If it was a known exploit they should have at least banned it if they didn't have time to fix it.
10k for first place? Guess it is a fighting game
10k for first place? Guess it is a fighting game
So the right one won. Thats not his fault the exploit exists and was kinda allowed.
Maybe the 3 other people who play the game can't do the exploit well enough.
It's known for months, actually.
According to the article the exploit has been known by the developers since May. Who knows how long it was in use even before then?
Were some rules broken? From everything I've seen it seems like no cheating occurred.Oh you cheated? In that case you get 10,000 loot boxes.
There's a problem here, some people actually avoid using bullshit like that in fear of getting banned when scores of people around them get away with it. It's a roll of the dice if what you do is accepted or not.
What's annoying is the same old tired excuse these people have "if the game let's me, it's okay". I don't think these people understand what they are saying. They do it to get an edge above others, knowingly; and whine like babies when they get caught. They know a lot of people won't use it because surprisingly there are honest people.
Except when you don't punish them it makes it worse, just teaches them to keep doing whatever, whenever until it's fixed. You even see youtube vids from popular people in certain games making videos how to abuse exploits now like it's completely fucking normal.
Part of what turns me off from anything competitive, even though I still play competitive games you never know who you're playing against if it's a fair game.
Until it is patched out or banned in tournaments every player should be using this exploit if it is advantageous.
What's the problem here?
This is a well known exploit. If a tournament organizer does not ban a well known exploit where is this fear of punishment coming from? And until it is fixed why not use it? Everyone has access to it, right? If it's game breaking the tournament organizer canl ban it and the developers will hopefully fix it.
Truth is tons of exploits become the meta in fighters. No fighting game system ends up working exactly as intended. Your post comes off as extremely whiny and unknowledgeable just like the Kotaku article.
Oh wow... then this guy probably just did the game a favor. If the devs didn't think it was important enough to fix before, I have to imagine something this embarrassing will change their minds.
Fear of punishment for doing something you feel is wrong, most of us have that sensibility. (also let me clarify, it's not just because you'll get punished if you get caught in case someone decides to pick at the details)
I understand you might not.
If there is a very strong tactic and it has not been banned, you use said tactic. You can assume your opponent will as well, because it is a very strong tactic. If it is cheesy, then changes should be made to the game to not allow this tactic. Players should NEVER avoid using a tactic in a competitive setting to avoid being perceived as cheap, it will only hurt their chances of winning.Was it made clear? Did the opponent assume that using AN EXPLOIT would be suspicious and have his win void? What? I understand, sadly; why exploiting is so prevalent with people, they honestly don't have the ability to see what they are doing is wrong in any way.
Knowingly using something your opponent may or may not be using, or know is legitimate in that specific instance is the cheesiest of cheese.
You can't play properly.
But hey like any sports, you gotta cheat somewhere to win because you're not good enough I guess huh.
I don't disagree with this but don't you feel adaptation should be a strong pillar in a competitive game especially one with lot's of rounds in finals like moba's tend to have.
There's a difference between adaptation and an unintended bug. If mechanics interact in a way you didn't expect, awesome, adapt to it. Someone made a play you didn't expect, they used character's abilities in a combination you didn't know was possible.
That's different from ability 'A' doing the same thing the million times you've seen it, and then that ability suddenly behaving different. The competition is supposed to be evaluating mastery in a very defined ruleset, and the understanding is that the rules and interactions are complex and numerous, but that they are concrete. Having that ruleset randomly broken might be fun to watch or play, but it's no longer evaluating the mastery of the game in the way that it is supposed to be.
I don't know, I haven't seen the rules.
Were some rules broken? From everything I've seen it seems like no cheating occurred.
Perhaps the game should be changed so that it reflects how the developers intended people to play it? Do you guys know why the shot clock exists in basketball? Why icing exists in hockey? If optimal play disturbs the proper flow of the game you change how the game works.
Fear of punishment for doing something you feel is wrong, most of us have that sensibility. (also let me clarify, it's not just because you'll get punished if you get caught in case someone decides to pick at the details)
I understand you might not.
A chess match where a player can randomly have a piece stolen from him by a member of the audience isn't a very good evaluation of how good the players are at chess, even if it'd be fun to watch.
Hockey and basketball aren't built on code where it can sometimes fail. If the basketball suddenly deflates are they forced to continue playing and adapting?
Might as well make your game unwatchable broken mess and flush the competitive scene down the toilet.
Knowingly using something your opponent may or may not be using, or know is legitimate in that specific instance is the cheesiest of cheese.
You can't play properly.
But hey like any sports, you gotta cheat somewhere to win because you're not good enough I guess huh.
Your last line is cute though, it shows an absolute lack of historical perspective when it comes to sports. I could list literally hundreds of rule changes that were implemented because people were using tactics that were debatably unhealthy for the game. Were these teams/players cheating? Hell no, they were playing optimally given the ruleset provided.
Outside wave dashing and wobbling, there aren't really any exploits commonly used in Melee. And wave dashing only provides an extra form of movement, not a game-breaking advantage. Wobbling is game-breaking, but it's on a character that's otherwise not too exceptional.Why not?
No, because rules are in place for when such events occur, because the people who designed the game know it would be foolish to leave such things to the whim of whoever is referee at the time. As Ubisoft should do with the rules (code) of their game.
...
If you try to be witty about subjects you don't know much about you can make some really silly statements.
I was actually talking about performance enhancing, not tactics.
C'mon I thought that was implied!
Alright fine.
That isn't even an equivalent lol. This is like if the rules allowed performance enhancing drugs, the player showed the people in charge of the rules about it and they knew about it, and they didn't change the rules so he used it during a tournament. Can't hate on him if it's allowed.
I know it's not the same, I was just saying people will do whatever to win.
Then hate on the game, not the player following the rules.
Gotta give him props honestly. Dunno why ubi would hold a tourney with that
I follow now, I should have read up the quote chain and not assumed you were replying solely to the quoted post.... I was having a discussion with someone about Riot/League of Legends not allowing people to exploit bugs in competitive matches. His argument was that they should be allowed because it forces players to adapt more. You're trying to argue something completely different. I'm all for people using the exploit in this case. It wasn't outlawed so use it or get steamrolled by someone using it. Riot does have something in place for it, they can roll back the game to before it happened. The argument I was having about whether having to play when the basketball deflates is better, because the players would be forced to adapt. In both cases it's not in the rules.
Thanks for being condescending!
... I was having a discussion with someone about Riot/League of Legends not allowing people to exploit bugs in competitive matches. His argument was that they should be allowed because it forces players to adapt more. You're trying to argue something completely different. I'm all for people using the exploit in this case. It wasn't outlawed so use it or get steamrolled by someone using it. Riot does have something in place for it, they can roll back the game to before it happened. The argument I was having about whether having to play when the basketball deflates is better, because the players would be forced to adapt. In both cases it's not in the rules.
Thanks for being condescending!