Phat Michael
Banned
Didn't people say this last time and then change their mind because they didn't trust the DF capture equipment?Trust no one, wait for the Digital Foundry.
Didn't people say this last time and then change their mind because they didn't trust the DF capture equipment?Trust no one, wait for the Digital Foundry.
Killzone doesn't run at 60fps.Because it looks leagues better than every other next-gen launch title? Although Killzone is also incredibly impressive and has the 60 FPS advantage.
but you can look at a video and make a judgement for yourself. Whereas you have to have faith in the author who wrote the article. You should take both with a grain of salt, but who thing is physical evidence, and the other is an opinion.
Already saw it.
I never said it looked bad. But for an exclusive game that should be taking all the power they can currently squeeze out of the XB1, it SHOULD be 1080p at 60fps.
Maybe they just lowered the resolution and framerate to make it look good, I dunno.
so you have people saying the PS4 has some framerate drops....and people saying it doesnt....
anddddd
we have people saying the Xbone has framerate drops...and people saying it doesnt....
...sounds about right....
Old build, why would you think that?Uh I'm not ignoring it and that evidence proves nothing as it can't prove the Destructoid writer wrong, the only thing that would is actual footage of what he played.
The Youtube footage could easily be a old build, different gamemode or a different map and all three could make a huge difference.
Why do people keep saying this? It apparently runs great on X360 but that's about it.
Which posters are you talking about?Didn't people say this last time and then change their mind because they didn't trust the DF capture equipment?
It does.Killzone doesn't run at 60fps.
if that meant resolution drops and texture pop-in like a mothafucka, so be it!
Killzone doesn't run at 60fps.
I don't have faith in the author at all I just know that they could have been playing different builds and in different circumstances which can change the end result.
It runs at an unlocked framerate that's capped at 60, but it never stays there.It does.
Didn't people say this last time and then change their mind because they didn't trust the DF capture equipment?
I love my pugs.
The Youtube footage could easily be a old build, different gamemode or a different map and all three could make a huge difference.
.
That's the SP. MP is 60fps.It runs at an unlocked framerate that's capped at 60, but it never stays there.
I only buy treyarch iterations of call of duty. They seem to have their act together and the difference between ghosts and black ops 2 is striking. The biggest reason I prefer their games is because their map design in all of their past games actually makes sense and isn't just a huge mess.It's funny to see people still choosing a platform for a game that should be off EVERYONE's radar.
Game is garbage and is a step down in every way from the previous entries.
It doesn't compare to games that were released 3 years ago.That seems like a bit much, doesn't really compare to BF4 but it looks quite nice and has some great textures. Certainly a step up from other CoD games.
Multiplayer is 60fps, single player runs at an unlocked framerate so 30+.Killzone doesn't run at 60fps.
And in two of those three examples you provided, that would mean the final product does not maintain its framerate.
Also, I'm glad you appreciate the map makes a difference, which makes it odd that you chose to quote an article where the writer admitted to only having played a single round of multiplayer.
That's the SP. MP is 60fps.
As a guy who loves reading console warz posts, I desperately hope this game runs like crap on PS4 while staying 60fps at all times on Xbone. That would just be such an awesome turn of events. I can't wait for DF analysis.
It runs at an unlocked framerate that's capped at 60, but it never stays there.
Think harder! RAGE is locked 60 fps...to the point where it drops res to hold it. Call of Duty is not.
Should be mentioned that most of the frame rate complaints for the PS4 version were SP related, and evidently could be related to a checkpoint/saving bug. Should also be mentioned that we have a video of the Xbox One version's mutiplayer, and there are some heavy frame rate drops in it...
But yea, I guess that DF comparison can't come soon enough!
EDIT: The vid in question.
http://www.youtube.com/watch?v=teejnxOa9jg&feature=youtu.be
Killzone doesn't run at 60fps.
Already saw it.
I never said it looked bad. But for an exclusive game that should be taking all the power they can currently squeeze out of the XB1, it SHOULD be 1080p at 60fps.
Maybe they just lowered the resolution and framerate to make it look good, I dunno.
It doesn't compare to games that were released 3 years ago.
They did run it at 1080p but lowered it to 900p to increase the overall graphical fidelity and the effects on screen. I seriously haven't seen any other gaming coming up doing as much on screen with 50+ soldiers and enemies sharing the same fidelity as the main character and the world explodes around them at a locked 30 fps.
It's not like DF can change the frame-rate.Trust Digital Foundry? lool
I seriously can't think of any other FPS on consoles with a better frame rate than COD.
To me, this is the definition of "solid 60 fps"
http://www.youtube.com/watch?v=oIY7zCssueY
I haven't played it yet, but based on most reviews, Ghosts also runs a solid 60 fps on 360.
no. we're saying BOTH have framerate drops. But some are in denial.
It runs at an unlocked framerate that's capped at 60, but it never stays there.
Crytek must be doing some black magic making it look like that because Dead Rising 3 has the same amount of enemies (or more) on screen, with less detail than Ryse, but running at 720p at 30fps.
Or it could just be Capcpom being shit at optimization.
Killzone doesn't run at 60fps.
RYSE has about 50-100 on screen at once while Dead Rising 3 has thousands.
Killzone doesn't run at 60fps.
So when does word get out on Xbone COD single player performance?
Don't see the point of the article if its comparing multiplayer to singleplayer set-pieces.
The high bitrate KZ: SF multiplayer footage is what I'm talking about. It does not hold a solid 60.The multiplayer footage I've seen seemed pretty consistent, don't think there's been direct feed single player footage for a while though so who knows. They've said it's 30 FPS uncapped which could be quite bad in practice. They released that forest gamescom trailer in 60 FPS a while back but that was obviously doctored.
I don't really think there should be any requirement for 60 FPS on a console, although I certainly would have preferred it be 1080P. In any case, I've been the most impressed by Ryse on a graphical level but Killzone is quite pleasant and I'm looking forward to it.
What games were you playing 3 years ago? Ghosts does not look poor at the max settings, certainly an optimized mess but it has some impressive moments and great texture work. Certainly much more ambitious, interesting games though. Ghosts is very much stuck in the past from a gameplay perspective.
Is there any [gameplay] video of this? It's all very well for Capcom to say this. But I don't really think one can even fit 1000 characters into a frame with a typical third person field of view.RYSE has about 50-100 on screen at once while Dead Rising 3 has thousands.
So it's Capcpom being shit at optimizations.
Is there any [gameplay] video of this? It's all very well for Capcom to say this. But I don't really think one can even fit 1000 characters into a frame with a typical third person field of view.
RYSE has about 50-100 on screen at once while Dead Rising 3 has thousands.
Maybe but it's hard to say that RYSE has the same amount going on screen at the same time as DR3. In fact I don't think any next-gen title has anything going on screen at the same time as DR3 with a open world that is eight times the size of DR1&2 combined.
OK then. See you all in six days.When Microsoft wills it. (Nov. 12)
The high bitrate KZ: SF multiplayer footage is what I'm talking about. It does not hold a solid 60.
If the average GAFfer can't tell with KZ then how do we expect a random journo to tell the difference with CoD?
Gifs usually have reduced frames or else the file size explodes. And even when none were removed there's no telling if it's slightly sped up or slowed down
Just hoping that we stay with the actual videos when it's about fps and not start throwing gifs around