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New previews for Dark Souls II

And while we're talking about questionable changes, I still don't think warping right from the beginning is a good move. It will remove all of the tension from traveling far from home. Blighttown wouldn't have been the same experience if you could just warp out whenever you wanted. Part of the insanity of that whole place was knowing that the only way to get back to Firelink was to keep pushing forward.

It's not like every bonfire would be warpable. Assuming you didn't have the master key and thought, "Oh shit, man. Blighttown is hard." and warped back to Firelink (if that option existed), to get back there you'd have to walk through the aqueduct in Firelink Shrine into Undead Burg, make your way through the Depths again and go back into Blighttown wasting a bunch of time and probably dying along the way. Even with the ability to retreat, pushing forward is still the only option.
 

Sanctuary

Member
It's not like every bonfire would be warpable. Assuming you didn't have the master key and thought, "Oh shit, man. Blighttown is hard." and warped back to Firelink (if that option existed), to get back there you'd have to walk through the aqueduct in Firelink Shrine into Undead Burg, make your way through the Depths again and go back into Blighttown wasting a bunch of time and probably dying along the way. Even with the ability to retreat, pushing forward is still the only option.

It's not like in Dark Souls all you did was move in a linear fashion and never backtracked to a previous area. By the time you can actually warp in Dark Souls, you've already "paid dues" in a sense and you didn't just see content once and then avoid it at all costs because it was too hard or inconvenient.
 
It's not like in Dark Souls all you did was move in a linear fashion and never backtracked to a previous area. By the time you can actually warp in Dark Souls, you've already "paid dues" in a sense and you didn't just see content once and then avoid it at all costs because it was too hard or inconvenient.

I'm trying to go in fairly blind but I'm assuming fast travel is relegated to specific bonfires like DS1 and you'd have to actually discover those bonfires first giving the game a more Demon's type of feel with a centralized hub and branching regions. How different is it going to be from Demon's in its application? That had 3 warp points in essence per area.
 

Archaix

Drunky McMurder
all of these previews make me want to purchase the game. Must. Resist.

No you mustn't. Seriously, the biggest complaints that NeoGAF can come up with are "They put in voice chat" and "They added features that are too convenient"
 

Sanctuary

Member
No you mustn't. Seriously, the biggest complaints that NeoGAF can come up with are "They put in voice chat" and "They added features that are too convenient"

I don't believe the complaints are all necessarily about what is actually in Dark Souls 2 as much as what it potentially represents for any possible future iterations. Don't want or need the Souls series to morph into a genre that it was never meant to be just so it sells more copies. Kind of defeats the reason so many fell in love with the series to begin with. Regardless, it's all just speculation at this point anyway.
 
It's not like every bonfire would be warpable. Assuming you didn't have the master key and thought, "Oh shit, man. Blighttown is hard." and warped back to Firelink (if that option existed), to get back there you'd have to walk through the aqueduct in Firelink Shrine into Undead Burg, make your way through the Depths again and go back into Blighttown wasting a bunch of time and probably dying along the way. Even with the ability to retreat, pushing forward is still the only option.

That's only how it works in Dark Souls, where only some bonfires are warpable. If the game worked like DS2, then after warping out of Blighttown the first time and buffing up, you would just warp back to the bonfire you warped out of.

I'm trying to go in fairly blind but I'm assuming fast travel is relegated to specific bonfires like DS1 and you'd have to actually discover those bonfires first giving the game a more Demon's type of feel with a centralized hub and branching regions. How different is it going to be from Demon's in its application? That had 3 warp points in essence per area.

Every bonfire is a warp point, I'm fairly sure.
 

Morrigan Stark

Arrogant Smirk
You would want to break your screen after the 50th time hearing the same drivel.

Can you imagine hearing Capra or O&S saying the same quotes over and over?
lol, I hate when games have that, it gets so repetitive and annoying and it always sounds like garbage anyway. Mute enemies are not boring, they're perfect because they don't need to talk to be badass, their actions speak for themselves. The only ones who talk are the NPCs such as Lautrec, IIRC, and that fits him, and his line is mercifully brief and uncheesy.
 
New worst fanbase ever?

My hype levels for this game are massive. People want to play with friends, and talk to them. Maybe some of you don't give a shit about your friends but a lot of people do. It's not going to ruin your game experience. I can't believe I have to say this.
 

Soriku

Junior Member
Seems like you're selectively forgetting about Homeward Bones and their ability to take you out of any uncomfortable situation you were put in. Blightown was my favorite part in the whole game because of what you mentioned. It's not fast travel what hurts a game of this nature, it is terrible bonfire(checkpoint) placing.

I agree Homeward Bones lessen the tension. Though there was one time in the game where I got 20k souls in Blighttown and wanted to see the dude who cleanses your sins all the way in Undead Burg, which is a pretty long way ahead. There was some tension there because I didn't want to lose all my souls...but I ended up falling down to my death on the Blighttown elevator on my way to get them when I died once >_<

I can't think of any other times I attempted something like that though, save maybe trying to go buy something expensive, though nothing I can recall at the top of my head. Usually with a lot of souls, I just go to the nearest bonfire and use them up.

After that dying's not that big of a deal when trying to go back to areas, just an annoyance. Though I feel like once you conquered an area once, it's much easier to go back.
 

Kevtones

Member
Burial is an awesome musician. He finally revealed (?) who he is with a selfie. Burial. BURIAL.

Oh, and:

Hi this is will, I just want to say thank you to anyone out there who liked my burial tunes & supported me over the years. its really appreciated. Massive thank you anyone who got my records & all producers, DJs, radio stations, labels, shops, writers & journalists.. anyone who played my tunes, gave them a listen, or helped me out with it, made me want to keep going with it. Also shout out anyone who sent me tunes, messages, anyone I met along the way & a big shout out to anyone who supports or does independent & underground music.
I want to do some new tunes this year to send to my boss Steve and the label because they've been going 10 years now and have stuck by me. Hopefully by the end of most years I have done some tunes that are decent enough to release. but Dark Souls 2 is on the horizon soon so I'm not sure if I will have many new tunes for a while because I need to play that game a lot. But I'm going to try to get some new tunes together before it comes out.
Also I want to go and find some old tunes I did that still sound alright and never came out.. It would be nice to finally put some of them out on vinyl one day.
Also I want to tell my Mum my Dad my brothers and my sister that I love them to bits. Big shout out to the UK & everywhere else. Cheers & respect to everyone and anyone...be safe & take care&#8232;
Will


So good.
 

Zukuu

Banned
I need videos from someone who is really into the souls series like ENB. I want more info - detailed info!
 
That's only how it works in Dark Souls, where only some bonfires are warpable. If the game worked like DS2, then after warping out of Blighttown the first time and buffing up, you would just warp back to the bonfire you warped out of.

Does anyone actually know details on how warp works in DS2? Because that would be extremely awful, and I would hope From would have more sense than that.
 

Randam

Member
New worst fanbase ever?

My hype levels for this game are massive. People want to play with friends, and talk to them. Maybe some of you don't give a shit about your friends but a lot of people do. It's not going to ruin your game experience. I can't believe I have to say this.

why don't people, who want to coop with their buddys play an other game?
i just don't get it.

the souls games are 100% singleplayer games.
the guys you summon are like npcs.
like said before, it was on purpose, that you couldn't summon your buddy with no problems and that you couldn't speak to them.


and after all, it could ruin my experience, when i invade someone who has summoned 2 friends and they are talking to each other. discussing tactics and so on.
 

Sanctuary

Member
why don't people, who want to coop with their buddys play an other game?
i just don't get it.

the souls games are 100% singleplayer games.
the guys you summon are like npcs.
like said before, it was on purpose, that you couldn't summon your buddy with no problems and that you couldn't speak to them.


and after all, it could ruin my experience, when i invade someone who has summoned 2 friends and they are talking to each other. discussing tactics and so on.

So how does a 100% single player game end up having part time co-op that's randomized and quite a lot of multiplayer in the form of invasions? If you're under the impression that your friend will be able to go with you through the majority of the locations...uh, that's not how it works, and I don't understand why having to play with complete strangers all of the time is somehow superior. Personally the co-op change doesn't bother me in the slightest, because I never summoned anyone and I'd only occasionally offer myself as a summons.

It's also pretty hilarious seeing someone whine about how their experience might be ruined when they are trying to ruin the experience of someone else.
 
New worst fanbase ever?

My hype levels for this game are massive. People want to play with friends, and talk to them. Maybe some of you don't give a shit about your friends but a lot of people do. It's not going to ruin your game experience. I can't believe I have to say this.
Yeah, I don't give much of a fuck about coop or chatting in the game but if other people want it, let them have it. That won't affect my experience.

That reminds me of the party chat discussions before Dark Souls released.

It's not like we're talking about breaking the controls, making the game forgiving, adding hours of cutscenes or changing the visual design.
 

soontroll

Banned
lol, if getting invaded ruins your experience theses games might not be the right games for you after all.

Nice job replying with something completely irrelevant. Why focus on that one tiny part of his replies? Also, you can think a certain part of the game is irritating and still like the game.
 
New worst fanbase ever?

My hype levels for this game are massive. People want to play with friends, and talk to them. Maybe some of you don't give a shit about your friends but a lot of people do. It's not going to ruin your game experience. I can't believe I have to say this.

Yep. By far.

Its like every second person seems to think the game should only be played according to whatever rules they have set up in their head. Everything else will just ruin the "Dark Souls experience".

Its a video game. You play it to have fun. Jesus.
 
why don't people, who want to coop with their buddys play an other game?
i just don't get it.


the souls games are 100% singleplayer games.
the guys you summon are like npcs.
like said before, it was on purpose, that you couldn't summon your buddy with no problems and that you couldn't speak to them.


and after all, it could ruin my experience, when i invade someone who has summoned 2 friends and they are talking to each other. discussing tactics and so on.

The game is what it is. You are the one who is complaining, wanting it to be something else. Just making sure you understand that.

And if you don't like getting ganked, then too damn bad. Get better at the game or don't invade. If you want to invade you're supposed to have balls of steel, not whine that the game isn't facilitating your every desire.

These damn kids. I swear.
 

puzl

Banned
I'm *truly* excited about the prospect of real consequences for cowards who disconnect whilst being invaded now. They're going to have to either man up and play the game as the developers intended (and there is no longer a debate on this, as they explicitly said these exact words in a recent interview) or play in fully-offline mode, without any help signs or other asynchronous network features.

No more half measures. You can't pick and choose what you want from the experience. It'll make the MP side so much more satisfying, especially once all the hate mail flows into my inbox from idiots who don't understand how the concept of invasions work.

I can't wait.
 

puzl

Banned
All of which may not soothe the concerns of Dark Souls players who prefer to stay Hollow and avoid PvP encounters altogether, particularly now that your max HP will diminish with each death until you restore your human form with a Human Effigy. Miyazoe is unapologetic. “This is going to sound a little bit rude, but being invaded is part of the game,” he says.

http://www.edge-online.com/features...reat-adventure-of-the-ps3-and-360-generation/

The day FROM struck the final blow into the hearts of cry babies everywhere. God I love this developer and this game.
 

Sanctuary

Member
lol, if getting invaded ruins your experience theses games might not be the right games for you anyway.

No, it's just funny seeing you bitch about how you can't invade with what you think to be a huge advantage, while many people don't give a shit about the PvP aspect in general. Since, you know, like you said, it's "a single player game", most people are focusing on trying to actually finish it, not having to waste time either killing off, or dying to invaders (i.e. griefers).

http://www.edge-online.com/features...reat-adventure-of-the-ps3-and-360-generation/

The day FROM struck the final blow into the hearts of cry babies everywhere. God I love this developer and this game.

Yes, because playing the game offline is soooo much more difficult...
Also, it's pretty convenient that you believe what Edge has to say as long as it coincides with what you want, but you don't believe what they print when it doesn't.
 

puzl

Banned
Yes, because playing the game offline is so difficult to achieve...

You'd think so, but according to that last thread, they still want to play online and have all the advantages of help signs, summoning etc... just without the stress of invasions.

Wrong game, motherfuckers.
 

AppleMIX

Member
My only issue with the constant invasions is that summoning better work.

On the PC version, it seems like summons had a 90% failure rate.
 

halfbeast

Banned
no coop-lobbies and/or voice chat was a design CHOICE made by miyazaki and his team. and I respect that. sure, now that he's not part of that team, there's gonna be some changes. I can respect that too. but I'm imagining the previous two souls games with voice chat, ugh, just recently a dude "held me hostage" by not entering the fog door until I would give him one of those black knight weapons. think about the whiny voice if that game had voice chat: "duuuuuuuuuuude, gimme the halberd, come on, man! gimme it! don't be a douche, come ooooooooon!"
 

Parsnip

Member
Looking at the b-roll from Giantbomb, the animations still look somehow off. Can't quite put my finger on it.

But I'll get used to it no doubt.
 

puzl

Banned
no coop-lobbies and/or voice chat was a design CHOICE made by miyazaki and his team. and I respect that. sure, now that he's not part of that team, there's gonna be some changes. I can respect that too. but I'm imagining the previous two souls games with voice chat, ugh, just recently a dude "held me hostage" by not entering the fog door until I would give him one of those black knight weapons. think about the whiny voice if that game had voice chat: "duuuuuuuuuuude, gimme the halberd, come on, man! gimme it! don't be a douche, come ooooooooon!"

Held you hostage? I assume you were a white phantom, and the host wouldn't enter the fog gate until you handed over a weapon, right?

There's a solution for that. It's called a Black Separation Crystal.
 

Feindflug

Member
http://www.edge-online.com/features...reat-adventure-of-the-ps3-and-360-generation/

The day FROM struck the final blow into the hearts of cry babies everywhere. God I love this developer and this game.

It'd be nice if From in some way encouraged playing online even more with certain events/bonuses (well besides the usual stuff like messages e.t.c.) only available to the online players.

Only thing that From definitely needs to do now that you can be invaded at all times is to get rid of the cheaters...I don't know how they will be able to track them down and ban their consoles/accounts from online play but they need to go away, otherwise the game might be literally fucked up by them.
 

eot

Banned
You'd think so, but according to that last thread, they still want to play online and have all the advantages of help signs, summoning etc... just without the stress of invasions.

Wrong game, motherfuckers.

Come on, it's a lot more nuanced than that.
I think it's totally valid to be concerned about the new invasion mechanics, especially since we don't know enough about them. When they say that you can be invaded while hollow people's first reaction is that they're going to be invaded all the time. Personally I haven't had very many good invasion experiences, I don't even find beating the invader all that satisfying. For me the only point of invasions is the threat of them, and in that regard it makes sense to have the threat be ever present. However, if the invasion rate is such that you get invaded every 30 minutes then it's just an annoyance. It'll only get worse as time goes on for new players as every invader is going to have a tremendous gear and skill advantage (I know they're trying to mitigate that but I have my doubts).
 

halfbeast

Banned
Held you hostage? I assume you were a white phantom, and the host wouldn't enter the fog gate until you handed over a weapon, right?

There's a solution for that. It's called a Black Separation Crystal.

I did, I actually needed to beat the boss to get the sunmedal for my covenant. /edit: or to be able to join, can't remember one of the two.
 

Randam

Member
Nice job replying with something completely irrelevant. Why focus on that one tiny part of his replies? Also, you can think a certain part of the game is irritating and still like the game.

well, that part summarized the rest of his post.
he doesn't like invasions. it ruins his experience.

and of course you can, but when you start to want certain parts to be removed you should thing about playing something else.
maybe dragon's dogma ie.

The game is what it is. You are the one who is complaining, wanting it to be something else. Just making sure you understand that.

And if you don't like getting ganked, then too damn bad. Get better at the game or don't invade. If you want to invade you're supposed to have balls of steel, not whine that the game isn't facilitating your every desire.

These damn kids. I swear.

yes, dark souls 2 is what it is.
it isn't what demon's and darks souls 1 were.
and i wouldn't have a problem with facing 3 enemys. but voice chat could give them even more of an advantage.
see, theses things are helping the guys being invaded.
but it should be the other way around.

i dont mind the new helper covenant. think it is a cool idea.

No, it's just funny seeing you bitch about how you can't invade with what you think to be a huge advantage, while many people don't give a shit about the PvP aspect in general. Since, you know, like you said, it's "a single player game", most people are focusing on trying to actually finish it, not having to waste time either killing off, or dying to invaders (i.e. griefers).



Yes, because playing the game offline is soooo much more difficult...
Also, it's pretty convenient that you believe what Edge has to say as long as it coincides with what you want, but you don't believe what they print when it doesn't.
even with summons and invasions, i still consider it a single player game in the first place.
now you can coop for real.
and i dont even invade that often and if i did, i always kept it fair.


and the edge didn't say anything, it was an interview.
 
You would want to break your screen after the 50th time hearing the same drivel.

Can you imagine hearing Capra or O&S saying the same quotes over and over?

No I wouldn't I'm not that bad to die 50 times to the same boss, if you are you shouldn't be playing the game period, the quotes they say will be varied and obviously not be said every 30 seconds. It will get the player more involved, them not saying anything at all sounds so backwards, I'm not talking about everyday monsters have voices, only the bosses.
 
The fanbase for this game is toxic. It seems to essentially boil down to go play another game you filthy casual.

If someone wants to co-op with a friend it's how they obviously find the game fun. I've never found playing the souls series by myself all that interesting. But with friends it's provided some of the best laughs ever.
 
I don't like the voice chat ring. I don't like the idea of other players chatting with each other. These games are about unspoken communication.

Yes, I don't want options in this game. Everyone should have the same experience, which is to say, the right experience. Voice chat is completely counter to the spirit of these games and was left out intentionally, not through accident. Poor move on From's part.

I think the fact that you can talk with people and play with friends will definitely make more people interested. I know one of my friends didn't play Dark Souls but might pick up DSII because of this very reason.

It's very nitpicky to say that DSII has to be exactly like previous Souls games mechanics wise for it to be the best experience. For all we know the lore in this game might support vocal communication somehow.
 

puzl

Banned
Also, for the people moaning about voice chat etc.... it'll probably work by all players who wish to chat required to have the voice ring equipped. Don't want to hear the other person? Unequip the ring. Job done.

It's a total non-issue really.
 

Shinjica

Member
Also, for the people moaning about voice chat etc.... it'll probably work by all players who wish to chat required to have the voice ring equipped. Don't want to hear the other person? Unequip the ring. Job done.

It's a total non-issue really.

let's hope so. Not that you can speak only if you have the ring. The best idea is both player need to have it
 

Sanctuary

Member
well, that part summarized the rest of his post.
he doesn't like invasions. it ruins his experience.

I never said it ruined my experience. Many people have issues with being invaded. I never found it to be a big deal, but it also never actually enhanced the game for me in any way.

but when you start to want certain parts to be removed you should thing about playing something else.
maybe dragon's dogma ie.

You probably shouldn't complain about features that were implemented as well. Or you could just go play something else like maybe CoD huh?

The fanbase for this game is toxic. It seems to essentially boil down to go play another game you filthy casual.

If someone wants to co-op with a friend it's how they obviously find the game fun. I've never found playing the souls series by myself all that interesting. But with friends it's provided some of the best laughs ever.

Not everyone is like that, but the very "vocal minority" who act this way are probably also regular flamers at GameFAQs.
 

Randam

Member
Also, for the people moaning about voice chat etc.... it'll probably work by all players who wish to chat required to have the voice ring equipped. Don't want to hear the other person? Unequip the ring. Job done.

It's a total non-issue really.

but then you will run into guys, who will leave, because you wont answer to them.
 

Mutombo

Member
I never really understood complaints about sequels doing something *too* different, or trying to change stuff, in order to at least feel different from it's predecessors.

This is not Dark Souls 1. It has differences. If it's too much like DS1 you'll complain about it being the same. If it's too different you'll complain about it not being the same enough.

I like differences. I like developers to try out new shit. Demon Souls had a pretty revolutionary multiplayer system which made a dead world feel more alive. It seems that Dark Souls 2 is capitalizing on this feeling of liveliness in a dead world, and it seems more weight is being put on the covenant system; it's not just that you're *not* the only one, it's that you're with others against others as well. I think it's too bad I don't have internet on my xbox because I sure as hell would like to try out what they've planned.

And this might sound played down, but if you want DS2 to be more like DS1, why not go play DS1 again?
 

doofy102

Member
I will gladly be invaded in Hollow form... but I know I'll be disappointed when every invader ends up using the same spells/gear designed purely to troll me.

I just want a clean sword fight. Sigh.
 

Ferr986

Member
This talk reminds me of people that gets pissed at you because you dont salute them and do the cordial stuff they dictate when they are invadng you.

Theres a lot of ways to play Dark Souls, not only one. People have been trying to coop with friends and chat with them since day 1. FROM just gave us an avoidable option to do so.
 

Visceir

Member
I need videos from someone who is really into the souls series like ENB. I want more info - detailed info!

Here's a 43 min video of a guy talking about the mechanics and the lore in second half: http://www.youtube.com/watch?v=Fbl-DC9LMno

He explains more in depth how the easier co-op and voice chat ring work, how invading priorities work and sin levels. There's some pretty cool information.

Guess you could just avoid the second part if you want to avoid spoilers.
 

Lost Fragment

Obsessed with 4chan
I was pretty skeptical when I first heard that you could warp between bonfires from the very beginning, but the more I thought about it, and the more I heard about the game, the more it started to seem like a good idea.

You only get the ability to warp between bonfires in Dark Souls when you would have to otherwise do an ungodly amount of backtracking to advance the game. Until you get the lordvessel, the only significant amount of backtracking you have to do is to get into Lower Undead Burg after you kill the Moonlight Butterfly. Otherwise, the path that the game nudges you towards is pretty linear if you're playing for the first time and without the master key, and any backtracking is pretty minimal in comparison thanks to all the shortcuts.

Dark Souls 2, from all accounts, seems a lot more open-ended, with a lot more branching paths available from the very start. If you couldn't warp between bonfires from the beginning, the game would probably have 100x more actual true-blue backtracking than Dark Souls 1. I do dislike that this takes away the feeling of being stuck at a bonfire in hostile territory, far away from areas I'm more comfortable with, knowing that the only way out is forward through intimidating challenges, but the more open-ended nature of Dark Souls 2 probably requires this change. Warpable bonfires from the beginning seems like a bad idea when you judge it within the context of what you know about Dark Souls 1, but this will be a feature in Dark Souls 2, not Dark Souls 1, so it might not be such a bad idea.

Though I do hope there are more areas like the Painted World in Dark Souls 2, where you're pretty much stuck until you beat the boss. That would be a good way to both have warpable bonfires at the start, while still retaining that stuck-in-no-man's-land feeling from Dark Souls 1.
 
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