Update:
Here's the full quote text from the Q&A:
---
Here's the full quote text from the Q&A:
http://v4.eir-parts.net/v4Contents/View.aspx?template=ir_material&sid=45510&code=2432DeNA said:Q4
In Nintendo’s Corporate Management Policy Briefing / Semi-Annual Financial Results
Briefing for Fiscal Year Ending March 2016, I believe they mentioned that some
collaborative apps will require a certain amount of money to be paid in order to
download. Could you tell us more about the monetization method and expected
business scale of the collaborative apps?
A4
During the briefing, pay-per-download was only mentioned as an
example of various possible options for monetization methods. We believe that monetization methods must match the gameplay, and this approach hasn’t changed.
The apps in our pipeline, for which we currently have an idea of the type of gameplay, will be free-to-play (free-to-start).
We believe that the business scale will depend on the individual app’s gameplay, monetization points and average revenue per user
(ARPU), and therefore, we are unable to discuss specific details at this time.
---
Source: http://www.wsj.com/articles/first-nintendo-smartphone-games-will-be-free-1447237490WSJ said:First Nintendo Smartphone Games Will Be Free
All the smartphone games DeNA Co. is now developing with Nintendo Co. will be free to download, DeNA said, suggesting the joint project’s first few games will rely on revenue from in-app microtransactions.
“Games currently in the pipeline are all free to play,” said DeNA Chief Executive Isao Moriyasu said at an earnings briefing Wednesday. The smartphone-game and platform provider announced that April-September net profit was up 50% from a year earlier, to ¥16.2 billion ($132 million).
...
Mr. Moriyasu shied away Wednesday from clearly calling “Miitomo” a game, but repeatedly said its rich entertainment features, which will continue to be added to via updates after the official product launch, make it more than just a chat or communication tool.