most money. I don't know how they could justify going back to something that will inevitably sell worse. Not for a numbered, mainline game.

I don't believe this rumor for a second. Not getting my hopes up.
 

sphinx

the piano man
I can't get excited no matter what they say.

Capcom seems determined to make the mainline a co-op multiplayer experience, when I think RE I think 0,1,2,3,4,CVX.... where does MP/CO-OP fit in those games? NOWHERE! I want to understand where the fuck does this insistence for co-op come from.

I know, Money, but fuck capcom, they could continue doing their operation racoon city thing if they want that COD/BF userbase.

leave RE alone!
 
Fool me twice...

IF, and that's a big IF, this is true then I'll actually find a care to give this series again. RE 6 was so awful that I wouldn't even care if they scrapped the entire canon and started all over again, which I hate saying. That fucking game destroyed any hope I had left in this franchise to the point where I can't even be excited about REmake 2 right now because I'm fully convinced Capcom will find a way to fuck it all up.

Please, PLEASE let this be true.
 

Shifty

Member
Ufbr5ej.gif
 
The 'return to form' thing has been said about every game in the series at one point or another since 4 changed it up. Don't get too excited.
 

Akiller

Member
I wonder if this sort of leak is due to Jordan Amaro, i can't see getting this kind of info for not announced Capcom games otherwise.
 

Akiller

Member
Does Serkan Toto have a good track records with leaks?

He said Smash 4 NX is real along with other Bamco projects for it. Actually i'm bit surprised to see him talking about RE rofl, i've always heard of him when the topic was Nintendo.
 

neohwa

Junior Member
He said Smash 4 NX is real along with other Bamco projects for it. Actually i'm bit surprised to see him talking about RE rofl, i've always heard of him when the topic was Nintendo.

well because this game is on NX lol.
 

Neff

Member
what does horror even mean

cuz I know some people wont be happy until it goes back to single location, tank controls, limited saves and ammo RE1 style

like we cant even get two people to agree on what "survival horror" even is

so what the fuck are we asking for here

Nobody knows except Mikami, or some publicist at Capcom circa 1996.
 
So if we go back to the roots, does that mean we'll get back voice acting, save ribbons, weird inventory management and crap controls?
"But they were good games" I hear you say

You'd rather it have the more-realistic-but-convoluted setup RE0 had for item management, or something like the recent FarCry games where you can pick up endless shit the majority of which you don't need?

And however you personally feel about tank controls, they aren't objectively terrible and very workable in most games. Even RE4 used tank controls and people consider that a classic.

Static camera angles, as well as tank controls, I have never seen inherently compromise gameplay. They are not archaic, as I see tossed around. It's just a different approach, like isometric games. RE4 has tank controls for instance. Not once was the game compromised by this. Neither did fixed camera compromise the games that utilized them.

RE6 however did have fixed angles at certain parts (Ada's campaign a bit more frequent than the others). I disliked some/most, such as the spotlight avoiding segment. However, this didn't have anything to do with the fixed camera itself. It was rather that it was just poorly done, as were most of the instances. If they set the angle higher in that part for instance, it would have been fine.

It's something that requires commitment at a design standpoint. If you don't design the level, encounter, and whatever else involved around it, it's quite unforgiving. Compare Dino Crisis 3 with 2. Both have fixed cameras, but one followed the design through with it in mind while the other did not.

This, basically. Gamers need to educate themselves more on game design as a whole, even if they don't plan on making games of their own. It'd cut down on the recycled bullocks that gets passed around in discussions, tho admittedly at times that same bullocks can be kind of humorous to laugh with/at, especially when people are sincere about it.
 
I can't get excited no matter what they say.

Capcom seems determined to make the mainline a co-op multiplayer experience, when I think RE I think 0,1,2,3,4,CVX.... where does MP/CO-OP fit in those games? NOWHERE! I want to understand where the fuck does this insistence for co-op come from.

I know, Money, but fuck capcom, they could continue doing their operation racoon city thing if they want that COD/BF userbase.

leave RE alone!

Look back at Dino Crisis 2 on the PS1, and it's a remarkably accurate template to the mainline RE structure. Points/money spent on firearms. Run and gun. Action set pieces. Over the top story and characters.

The games have always played with multiple viewpoints and scenarios, along with occasionally multiple characters occupying the same space during gameplay (REmake Tyrant and Lisa battles and RE0 for example). Just as Mercs has been around for a long while since the survival horror titles.

Co-op and horror likely can work. When playing in co-op that may not be necessarily the case, but horror films and even some games (again, RE has done it in its survival horror days) can have multiple characters in an area/be involved and still present frightening situations.

Survival horror as it was though will likely not exist in a mainline game unless someone wants to take that "risk".
 

Nerrel

Member
Baseless assumption. Not everyone who enjoyed the original series, such as myself, hate the new direction, and I know several people who are the same way. Even if it was true, it doesn't make them less of a vocal internet minority, so it's a pointless statement to make.

Of course not everyone who liked the old games hates the new ones, but... obviously the people complaining about the new games have to be hardcore fans of the old ones, and probably since those games came out. Looking at the sales of RE2 and RE1, it's not exactly as if the older fans are a drop in the bucket compared to the new fanbase.

I also wouldn't take RE6's sales as a decisive indication that this is how people want the series to be. I consider a lot of that to be one-time sales; people who bought it in spite of the bad reviews out of series loyalty or curiosity or after steep discounts. Looking at user reviews and the general reception the game got online, it's clear a lot of the people who bought it weren't pleased with it. Not everyone went through the "hey, this combat is so slick and flashy that I don't think this is a piece of shit anymore" transition. It doesn't follow that another game in that style will also sell 6 million and be some sort of sales juggernaut; even the most ardent defender of RE6 has to acknowledge that the brand was damaged by the poor reception that game got. People are going to be a lot more skeptical of RE7 before they buy it, and the series in general is struggling for relevance.

Point being that Capcom does have to listen to their fans at some point. They got themselves into this mess in the first place by ignoring their fans and catering to action gamers. I honestly don't think the loyalty of the newer action fans is worth much, nor do I think they'd have reason to hang around if other 3rd person shooters scratched the same itch better. RE6 borrowed so many ideas from other shooters and felt so much like a "me too" AAA game that it's hardly the only source for this kind of action movie shooter gameplay.

I personally wouldn't mind if they went back to RE4 style action horror, with the goal being to make an atmospheric game rather than an explosive/cinematic one. Even a large amount of the fixed-camera fans can regard RE4 as a great game. It's mostly RE5 and especially 6 that are the target of the action criticisms.
 
Fear you can't forget eh?

But seriously I will be happy if they go either direction as long as they stick to their guns and don't try to go for an awkward middle ground like the Revelations games. Which were fine, but not the direction I want to see the main series go for sure.
 

Nessus

Member
I don't want them to reboot it, set it in the same universe/timeline, but be like RE4 and largely ignore the rest of it. Maybe include a couple cameos, but don't get bogged down in the self-serious convoluted plotline of the previous games.
 
Point being that Capcom does have to listen to their fans at some point. They got themselves into this mess in the first place by ignoring their fans and catering to action gamers. I honestly don't think the loyalty of the newer action fans is worth much, nor do I think they'd have reason to hang around if other 3rd person shooters scratched the same itch better. RE6 borrowed so many ideas from other shooters and felt so much like a "me too" AAA game that it's hardly the only source for this kind of action movie shooter gameplay.

How are newer action fans not worth much? What makes them worth less than fans of REmake, or RE2, or Revelations? If they are fans, then there is retention there. A fan isn't the same as someone who bought it due to marketing, film recognition, or whatever that dropped whichever title and moved on from the series. They have an investment of interest in the series. To just toss that aside because of preconceptions of who they may be in their tastes, especially after getting that treatment in the series' transition, seems aimed more at being self-serving than for the series' benefit.

Nor do I see what familiarity RE6 has with 3rd person shooters. The only one that seems to come close is Vanquish. Action set pieces have been a part of Capcom for a long while. The CQB stuff isn't like anything outside of the RE series afaik. The cover system is more of an after thought, regulated more as a stamina recovery mechanic, rather than anything from Gears of War or anything that did cover prior (a game btw that took inspiration from RE4). Shooting isn't anything that comes out of being inspired by, nor something to inspire anything. Enemy combat is, again, something only really from RE.

Just my opinion, but it seems there is way too much focus on recent titles being action games than on the stuff that did or didn't work, and what will or will not work in moving forward.
 

Shpeshal Nick

aka Collingwood
If legitimately true then hype.

Dead Space should have given Capcom a template to work from in terms of creating appropriate atmosphere and utilising ammo vs progression.
 
I hope this end up being true, though cautiously optimistic given what Capcom has done to the franchise as of late (looking at you RE6 lol)

If they bring Jill back as the main character, I need the one based on Julia Voth please :)
 

Jawmuncher

Member
I don't want them to reboot it, set it in the same universe/timeline, but be like RE4 and largely ignore the rest of it. Maybe include a couple cameos, but don't get bogged down in the self-serious convoluted plotline of the previous games.

That's more than likely what they're doing. The CG movie next year has Chris, Rebecca, and Leon and ties into RE7 in some way.
 
That's more than likely what they're doing. The CG movie next year has Chris, Rebecca, and Leon and ties into RE7 in some way.
Forgot about Vendetta for an instant, you must be right, it will probably connect RE6 and 7. Given that it stars Chris and Leon ONCE AGAIN I really hope that they don't appear in 7, maybe Rebecca will.
 

DVCY201

Member
Don't believe their lies!

Regardless, can't wait to see it at E3. Capcom make amazing trailers, and by the end of it I am going to be so excited (despite RE6)
 

Nerrel

Member
How are newer action fans not worth much? What makes them worth less than fans of REmake, or RE2, or Revelations?

I didn't say the fans weren't worth much, I said their loyalty wasn't, and by that I mean that there are really just two games that have drawn them in- one of which was very uneven and not particularly well received. Some of these fans have made it clear that they have no interest in playing the fixed camera games before RE4 at all, so it's not as if they're deeply invested in the series. I have a hard time believing that someone who started with RE5 and 6- games that I don't think anyone would consider masterpieces- is going to be devoted enough to the series to buy RE7 with no questions asked.

Look at the original fans... many of us are still buying these games 20 years later even though we complain about them constantly because we like the series that much and want to know what the games are like, even when all the indications say it's not going to be what we want. There's a very strong loyalty that's been built up there, so strong that not even a few duds in a row couldn't erode it completely. You can see the same thing with a lot of long-running game series that have earned the trust of fans through years of high quality releases; all Nintendo has to do is mention a new Zelda or Mario and everyone is ready to preorder, no questions asked. That's worth something. I'm pretty confident these fans made up a million or two of those high sales RE5 and 6 got.

Will the new action fans hang around in that same way? Would they have enough dedication to the series to stick it out through years of releases they weren't fond of? I doubt it. Capcom could blow it with them in the next game and that audience would likely disappear without a care.
 
As much as I like the old stories and most of the characters, I think is time to move on, don't reboot it but just bring new main characters and villain. Let Chris, Jill and Leon retire, maybe keep Ada and Sherry, specially Sherry, she was awesome in RE6 and she is young.
 

Anung

Un Rama
So they're at the 'returning to roots' part of the Resident Evil announcement cycle.

I'll be buying this no matter what kind of game it is. If it's a more methodical horror experience then I'd love that. If it's Resi 6.5 I'd be quite content.
 

Ninjimbo

Member
I'm optimistic because it's RE, but the series needs to move on from the RE4 formula for me to get excited. I don't really like the idea of RE going back to horror because I think the series has been great at handling action more than it ever did handling horror.
 
I don't believe anything capcom say. It's going to be just as bad as re 4,5 and 6 imo. But who knows maybe capcom can prove me wrong.
 
I don't believe anything capcom say. It's going to be just as bad as re 4,5 and 6 imo. But who knows maybe capcom can prove me wrong.

Based on Capcom's comment on REmake HD, RE 0 HD and Revelations 2 positive sales and their greenlit REmake 2, I believe this time Capcom will make it right.
 

Jay Sosa

Member
Oh please.. It will be just as actioney as every Resident Evil since the fourth.

Nah, it couldn't possibly be as bad as one of the most critically acclaimed and beloved games of all time.

I think he means bad as in it destroyed the franchise. Great as an action game, pretty bad as a Resident Evil game.
 
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