Looking at most of the footage available, it has grew on me, it's just the tiny things in areas that could be improved. The UI stuff and font that's already been mentioned, some of Crash's animations, and for me, the music and SFX.
Mainly the music because there seems to be a MAJOR LACK OF COMMUNICATION between whoever's doing the new versions and the original composer (who has said he'd be happy to work on these games and STILL has the original masters for the music he made). The one problem is that these remixed tracks are just being based off the compressed console PlayStation mixes, which lacked certain effects and were shortened in some area, when the original composer has the full versions available still and has even posted some tracks online to show the difference!
For example, let's take Heavy Machinery, here's the big band loop part in the remake:
https://youtu.be/ddogMUuGndw?t=2m50s
Here's the PlayStation mix it's based off:
https://youtu.be/-lFwchGSkes
And yet, here's the original Master version:
https://soundcloud.com/joshmancell/...=joshmancell/sets/music-for-video-games-crash
You can hear extra layers to the track which really add to it and the sound quality is better for most instruments. So I'm just curious as to WHY they are ignoring to work with someone who actually worked on those games, and someone who actually wouldn't mind working on these games again. It's insane, he's got all the masters for the tracks and for the demo tracks and unused stuff just sitting their in his studio!