Which is made by the Demon's Souls director which is a spiritual successor to King's Field which was inspired by Ultima Underworld and Wizardry.Bloodborne is made by the Dark Souls director. It's essentially a Dark Souls spin-off.
Which is made by the Demon's Souls director which is a spiritual successor to King's Field which was inspired by Ultima Underworld and Wizardry.Bloodborne is made by the Dark Souls director. It's essentially a Dark Souls spin-off.
There's an inexplicable seething hatred for retro-styled indepedently developed games. It's like the existence of something like Axiom Verge in their minds is actively canceling out or preventing the release of games they enjoy.
It's fantastic that the dev made the game by himself but at the end of the day I'm paying about the same price for these smaller games, so "effort" is not the deciding factor if I'm purchasing a game or not.
You can also think it looks better for it and that's your opinion, but I disagree and still maintain that if this game had the graphics of a Shadow Complex it would be way better.
Dude, just stop. It's clear you've never even played these games if you claim that "Bloodborne" is a clone of "Dark Souls" (here's a hint: it's the same team, same developer, same director. It's a spiritual sequel to their own game. By definition it can't be a "clone").
According to some people here, no. Every game has to be different. We MUST demand developers to come up with completely new gameplay architectures out of their ass, because apparently we have arbitrarily decided the concept of iterative design is now "a cancer".
No! We have to endlessly compare every game to every other game.
Preach.
I just cannot condone this mass acceptance of knockoffs and clones. From Monster Hunter to Dark Souls. This trend of acceptance and praise for games that just rip off the ideas of others saddens me.
I think its cancer on the games industry, because people are more interest in seeing the same thing that they saw over there now than they are in seeing new and original concepts. Guess this is the state of gaming in this age.
The worst one of all is an actual Member.
Except that is your entire fucking argument.
So indulge us, then. Go open up MS paint right now and make a mock-up of a pixel-art game since they require neither time nor talent. Since, apparently, everyone is just born with the innate grasp on color theory and visual information using just a few pixels.
We'll wait here.
But wouldn't that just make it a clone of Shadow Complex?
You brought up time and effort, though. Not liking something is fine. Saying someone who makes something like this is lazy and lacks talent isn't.I'll get right on that as soon as you film and direct a movie and then release a studio album before you can critique and film or songs in history.
It's not my job to be able make games before I can say whether it's good or not, just like watching a movie and saying the pacing of it sucks but that doesn't mean I'm suddenly a director now.
Are they?, I assumed that this graphic style for indie games was down to the reduction in development time / cost for such graphics.
Can't we just enjoy good games regardless of what inspires them?! ಠ_ಠ
Is this the new "I don't know if you know about...but I'm an expert?"
I remember when GTA cloning started with Sleeping Dogs and Watch_Dogs, and not with, like, Mafia, or True Crime (aka the actual shameless GTA clone that Sleeping Dogs is descended from), or The Getaway, or The Godfather, or Scarface, or The Godfather. No, it all started right about now.
And of course GTAIII is an original game itself. It wasn't inspired by Driver, which wasn't inspired by GTA1, or Body Harvest, or games like Bethesda's Terminator open world games.
I'll get right on that as soon as you film and direct a movie and then release a studio album before you can critique and film or songs in history.
It's not my job to be able make games before I can say whether it's good or not, just like watching a movie and saying the pacing of it sucks but that doesn't mean I'm suddenly a director now.
I'm not saying the game isn't good or that you shouldn't be able to enjoy it. I just stated my honest opinion on this matter. I'm not here to fight with people over what they like or don't like.
Also, I don't just consider anything that uses ideas from something else a clone like most are saying. That's extreme. I don't consider Call of Duty a clone of Medal of Honor, or M.A.G. a clone of Battlefield. There are a large enough amount of difference and original ideas between them.
I'm not saying the game isn't good or that you shouldn't be able to enjoy it. I just stated my honest opinion on this matter. I'm not here to fight with people over what they like or don't like.
The game is guaranteed to not drop in price for at least 6 months. I'm really not sure how this game and these reviews don't justify a $20 price tag though.
Anyone know the PS plus price? Wondering if I'll need to add funds or not
Anyone know the PS plus price? Wondering if I'll need to add funds or not
Which is basically a clone of $19.99, but lesser.$17.99 I believe.
You brought up time and effort, though. Not liking something is fine. Saying someone who makes something like this is lazy and lacks talent isn't.
The thing is your opinion is that no one should be playing ANY game basically.
Every one of Infinity Ward's founding members was a team member on Medal of Honor: Allied Assault. How are those two more different than Bloodborne and Dark Souls!?
There are certain devs that rely heavily on the "retro" look when in reality they are not talented enough to be able to do 3D game engines.
I'm not saying the game isn't good or that you shouldn't be able to enjoy it. I just stated my honest opinion on this matter. I'm not here to fight with people over what they like or don't like.
No. Just my personal opinion.
I don't recall making single comment on what people should or shouldn't play nor did I intend what I say to mean so. I just don't like how there is so little interest in new and original ideas these days. That was the point I was making.
This trend of acceptance and praise for games that just rip off the ideas of others saddens me.
It's fantastic that the dev made the game by himself but at the end of the day I'm paying about the same price for these smaller games, so "effort" is not the deciding factor if I'm purchasing a game or not.
You can also think it looks better for it and that's your opinion, but I disagree and still maintain that if this game had the graphics of a Shadow Complex it would be way better.
You don't have to agree with me, but I have just as much right to voice the things I'm disappointed with in this game as you do in praising the great parts of it.
I just cannot condone this mass acceptance of knockoffs and clones. From Monster Hunter to Dark Souls. This trend of acceptance and praise for games that just rip off the ideas of others saddens me.
I think its cancer on the games industry, because people are more interest in seeing the same thing that they saw over there now than they are in seeing new and original concepts. Guess this is the state of gaming in this age.
I don't recall making single comment on what people should or shouldn't play nor did I intend what I say to mean so. I just don't like how there is so little interest in new and original ideas these days. That was the point I was making.
There are certain devs that rely heavily on the "retro" look when in reality they are not talented enough to be able to do 3D game engines.
Metroidvania? If so, that's weird since Jeremy Parish hates that term.
There are certain devs that rely heavily on the "retro" look when in reality they are not talented enough to be able to do 3D game engines. I wasn't suggesting that was the case in this specific game or Fez for example and, but just in the general 2D is way easier than 3D it's the whole reason 1 person can make a "retro" game but there are cases like Dust an elysian tale where it was also 1 guy but he made the graphics and animations gorgeous.
What. The. Fuck.
A game where one guy programs the game, does the art, composes the music, and a host of other responsibilities is accused of having no talent.
Shit I guess you have to win a fucking nobel prize with your game now devs lest you be called a talentless hack.
There are certain devs that rely heavily on the "retro" look when in reality they are not talented enough to be able to do 3D game engines. I wasn't suggesting that was the case in this specific game or Fez for example and, but just in the general 2D is way easier than 3D it's the whole reason 1 person can make a "retro" game but there are cases like Dust an elysian tale where it was also 1 guy but he made the graphics and animations gorgeous.
What's the ETA for the Vita version?
"I'm not saying what you should or shouldn't play, but you are all supporting a cancer on the games industry".
Yeah, sure. You are not saying what people should or shouldn't play. But the way it's phrased...
There is nothing wrong with having a differing opinion! But when it's constructed in a way that makes it seem like people that have a different one are quite literally supporting a deadly disease in the industry, it's very hard to keep the debate honest and based on the more meaty parts of your argument, no?
You don't compare something to cancer and then say "but I totally respect if you guys like cancer, it's just not my thing!"
"2015".
I'm trying to find out if it would be realistic to expect it before or after the PC version in June. But I don't want to bother the director because he's probably working so hard as it is.
Maybe you need to rewrite your posts then because that's exactly how it is read.You are taking my words out of context. That is not how I meant that.
From what little information there is out there about the Vita release, it seems to me that it would be realistic to expect it after the PC release. I get the impression that the PC release is the priority right now.
Why do you keep on harping on about talent? People make the games they want to. Axiom Verge is getting damn good reviews; so good that I'm starting to think this developer could have grabbed Unity and made basically anything in 3D he wanted to. He decided to make a damn good 2D Metroidvania game. I'm glad he did because it's been a while since we've had a real classic in the genre.
Now if you stopped conflating talent with your personal taste in art design then you might find less resistance in this thread. Claiming that any developer is less talented is pretty damn insulting considering how hard it is to make a game in the first place. Criticize the game, don't make it personal.