Feeling down in the dumps, so idk if I'm gonna bother too much with my level 1 run today...
He's a decent director in that he can bring things together but his ability to judge what should or should not be shown or told to the player is very, very subpar.
Yeah, that seems about right. If he can take those issues to heart and work on them in that new IP he'll be working on, it'll be quite interesting imo.
As for the "i don't know the details" comment, I kinda don't expect him to. He's the director to a game whose had several rewrites and alterations to its lore and story. It could be that the original scenario didn't have those details either. It could be that the details of "why ifrit blah blah blah" weren't important (technically they aren't, what is is the fact that he did do it, but wasn't conveyed to the player in any way), in a similar way to how the gods' histories are never directly shown but used through implication of action (one aspect I actually do like a lot about the game). So while that statement is asinine and bad to say, I don't see it as... "horrible" or "enough to discredit him".
Though, any person whom has been in front of a camera will tell you that you need to make shit up sometimes to save face. Make some BS up. At this point we'll eat it up. You made up the whole hierarchy of the nifilhim empire (which was never really bothered with) but don't BS your way through this? Its just kinda... weird.
I strongly disagree with just about everything he said.I think its alarming when someone in his position says that about a game like this.
FFXV is staunchly in the past in everything but tech.The writing is deplorable,the characters are shallow archtypes and it adds nothing to FF's storied narrative history.
If this game becomes representative of what FF/JRPG means,then maybe its really time for me to complete disengage and move on from this series.
I... honestly don't disagree with anything Yoshida said. He's saying that they had some good ideas (multi-media effort which is nearly unheard of in games, largely consistent dialogue with audience (ATRs and the various changes made since Episode Duscae, not to mention they seem to take the story critiques to heart). Whether you think it ended up being handled well is a point of contention, sure. But I can't say that I wouldn't like more of what Square was trying to do here.
This game very much felt like a flawed first attempt at an alternative system of games and games development showcasing. All of the parts in this attempt had flaws:
- ATRs both had too much information and too much fluff. Having a once every 2 months livestream to talk about the games dev would be nice imo.
- The movie felt too much like cut content with needed exposition out of the game. I like the idea of multi media, but the movie wasn't the best use of it.
- the anime was overall fine, but maybe needed better exposition IN the game to tie it together. (the multi media efforts need to be "additive" not "as replacement" which I think was the failing here)
- Many trailers showed far too much of the game and too much was made as "marketing only" things. Don't do that!
If Square iterate in the idea of ATRs and multimedia stuff, I think it can be quite good. Honestly, we need more companies that give us looks into development periodically. I'd love for other companies to try their hand at this stuff.