Shane89
Member
Spatial audio? As in Dolby Atmos? I wasn't aware that games could use Dolby Atmos, I thought that was reserved for media content on the XB1X.
Uncharted 4 and Battlefield 1 support dolby atmos.
Spatial audio? As in Dolby Atmos? I wasn't aware that games could use Dolby Atmos, I thought that was reserved for media content on the XB1X.
At this point I just want to know what "True 4K" is and does this make AC: O Fake 4K?
Jaguar can't do it.Can someone with more technical insights give me an explanation as to why these consoles do not seem to offer options to run games at 1080p/60fps rather than at 4k/?fps.
I guess people are missing it's the Alpha build and the high PC settings, but carry on.
About what?
They are using high settings, in the video he says they are using "PC high settings , not console high settings"
They said from the start there is no 4K mandate and devs can use the power how they wish
C'mom man, they've always stated it's up to the developer how to use its power.
Checkboard rendering.
Yup, I wonder how CrapDog feel about this.True 4Kinda
That said, there's nothing wrong with checkerboard 4K, it's just that it doesn't match MS 's PR, which promised a true "pixel purity " w/o compromises.
It's still a failure imo. I planned to get an Xbox One X to get a taste of 4K until prices go down so I can upgrade to 4K on the PC. But if I won't get 4K then what's the point? Get a taste of fake 4K isn't quite as interesting. And the framerate is still the usual 30fps we've got used to on console. Feels very much like a simple (but definitely well designed) stop-gap console just like Pro, it's slightly better but it's still not able to hit 4K unless devs start sacrificing things. So what's the point really? It would be better to push the PR message toward hw supersampling and anisotropic filtering than "4K".True but I do think when ACO releases and both versions use checkerboard 4K that the X version likely will have better detail maybe or better textures, shadows etc. There is more power in that X and I'm surely they'll use that. Remains to be seen how different.
Yeah but wasn't that only about third party devs? I'm hoping they mean first party as well.
What some people here should realize is that the X can definitely do native 4K but the developer, Ubi in this case chose C4K.
Pro gonna be 1440p console settings vs Xbox One X 2160cb pc high settings I bet
There. It's dynamic resolution, yes, but it can hit 4K during regular gameplay. And this is still the alpha build!
It literally has everything to do with that.This has nothing to do with MS's claims. People are clueless.
Phil Spencer said:
MS: "We aren't going to mandate 4k for Xbox One X"
*Dev showcases game using cb rendering for to kind of reach 4k*
GAF: "See? It's not even a true 4k console!"
MS: "We aren't going to mandate 4k for Xbox One X"
*Dev showcases game using cb rendering to kind of reach 4k*
GAF: "See? It's not even a true 4k console!"
Lmao XD. Also, the alpha build is already closer to high-end PC settings than console settings.wow. so much salt in this thread:
1. this is an alpha build
2. this is one of the first games for X1X... lets wait a little for the 2nd wave at least, where Devs have more time to optimise.. okay?
"We got an extended gameplay demo running on Xbox One X hardware, again promising 4K ultra HD and high dynamic range rendering support - though Ubisoft has since confirmed the utilisation of both checkerboarding and dynamic resolution. It certainly looks like an established current-gen engine scaled up to 4K with select embellishments, and traditionally, the Assassin's Creed titles have run at a native 900p. Can Xbox One X really deliver a compelling 2160p presentation? Well, we're lucky enough to have had access to an uncompressed 4K feed from the media riser at the event, and initial analysis suggests that - yes - the gameplay footage here passes muster on ultra HD screens, and it looks great. Look to Watch Dogs 2 on PC for how good 2160p checkerboarding can look, and you'll see the same level of accomplishment here on Xbox One X. As for the dynamic scaling? In the demo footage we're poring over, everything we've tested seems to resolves to full 2160p based on pixel-counts. This is seriously impressive stuff."
Between Forza Motorsport 7 and Assassin's Creed Origins, we have two cases that fully deliver the promises made by Microsoft - whether native or checkerboarding, both are clearly viable 4K experiences and look pin-sharp. And we really liked Microsoft's approach to messaging at the briefing: every ultra HD 4K title supported HDR, and of everything shown, all but three titles - Dragonball FighterZ, Code Vein and Life is Strange - are targeting 4K (this trio of games gets unspecified Xbox One X enhancements). The intent is clear: to position Xbox One X as the 4K games console, where its competition is well known for the inconsistency of its ultra HD support.
When his first party output is running at native 4k (Gears 4, FH3, FM7) Phil can say whatever he wants.Did you read any of his interviews post E3?
Checkerboard rendering is a legitimate method of getting to 4K. This is fine.
Explain how this is different.
You know what I find quite funny on here is most people who actually intend to buy this console are saying, this is fine, we knew this all along. I know I and others said that we'd prefer 4K checkerboard for higher settings.
Then you get the people who clearly have no intention of buying this are like LOLOLOL TRUE 4Kinda.
Everyone knew since this thing was announced that it was only 1st party games which would be running at 4K.
Its also a bloody alpha build.
You know what I find quite funny on here is most people who actually intend to buy this console are saying, this is fine, we knew this all along. I know I and others said that we'd prefer 4K checkerboard for higher settings.
Then you get the people who clearly have no intention of buying this are like LOLOLOL TRUE 4Kinda.
Everyone knew since this thing was announced that it was only 1st party games which would be running at 4K.
Its also a bloody alpha build.
When his first party output is running at native 4k (Gears 4, FH3, FM7) Phil can say whatever he wants.
Yep.You know what I find quite funny on here is most people who actually intend to buy this console are saying, this is fine, we knew this all along. I know I and others said that we'd prefer 4K checkerboard for higher settings.
Then you get the people who clearly have no intention of buying this are like LOLOLOL TRUE 4Kinda.
Everyone knew since this thing was announced that it was only 1st party games which would be running at 4K.
Its also a bloody alpha build.
So Microsoft's 4k statements are the equivalent of the 2013 statements of power of the cloud?
So Xbox x is the same as the Pro, just more expensive.
They said from the start there is no 4K mandate and devs can use the power how they wish
Have you forgotten what happened when the switch was revealed? You'll always see these guys downplaying. It's the norm around these parts.LolYou know what I find quite funny on here is most people who actually intend to buy this console are saying, this is fine, we knew this all along. I know I and others said that we'd prefer 4K checkerboard for higher settings.
Then you get the people who clearly have no intention of buying this are like LOLOLOL TRUE 4Kinda.
Everyone knew since this thing was announced that it was only 1st party games which would be running at 4K.
Its also a bloody alpha build.
You know what I find quite funny on here is most people who actually intend to buy this console are saying, this is fine, we knew this all along. I know I and others said that we'd prefer 4K checkerboard for higher settings.
Then you get the people who clearly have no intention of buying this are like LOLOLOL TRUE 4Kinda.
Everyone knew since this thing was announced that it was only 1st party games which would be running at 4K.
Its also a bloody alpha build.
The point being that those titles are plausibly under his control at least somewhat. 3rd party can do what they want because there's no mandate for native 4k.Not really.
Yeah...I'd be good with that too.
Andherewego.gif
This has nothing to do with MS's claims. People are clueless.
What does my post have to do with what you said?
I know that but it's not an excuse. I can say that both OG Xbox One and PS4 can run native 4k games (a card game for example) but devs can do whatever they like.
Microsoft has Assassin's Creed: Origin marketing and they ofc worked closely with the team and knew before the keynote what's going on.
PS4 Pro runs some games in native 4K but Sony didn't market that at all they went all in telling about the checkerboard or Interpolation (or whatever that called) techniques from the start. They could have simply said it runs true 4k but devs can do whatever they like
The point being that those titles are plausibly under his control at least somewhat. 3rd party can do what they want because there's no mandate for native 4k.
Isnt this just the alpha build though?
They don't have pro version to test, that's what previous updates to older ass creeds on pro run at, apart from the collection that's native iirc.Since this uses checkerboarding to hit 2160p does that mean that the image quality is on par with Horizon on PS4 Pro?
This is not aimed at trying to make a comparison, just for me to understand the kind of visual fidelity represented for this game on XBOX X.
Also, does the Pro version of this game feature checkerboarding to 1440p? Because it is mentioned on this video.