Well, according to some folks here apparently MS promised native 4K for every game.
As an owner of a pc rig powered by an i7 6700k w/ GTX 1080Ti, I can't believe some folks bashing MS for AC:O not running in native 4K on a 500$ console.
And yes, I watched the E3 briefing, read Phil Spencer's recent interviews, and I didn't feel lied to.
Essentially that's what they did when Phil made his comments about the methods the pro uses to get to 4k.....
Or like Sony saying they have a 4K console and don't even put a UHD player in their console.
A console plays games, not movies, the purpose of a games console is to play games at 4k...I'm playing games at 4k native, 4k checkerboarded and inbetween resolution modes that scales nicely to 4k. I'm pretty sure that's what they meant....
Hell, I can still play my 1080 blurays, but I don't know the last time I put a disc of any kind into my PS4/PRO..I use plex, amazon, hulu and Netflix...primarily plex for media needs tbh...
Yup, they only recently patched it to run 1080p on base PS4 whilst patching for the Pro.
Can you confirm that became a reality? I know it was their intention to patch the game to 1080p, which it should always have run at tbh...but is the current PS4 product at 1080p now?
Ark will run better on Xbonex, so I guess it's just a matter of developers not being lazy.
Just two days ago, Ark was going to be 4k on the XONEX, now it's going to be 1080p 60fps. This thing can't even stay stable at epic settings on an i7 and GTX1080, but somehow it will be 1080p locked 60fps on a jaguar CPU with all the physics et al...good luck with that...
More than that, to use the ARK devs as some sort of standard for anything is just plain bonkers tbh...
Some of the hate comes from Phil digging at Pro claiming their Scorpio wouldn't be like the other console with its manufactured 4k and would instead be true 4K... but right off the bat it's the same concept as Pro and the same manufactured 4K with only occasional actual 4K on either system.
Phil brought it up tbh
It's clear XBONEX will have a few native games, that much is true, but to pretend that XBONEX is such a cut above PRO that it does not need to defile it's pixels with checkerboarding is just plain asinine talk by Spencer. The point remains, which many fail to understand..is this, if XBONEX was that powerful, Ubi wouldn't have to use checkerboard rendering on that console at all, and yes this is what Phil implied in that interview....Heh, PRO is only competing with XB1S he said, yet XBONEX is running the same technicque and ballpark rez as PRO ...That statement is already biting them in the ass...
I'm also pretty sure that Dark knows about the statement being discussed here, the one made by phil as, everyone else has, but here he is pretending that people are simply saying all XBONEX games should be native. Heh, everybody and their grandma who is into tech knew that all XBONEX games would not be native, and would be using the same techniques Phil denounced in that famous interview....It's just laughable that just a day after Phil made that statement, we have tech proving that's the case. I'll also say right here, and you can QUOTE me and cash that cheque as well "All first party games on XBONEX won't be native 4k"...In as much as MS suggests that all of them will be.....So yes, It's not anybody lashing out at MS as opposed to MS PR muddying the waters...
Uh, the Wipeout developers said it uses adaptive scaling and DF weren't able to detect it. Were they just trying to make their game sound worse?
Dynamic Rez was taken out of the PRO version of Wipeout, it never drops rez or frames....