what does horror even mean
cuz I know some people wont be happy until it goes back to single location, tank controls, limited saves and ammo RE1 style
like we cant even get two people to agree on what "survival horror" even is
so what the fuck are we asking for here
It's likely more to do with the atmosphere and how the gameplay interacts with the horror elements.
All the modern RE games have some scary looking BOWs, some scarier than anything out of the survival horror ones. RE6 has, hands down, the best designed enemies from a visual standpoint. There's also some locations/level designs aimed at a horror angle.
Yet none of the encounters really match up with that atmosphere. There's likely a lot of reasons. The over-the-top absurdity of the situations/narratives (even by RE standards). The loose movement controls. Enemies highly susceptible to CQB. Many wielding weapons, particularly guns that cause a more frustrating tinge to the situation than anything else due to how the game wants to be played. Body models looking bright and sterile on the ground and poor textures all around keep the player from being drawn in. Overall encounter design.
Truly, the only parts of the game that sort of nailed the horror atmosphere were the rasklapanje (and only on certain characters) scenarios and this part in Jake 1 where you're in a hall full of mannequins, one creepily defaced, that unfortunately is just exactly what it is on the surface.
It has been demonstrated in this thread alone that there are those who want the classic stylings from the top down. Most I would argue would rather just want the horror elements to actually come across to them through the game, rather than just be merely a coat of paint.
Unfortunately for RE6's combat system...it doesn't seem like something that can really be done in conjunction. Being able to race around while also flipping, sliding and such and ultimately be able to go toe to toe with fists doesn't support it.
That doesn't mean variations can't work. A combination with the survival items with counters, as well as contextual dodges, could bring the game down to a human level with the odds being a little more stacked for example. But exactly as it is just seems too much of a contrast.
In the end, not everyone is going to be happy here. RE6's combat system is great for mercs and games for general, but won't do well with everything slowed down even marginally. The game also being intentionally cheesy while trying to present itself seriously also doesn't work well by the same game's example. Either commit to the ham (RE4) or just let it come about naturally (VA work in RE1 or poor regional translations). Couple all of that with the series having 3-4 different paths (mainline action, horror remakes, middling Revelations, side shooters), and the divide in the base is going to get worse.