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[N-Conf] ZombiU for WiiU

No dynamic lighting or shadowing. No 3D space particles. Christ the main character does not even have a shadow there.

Also lets show how the game looks most of the time.

http://files.xboxic.com/xbox-360/kameo-elements-of-power/kameo-review3.jpg

http://media.teamxbox.com/games/ss/1198/full-res/1126828308.jpg[/IMG]

http://img.hexus.net/v2/gaming/screenshots/x360/kameo_x360_large_1.jpg

You got nothing on PGR3 though. That game was pure hotness and you know it.

Now I've made myself sad that there are no project gotham racing games anymore. Imagine if it was a launch title for the next Xbox, sigh.
 

Meier

Member
The actual "door hacking" seemed pretty dumb since it was seemingly so random, but I appreciated the touch of your dude looking over his shoulder on the TV screen as they approached.
 

Gummb

Our lives begin to end the day we become silent about Rayman Legends Wii U.
I wasn't that interested when it was shown.

My roommate, a pretty typical bro-gamer, happened to walk by when this popped up, however, and asked what it was. I told him it was called Zombi U, and he was immediately interested. I told him that you can only be bit once before you die, and then you can zombify your face. After the conference, he looked up images and gameplay and has rose-tinted glasses on as he's saying it looks much better than current-gen games. He now can't wait for me to get a Wii U to play this game... that he's buying for me so he can play. XD

Honestly, I don't think this graphics talking will do a damn thing, so can we focus on what matters more? The concepts in the game - sonar, scanning, pick-axes to the face, shaking off, zombifying your face, etc. - will give this game its audience.
 
You got nothing on PGR3 though. That game was pure hotness and you know it.

Now I've made myself sad that there are no project gotham racing games anymore. Imagine if it was a launch title for the next Xbox, sigh.
of course;

but are we expecting Wii U launch titles to match the jump we had from PS2/Xbox to PS3/360; I mean, put into consideration that a PS3 currently costs $250 and Wii U will launch probably below 300; while PS2 was like $150 and PS3 was $600 when launched.


Honestly, I don't think this graphics talking will do a damn thing, so can we focus on what matters more? The concepts in the game - sonar, scanning, pick-axes to the face, shaking off, zombifying your face, etc. - will give this game its audience.
The game looks great; that indoor environmental they showed in the GT demo looked better than Dues Ex; I could put up gifs and screenshots, but it will only lead to pointless arguments; I mean, I feel you, lol
 
I'm actually really interested in this. I thought the demo looked great, and the whole "get bitten once, you die" is interesting. As well as the fact that you immediately gain control of a different survivor and then kill the previous character you controlled. Very interesting stuff.
 
of course;

but are we expecting Wii U launch titles to match the jump we had from PS2/Xbox to PS3/360; I mean, put into consideration that a PS3 currently costs $250 and Wii U will launch probably below 300; while PS2 was like $150 and PS3 was $600 when launched.

After 7 years?

Yes.
 

GDGF

Soothsayer
I'm actually really interested in this. I thought the demo looked great, and the whole "get bitten once, you die" is interesting. As well as the fact that you immediately gain control of a different survivor and then kill the previous character you controlled. Very interesting stuff.

Imagine that working in the reverse with your old character hunting you down as you try to survive!

I think this one is going to be good.
 
After 7 years?

Yes.

PC will be better than next gen, what -1 year? No next gen console can top a current high end PC. But it is expectable.

I am just stating that logically and realistically, you cannot expect to have better graphics than current gen consoles, when Wii U is priced the same.

of course it is arguable whether this strategy is anything desirable and if it is not being just late to the party.

---
But regardless, 'launch' titles of Wii U look miles better than 'launch' titles of 360/PS3.
Even uncharted 1 looks like crap compared to The Last of Us; or AC1 to Assassins Creed 3


After aiming with the wiimote i cant go back to dual analogs
they had it for the sniper section in the gameplay trailer, but I think that was about it;
however, it apparently supports wiimote for multiplayer at least!
 

Hiltz

Member
It seems fun enough now that we've had a chance to actually see it. I just wonder if there will be better games to choose from. Hopefully, Ubisoft doesn't rush through development like they did with Red Steel.
 
Gfx are servicable, I will have a competent PC at any time anyway so I know where to get my gfx whore fix.

The concept sounds very interesting though, from what I've seen at first I've immediately written it off but they could really have something here. My only fear would be to get burned out fast, I hope they spice things up going from one survivor to another in terms of zombies, weapons and different parts of London.

ha, no checkpoints. Great.
I expect it to have a sleep mode, checkpoints would make no sense at all in such a concept.
 

Effect

Member
Longevity is THE thing that concerns me about the game. If at worse it just looks like a normal PS3/360 game so be it. That's not really a bad thing for a launch game I feel. The threshold for me for launch game is if they genuinely interest me. If so then I'm willing to take a chance on it. ZombiU has does that for me. If it fails and doesn't last over time because all you do is try to last longer and longer then oh well.
 

beje

Banned
Just watched the GTTV gameplay... wait, so this is a roguelike?

Not exactly. It looks like it's divided in maps with different objectives ("reach the nursery in the Buckinham Palace area" was one of them more or less) where you have an unlimited "supply" of survivors you can use to do it, apparently following radio orders by someone who is surveilling the area. The catch is that if you die, you must use the next survivor (that might start in a different area of the map) to hunt down your previous persona and recover your inventory before proceeding. As the interviewed designer said, there's no such thing as checkpoints or game over screens.
 

1-D_FTW

Member

Why are you cross posting his bullshit? That isn't even a final character in L4D. Nor the witch. Nor any backround that I can remember. It's either an early alpha shot that didn't represent the final game, or some fandom pick. He sloppily went to google search, typed in L4D, and picked the ugliest screen they had (and because he never played the game, didn't realize how wrong it was).
 

u_neek

Junior Member
Can somebody Youtube the GT gameplay video please. For some reason their player doesn't work in any of my browsers.
 

Alexios

Cores, shaders and BIOS oh my!
Why are you cross posting his bullshit? That isn't even a final character in L4D. Nor the witch. Nor any backround that I can remember. It's either an early alpha shot that didn't represent the final game, or some fandom pick. He sloppily went to google search, typed in L4D, and picked the ugliest screen they had (and because he never played the game, didn't realize how wrong it was).
I dunno, Source (which I like) has a very distinct clearly outdated look to it that few games can hide for me even on PC where I can run most very well and supersample them and stuff (maybe Portal 2 is the only one that hid its flaws well and it's a game with very particular environment styles where the engine drawbacks aren't as prominent). I didn't get any similar vibe from this, it seems to be a more modern engine closer to something like UE than Source. But we've seen so little of it, maybe it's not, I dunno.

Anyway. NO CHECKPOINTS?! Omg, WiiU doesn't have saving current gen saving functions, Nintendo is going backwards to the days of NES where if you die you have to start from the beginning, and they pretend it's a feature!

;)
 
Was not really interested before watching the gameplay video but it really changed my mind. Loved the different things they did with the controller, minus the shaking to lose zombie, that could get old.

Would like to see bigger HD video gameplay though as well, hopefully more will get out during the week.
 

Doorman

Member
Catching that bit in the demo of someone telling the student "I hope you survive longer than the last poor sod I hired" certainly gives the impression that there is some sort of storyline that the camera-watching character is driving these survivors towards. I'm intrigued to see how they work that out.

As for the game itself, I would have been way more interested in it off the bat if they'd actually talked about game features during the conference rather than controller features. Especially the sound of an online cooperative mode. Wii U desperately needs some sort of solid online multiplayer showing to catch my interest. Sadly all the conference did was show an obviously-prerendered video and the way they talked just made it sound like another cookie-cutter zombie survival game, a theme that I am sick to (un)death of.

Not a guaranteed buy, since I don't like zombie scenarios in general, but if there are enough gameplay hooks I'll still keep an eye on how it develops.
 

iamblades

Member
It's got nice lighting. Models aren't so strong. But for something that's probably not had a larger budget and much dev time on a new console, I don't think it's anything to be ashamed of.
^^

The environments, effects, and atmosphere look really nice, character models look shitty. Not shitty in a technical manner though, they looked normal mapped and looked like they had an average number of polygons that you'd see in most games, they just looked really amateurish and poorly done. I imagine less effort was put into each of the individual model because they need so many because of the game's concept.
 

1-D_FTW

Member
I dunno, Source (which I like) has a very distinct clearly outdated look to it that few games can hide for me even on PC where I can run most very well and supersample them and stuff (maybe Portal 2 is the only one that hid its flaws well and it's a game with very particular environment styles where the engine drawbacks aren't as prominent). I didn't get any similar vibe from this, it seems to be a more modern engine closer to something like UE than Source. But we've seen so little of it, maybe it's not, I dunno.

Anyway. NO CHECKPOINTS?! Omg, WiiU doesn't have saving current gen saving functions, Nintendo is going backwards to the days of NES where if you die you have to start from the beginning, and they pretend it's a feature!

;)

9975BE721B5FA98E8E258AB6261FB2E7C336DD04


Here's a screenshot I took from the first level. I'm playing Zoey. As you can see, none of the other dude's are what he linked to. It's not a final character from the game.
 

Alexios

Cores, shaders and BIOS oh my!
Um, I know, I have all Valve games, I'm just saying his point isn't that radical even if the screen chosen wasn't the best.

The characters look nice enough, sure, though the zombies certainly look worse, maybe made up for by their numbers.

There are other issues with most Source games as far as graphics go too. Level geometry, lighting...

Plus, Valve has great artists so even if they aim their games for lower end stuff they still look great.
 
Why are you cross posting his bullshit? That isn't even a final character in L4D. Nor the witch. Nor any backround that I can remember. It's either an early alpha shot that didn't represent the final game, or some fandom pick. He sloppily went to google search, typed in L4D, and picked the ugliest screen they had (and because he never played the game, didn't realize how wrong it was).
Well not to really chime in on this debate but I put over 100 hours into L4D2 at max settings (PC) and it's not a looker, that's for sure. Source has one thing going for it though: Due to low requirements it performs absolutely rock solid if you have a middling PC. It doesn't look very "modern" though in terms of effects. Need better vid for comparison in terms of what Zombie U has to offer.

But enough gfx talk, let's talk about the concept. Missions could actually be a cool way to spice up the gameplay. Do we know more?
 
This game was the most amazing demonstration of the Wii U pad. Not sure if the trailer is real gameplay. It is too bad that I won't get a chance to play it since I don't have a full on reason to pay $350 or whatever for just this title.
 
2 things I'm worried about Zombie U:

1 - Remember Red Steel? A 3rd-party game, that in theory, should prove how awesome could be the Wiimote gameplay? I hope, this time, Ubisoft don't blew up.

2 - Nintendo actually PROMOTE games like as Wii U flagship titles and not only a runner-up to a casual-friendly console like Wii was. From what we saw on E3, that's most likely what'll turn out.
 

1-D_FTW

Member
Well not to really chime in on this debate but I put over 100 hours into L4D2 at max settings (PC) and it's not a looker, that's for sure. Source has one thing going for it though: Due to low requirements it performs absolutely rock solid if you have a middling PC. It doesn't look very "modern" though in terms of effects. Need better vid for comparison in terms of what Zombie U has to offer.

But enough gfx talk, let's talk about the concept. Missions could actually be a cool way to spice up the gameplay. Do we know more?

I'm not arguing it's any monument to graphics, just if you're going to post a snarky comment, at least use a screenshot from the actual game. It's amateur hour.
 

GDGF

Soothsayer
This game was the most amazing demonstration of the Wii U pad. Not sure if the trailer is real gameplay. It is too bad that I won't get a chance to play it since I don't have a full on reason to pay $350 or whatever for just this title.

There is a true gameplay video in this very thread :)
 

beje

Banned
2 things I'm worried about Zombie U:

1 - Remember Red Steel? A 3rd-party game, that in theory, should prove how awesome could be the Wiimote gameplay? I hope, this time, Ubisoft don't blew up.

Luckily enough, we'll most likely get some written impressions in blogs in some hours. And this time, it's almost impossible to fuck up the controls.
 
Gfx are servicable, I will have a competent PC at any time anyway so I know where to get my gfx whore fix.

The concept sounds very interesting though, from what I've seen at first I've immediately written it off but they could really have something here. My only fear would be to get burned out fast, I hope they spice things up going from one survivor to another in terms of zombies, weapons and different parts of London.


I expect it to have a sleep mode, checkpoints would make no sense at all in such a concept.

The concept = no checkpoints. survival mode. But many survival games do have checkpoints.
Or rest points between waves. This is more like Dark souls (well, not in gameplay..)
 

NateDrake

Member
Luckily enough, we'll most likely get some written impressions in blogs in some hours. And this time, it's almost impossible to fuck up the controls.

Exactly. The live-demo video looked really good and the idea behind this game is excellent. Hope it turns out to be decent.
 

Effect

Member
2 things I'm worried about Zombie U:

1 - Remember Red Steel? A 3rd-party game, that in theory, should prove how awesome could be the Wiimote gameplay? I hope, this time, Ubisoft don't blew up.

2 - Nintendo actually PROMOTE games like as Wii U flagship titles and not only a runner-up to a casual-friendly console like Wii was. From what we saw on E3, that's most likely what'll turn out.

I would hope Ubisoft remembers Red Steel as well and wouldn't want to repeat that. Same with Nintendo.
 

RatskyWatsky

Hunky Nostradamus
Wow, I'm surprised; This has a really interesting concept. It looks surprisingly good graphically, and I think the no checkpoint, die once mechanic is really unique and fun sounding. This is definitely on my radar now.
 
There is a true gameplay video in this very thread :)

There have been questions as to whether that video was real in-game gameplay or just conceptual. I guess if it is in-game, I'm happy. The game looks awesome, and the concept and gameplay are amazing.

I can't justify a purchase of the system with it quite yet though.
 
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