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Assassin's Creed Origins gameplay previews

Tosyn_88

Member
They without doubt had this discussion years ago and tested out different variations of the idea.

Maybe it just wasn't fun falling down all the time, hindered flow when playing and so on.

If it's not there, I assume there's a good reason for it.

Just like with anything you learn to do, if you fall all the time, you are not following instructions. Imagine climbing up the mount everest and ignoring all instructions. That's essentially a death wish and no I'm not saying the game should be like real life.

There's a reason Mario still has consequences for failing to time a jump. It's not saying we have to punish the player like we some evil school teacher but instead help reward the player for doing well.

The reward for executing a climb to such high stages should feel rewarding. Instead, it's just there and it even takes away from the sting and meaning of a leap of faith. How is it a leap of faith if you can't fail the climbing to reach such high point.

Sorry Ubisoft, I love you guys but do something about the climbing, it's a wasted opportunity for activity that's so constant in your game.

I mean, if we want to remove all consequences, let's give the character iron lungs so they can swim forever
 

shanafan

Member
It says on the Origins page that you can get 20% off with 100 club points. If it doesn't work with pre-orders that would be quite misleading surely?

Pulled from their site.

gKbJWAy.jpg
 
Yeah, from that promo I believe the Order of the Ancients are infact the Instruments of the First Will (Juno's cult) but then seperated off them and formed the Templars.
 

Raven77

Member
Just like with anything you learn to do, if you fall all the time, you are not following instructions. Imagine climbing up the mount everest and ignoring all instructions. That's essentially a death wish and no I'm not saying the game should be like real life.

There's a reason Mario still has consequences for failing to time a jump. It's not saying we have to punish the player like we some evil school teacher but instead help reward the player for doing well.

The reward for executing a climb to such high stages should feel rewarding. Instead, it's just there and it even takes away from the sting and meaning of a leap of faith. How is it a leap of faith if you can't fail the climbing to reach such high point.

Sorry Ubisoft, I love you guys but do something about the climbing, it's a wasted opportunity for activity that's so constant in your game.

I mean, if we want to remove all consequences, let's give the character iron lungs so they can swim forever


Well what I don't understand is you have an incredible game that has a similar mechanic that was executed with near perfection about 12 years ago - Shadow of The Colossus.

I don't really understand why the Creed games don't just implement a similar system. Sure the beasts shook around and stuff but i'm sure some elements of that system could be incorporated to at least add a little sense of danger and accomplishment to climbing around.
 

Tosyn_88

Member
Well what I don't understand is you have an incredible game that has a similar mechanic that was executed with near perfection about 12 years ago - Shadow of The Colossus.

I don't really understand why the Creed games don't just implement a similar system. Sure the beasts shook around and stuff but i'm sure some elements of that system could be incorporated to at least add a little sense of danger and accomplishment to climbing around.

I know right. At least, with Uncharted, I can understand the explaination that adding depth to the climbing messed with the combat transition. In assassins creed, the climbing is mostly isolated to climbing and chasing while climbing. Why in any world will you make an interesting action such as climbing so simplistic, you may as well not have bothered.

It's understandable years ago but not anymore, it's got to evolve and I'm sure they know it otherwise they wouldn't have changed up the combat system to look more Witcher like. Even the progression system and inventory and maps have changed but yet climbing just feels so same.

Call me crazy but I want to feel like I accomplished something if I climbed up the PYRAMID!!
 

Lucreto

Member
I have so many uplay points just from playing console games. Would be cool if they ran promos like that on console

They run them all the time. I am using uplay points to get 20% off the Dawn of the Creed special edition.

I haven't bought a Ubisoft CE at full price in years.
 

SomTervo

Member
Just struck me that one of the only ways to make the modern-day AC content compelling, from a gameplay perspective, would be if it was somewhat post-apocalyptic, rather than dystopian.

Indulge me:

A) going back to close combat or clunky weapons makes sense in a post-apocalypse (AC 1-3 seemed pretty near future, and it always felt kinda bland/tame. A post-apoc would give it more drama and edge, but more importantly: you can contrive anything to make the post-apoc fit your narrative, so we would say digitally 'locked' guns in the future are no longer usable after the cataclysm)
B) the decimated population of an apocalypse would make Assassin/Templar battles more personal; the smaller dramatic scale would also fit the higher-stakes narrative. Plus it's harder to "blend" into an apocalypse
C) the sci-fi/modern architecture of AC1-3 wasn't super compelling to explore/clamber around - ruining it via an apocalyptic scenario would make architecture far easier to scale (broken instead of smooth) and far more interesting to explore
D) the plot would still revolve around the race to unlock secrets, but there would actually be secrets to find in the modern day now that everything has been buried. Like we'd have the animus to locate secrets historically but also now-ruined Abstergo buildings to delve into. (Indeed, perhaps the reason for the apocalypse is even tied to the Templars fucking with Precursor technology)

This isn't going to happen though. Just some thoughts I had considering how modern and weirdly edgy and cultist that new screen looks.

Plus, I guess Horizon beat me to the punch on a bunch of these ideas anyway.
 
Maan they're really hitting all the right points in this game for me, from art, trailers to the game itself. The fact that it's set in my country just makes me so excited!

Also on a side note, there is a rather strange looking pyramid here called The Meidum Pyramid
Code:
[IMG]http://toursofegypt.com.au/wp-content/uploads/2013/06/Meidum-Pyramid.jpg[/IMG]
[IMG]http://1.bp.blogspot.com/-e6BVJet8liI/VbJ8WTzwOiI/AAAAAAAAAUA/RLF_fK2ZcUU/s1600/1.jpg[/IMG]

And after watching all the gameplay videos, my mind was just god damn blown away when I saw it in the game
Code:
[IMG]https://i.imgur.com/feDCSHG.png[/IMG]
Just amazing stuff. Can't wait to explore!
 

Ushay

Member
I really hope the lore and story are consistent this time and actually lead somewhere. Probably my biggest gripe with the games after the 3rd one.
 

SomTervo

Member
Maan they're really hitting all the right points in this game for me, from art, trailers to the game itself. The fact that it's set in my country just makes me so excited!

Also on a side note, there is a rather strange looking pyramid here called The Meidum Pyramid
Code:
[IMG]http://toursofegypt.com.au/wp-content/uploads/2013/06/Meidum-Pyramid.jpg[/IMG]
[IMG]http://1.bp.blogspot.com/-e6BVJet8liI/VbJ8WTzwOiI/AAAAAAAAAUA/RLF_fK2ZcUU/s1600/1.jpg[/IMG]

And after watching all the gameplay videos, my mind was just god damn blown away when I saw it in the game
Code:
[IMG]https://i.imgur.com/feDCSHG.png[/IMG]
Just amazing stuff. Can't wait to explore!

That pyramid is super cool

Edit: oh shit, that's like the shape of a pyramid's interior? Without the triangular construct around it?
 

Jedi2016

Member
That pyramid is super cool

Edit: oh shit, that's like the shape of a pyramid's interior? Without the triangular construct around it?
It was one of the early prototype pyramids. The Bent Pyramid followed it, and then finally perfected with the Red Pyramid.
 

Exentryk

Member
There was a 20% off on GMG recently. Couldn't convince myself to pull the trigger this early. Hopefully there is a similar offer close to release.
 
It was one of the early prototype pyramids. The Bent Pyramid followed it, and then finally perfected with the Red Pyramid.

this is blowing my mind

It's thought to be the second pyramid built, right after Djoser's pyramid ( The step pyramid).

This was the very first pyramid:
Code:
[IMG]http://images.memphistours.com/large/1132929976_Cairo-Saqqara-pyramid-and-ruins1.jpg[/IMG]

And it's also in the game:
Code:
[IMG]https://i.imgur.com/UqVHvDc.png[/IMG]

We call it the Saqqara Pyramid here, it's actually right next to my house here at Giza, and it's fricking huge.
 

shanafan

Member
Yep, US here. I tweeted uPlay support with the question.

UPlay support tweeted me back that it should work on purchases but didn't clarify why it says pre-purchases were excluded.

But does prepurchase just mean past orders, not so much preorders?
 

nelo_inc

Member
I believe this is going to be a great game, the setting is almost perfect (Feudal Japan looking at you for perfection)!

And coming from getting the Platinum in Syndicate, this is what i want, tired of big cities..
 

Bronetta

Ask me about the moon landing or the temperature at which jet fuel burns. You may be surprised at what you learn.
AC Origins is looking great.

I have a good feeling Ubisoft will knock it out of the park with this one.
 
I wonder if this will restart the yearly cycle, because if not, then it sounds like we have a general idea of where the series is heading for the next 5 years.

What I hope they do is go backwards a bit, show pre-rome Greece in the next game, and then have both characters collide in Rome. Use the next game to build an antagonist that the world will never forget. This is your time to shine. Do a Haytham, but not a bait and switch, if this game is the origins of the Assassins, have this person forge the Templar's into something new.

I'm getting ahead of myself though.
 

Ahasverus

Member
We call it the Saqqara Pyramid here, it's actually right next to my house here at Giza, and it's fricking huge.
Damn it must be great to use that phrase hahaha
I wonder if this will restart the yearly cycle, because if not, then it sounds like we have a general idea of where the series is heading for the next 5 years.
I don't think so, Ubisoft doesn't think long term, if there is an AC coming next year it won't be a continuation of Origins, but made by another team in a more traditional way. The follow up to Origin is 2 years afar at the minimum.
 

TheKeyPit

Banned
Just struck me that one of the only ways to make the modern-day AC content compelling, from a gameplay perspective, would be if it was somewhat post-apocalyptic, rather than dystopian.
Why did you have to remind me about the terrible ending of AC3:

They showed Desmond two alternative futures. One is the current shit that's happening and the other one would've been a post-apocalyptic scenario where nearly everyone would be dead and Desmond would be some kind of Jesus building a new society. This should've been the current timeline.

Skip to 10:48 if you don't remember it: https://youtube.com/watch?v=4hLLDdVgfD0
 

Harlequin

Member
It does. Black-hooded figures with different maks. Looks like a mix of AC-movie modern day hood with Egypt "Guy Fawkes"-masks.

The masks are all ancient (Egyptian and Greek) and we've already seen the Osiris one (the one worn by the person on the far right in that pic) in the CG trailer in the historical setting.

EDIT: I do wonder if the middle one is Cleopatra. The mask looks like a female face and if they're sticking to the easter egg in ACII, she will end up being a victim of the Assassins which doesn't necessarily mean that she'll be a Templar, of course, but it's a possibility.
 

Yoday

Member
Damn it must be great to use that phrase hahaha

I don't think so, Ubisoft doesn't think long term, if there is an AC coming next year it won't be a continuation of Origins, but made by another team in a more traditional way. The follow up to Origin is 2 years afar at the minimum.
Maybe my memory is off, but I recall that the original rumor that leaked the Egypt setting talked about plans for a trilogy that went to Egypt, Greece, and Rome.
 

Harlequin

Member
Maybe my memory is off, but I recall that the original rumor that leaked the Egypt setting talked about plans for a trilogy that went to Egypt, Greece, and Rome.

Yeah, though there has also been another rumour that that'll just be DLC for Origins, not full-blown sequels so who knows.
 

Harlequin

Member
That would be interesting, but I have a hard time believing something like Rome would be DLC.

Well, the cities in Origins are quite a bit smaller than their real-life counterparts would've been so it's possible that they'd shrink Rome for the DLC, too.
 

Yoday

Member
Well, the cities in Origins are quite a bit smaller than their real-life counterparts would've been so it's possible that they'd shrink Rome for the DLC, too.
I suppose, but that would be incredibly disappointing, especially for something like ancient Rome.
 

dex3108

Member
Not more disappointing than it is for ancient Alexandria (IMO) and they've shrunk that down considerably.

But they expanded map in general. There will always be debate about that. They could make Alexandra bigger than Paris in Unity and London in Syndicate if that is only place in the game.
 

Harlequin

Member
But they expanded map in general. There will always be debate about that. They could make Alexandra bigger than Paris in Unity and London in Syndicate if that is only place in the game.

Yeah, I get that. From a gameplay perspective it's probably the right decision to make but the armchair historian in me can't help but wish they'd gone for a 1:1 scale version of the city.
 
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