No, TGS is when the first rumor appeared, but what I remember hearing is they delayed it because they didn't want to "confuse the launch message," make people think they needed an expensive accessory to get the "full PS4 experience," etc.I thought I read somewhere that they were going to demo this sometime last year (TGS?) but decided to delay that to polish it up some more.
Am I making this shit up?
Keep in mind the DS4 is also effectively a Move wand, albeit a somewhat clumsy one. Should be great for pointing, and okay for limited grabbing of virtual objects here and there though. Try holding it just with your right hand, and grabbing stuff with R2; it's not really bad at all, but you wouldn't wanna be doing it all day or anything.Even if PS4's camera could accurately track your hand in 3D space, and it can't, it's no substitute for a Move. It has weight, it has buttons, it can provide feedback, it's going to be your magic wand for interacting directly with the VR world.
Obviously there will be plenty of DS4 games, but Move is a much better VR input solution.
I expect they'll continue to use Bluetooth to gather data from the inertial sensors on the headset. Works fine for the wands and the DS4, so I see no reason to change it.There needs to be data input from the device itself anyway, and the Move and DS4 don't have the same extension holes, so you can't connect to those, so you need the USB input, and USB3 has lots of bandwidth.
Well, if it has headphones built in, they may use USB for that, and if so, they may as well use it for the sensor data too, I suppose, unless they use a wireless USB setup for audio. I doubt they'd USB for the video though; no way they'd get enough reliable bandwidth and latency, I'd imagine.Can the PS4 output the A/V output to the USBs?
I believe the front USBs are 3.
To stop people using it on PC probably.Then what is the point of AUX, keep camera only PS4?
I'm curious as to whether Move will be as important to Sony's VR as some make it to be. Watching some of the SoftKinetic (who provided Ubisoft their "iisu" middleware for Just Dance) videos on youtube make 3D tracking with a stereocamera quite impressive.
Even if PS4's camera could accurately track your hand in 3D space, and it can't, it's no substitute for a Move. It has weight, it has buttons, it can provide feedback, it's going to be your magic wand for interacting directly with the VR world.
Obviously there will be plenty of DS4 games, but Move is a much better VR input solution.
/nod IIRC, Rigby was saying the sensors in the Camera are really expensive, and Sony are likely selling the Camera at or below cost. Hence the proprietary plug.To stop people using it on PC probably.
Sony have a patent for what's basically a DualShock that splits in to a pair of wands. We may see it finally released for use with PSVR.I hope Sony has there own version of this. It turns the Move and nav controller into a single device. Two of these would be the perfect VR input device.
Makes me wonder about GGs new IP, rumoured to be a sci-fi RPG, I wonder if they're targeting 60Hz.I would kill for a VR Elder Scrolls or Fallout. KILL
Cool. Still what about OS? Will it better off to have it own OS for VR and TV separately, because it won't take too much GPU as it is only OS. Not sure splitters can do that.I did some googling, and HDMI splitters are real (lol), and add no lag. Just include one of those and we're set. Just plug in your TV and HMD, and you never need touch it again. As an added bonus, your family can spectate on the TV while you play.
Makes me wonder about GGs new IP, rumoured to be a sci-fi RPG, I wonder if they're targeting 60Hz.
Am i the only person who thought thisI hope Sony has there own version of this. It turns the Move and nav controller into a single device. Two of these would be the perfect VR input device.
http://youtube.com/watch?v=hykjEBYzCnE
Sorry, I'm not sure I'm following you. Are you asking about the operating system? What about it?Cool. Still what about OS? Will it better off to have it own OS for VR and TV separately, because it won't take too much GPU as it is only OS. Not sure splitters can do that.
Unfinished Swan would be an incredible VR game. I'm still going to blindly hope for first person Journey.
Sorry, I'm not sure I'm following you. Are you asking about the operating system? What about it?
Sorry what I mean that I suspect it might need to redesign the OS UI viewable on VR but what about tv screen, maybe switch on headset to switch UI.Sorry, I'm not sure I'm following you. Are you asking about the operating system? What about it?
A VR experience in Journey's world be eye melting. I just don't see how the game mechanics would work in VR.
A thought just occurred to me. Does anyone remember that announced PS Move 80's Horror Movie inspired game Until Dawn? It hasn't released yet, but was never publicly canceled to my knowledge. What if it still exists, but is being reworked for VR? That would be crazy!
Theres been zero comment about the game since December. Looks like its still being made.
If it still exists its obviously not as a PS3 only Move based game.
Oh, I see what you mean. No, the splitter won't be able to send different UIs to the TV and headset; they're just mirrored, so the TV will show "what the headset wearer sees," whatever that may be. Similarly, if the TV is "dominant," like when you're playing a normal game, someone putting on the headset will just see whatever is on the TV.Sorry what I mean that I suspect it might need to redesign the OS UI viewable on VR but what about tv screen, maybe switch on headset to switch UI.
Just curious, how 3DTV work with PS3 OS or in-game OS?
I've been thinking the same, actually. Game launching was woefully under-supported in Home, but I'm hoping that changes in Home 2, especially if it's VR-based. I imagine hanging out in your apartment with your Homies, and then all taking the turbolift to your Driveclub garage, or to your latest creation in [Media Molecule VR Game]. All VRs should fully support Home 2, so you can seamlessly transition from one environment to the next.I think he means the UI. The PS4's UI wouldn't be optimal in VR. I like the Ideal of using a VR version of Playstation Home as a launcher/3D UI for all VR experiences on the PS4.
A VR experience in Journey's world be eye melting. I just don't see how the game mechanics would work in VR.
I would like the concept of Home to be some sort of psychedelic VR experience with friends. The current state of Home, even if amped with VR... doesn't feel all that appealing.
I want this.
I would kill for a VR Elder Scrolls or Fallout. KILL
Keep in mind the DS4 is also effectively a Move wand, albeit a somewhat clumsy one. Should be great for pointing, and okay for limited grabbing of virtual objects here and there though. Try holding it just with your right hand, and grabbing stuff with R2; it's not really bad at all, but you wouldn't wanna be doing it all day or anything.
I hope Sony has there own version of this. It turns the Move and nav controller into a single device. Two of these would be the perfect VR input device.
http://youtube.com/watch?v=hykjEBYzCnE
Ideally replace the STEM module with a Move.
The new sixense STEM looks really clunky and not really inviting (I have it pre-ordered btw). Wands/remotes (or ultimately gloves) is the way to go.
The cost of VR development and its niche appeal
It looks like one is picking up blow-torches or futuristic mech controls. Simulating a pencil or a gun will in my mind feel better with a wand. Wands need sticks though, feel like I've been requesting this forever.
It looks like one is picking up blow-torches or futuristic mech controls. Simulating a pencil or a gun will in my mind feel better with a wand. Wands need sticks though, feel like I've been requesting this forever.
They could do a Paralympics game. And I'm not trolling. Wheelchair sports could work well.Yeah but would you consider say, a sitting Table Tennis in VR, superior to the current Sports Champions TT with Move + TV?
Besides, armchairs as well as your own legs would severely limit the range of shots you could perform. Not to mention the fact that your virtual persona (or rather his point of view) should be stationary to reflect your real life position to avoid vestibular mistamtch.
No. If they are working on sports sims, they must be confident the player can safely play while standing up. Perhaps the PS4-Headset cable might have some sort of magnetic connector like the Macs MagSafe thing?
I would love a VR rollercoaster ride or grocery shopping.
You could still end up kicking your dog or something.
There needs to be data input from the device itself anyway, and the Move and DS4 don't have the same extension holes, so you can't connect to those, so you need the USB input, and USB3 has lots of bandwidth.
Can the PS4 output the A/V output to the USBs?
Is move good enough? The motion tracking with the playstation camera should be, assuming latency is ok. But would a move + nunchuk be enough? A nunchuk gives you an analogue stick, but it doesn't have motion tracking, so you'd only have one 'hand' and secondary controls. Could you make a move with analogue stick so you could track two hands, or are we now escalating the costs quite a bit - if it works with the existing camera and moves, then I only have to buy the headset
Well if it's HDMI I'm sure they'll just use bluetooth for the data, I was just thinking it would be a nicer user experience to literally just be able to plug the unit in the front and not have to sync it or anything, but if you're using HDMI out, I guess any input isn't going to happen. Not that it's a big deal, but no bluetooth is nicer considering you'll be tethered anyway.It's a stretch of the imagination here, but what if PS4 has HDMI+Ethernet? So they could just use the single HDMI connector for data too?
I don't think it matters for the headset, you'll most likely have one cable to a breakout box. If that box needs separate HDMI and USB connections then OK. If it has HDMI passthrough that would be handy, but no rear USB on the PS4 means a fair tangle of cables anyway..
The camera and Move should be fine for the latency requirements. As for it's interaction, it'll be interesting to see how this stuff grows. I think a single Move/Navi combo should be the default, and the games should be designed with one 'live' hand in the simulation. Two hands would obviously be advantageous in some situations, but we're already looking at a huge game design shift with independent look/reticule coming, and effective second reticule would make even less preexisting game design conventions transferable.Is move good enough? The motion tracking with the playstation camera should be, assuming latency is ok. But would a move + nunchuk be enough? A nunchuk gives you an analogue stick, but it doesn't have motion tracking, so you'd only have one 'hand' and secondary controls. Could you make a move with analogue stick so you could track two hands, or are we now escalating the costs quite a bit - if it works with the existing camera and moves, then I only have to buy the headset
I would like to know how you know that.the viewer will be announced on Tuesday
I hope Sony has there own version of this. It turns the Move and nav controller into a single device. Two of these would be the perfect VR input device.
http://youtube.com/watch?v=hykjEBYzCnE
You'll be getting a PM from Bish really soon.the viewer will be announced on Tuesday
I would like to know how you know that.
You'll be getting a PM from Bish really soon.
Interesting.The guy is a journo of Everyeye.it, an Italian website.
Interesting.
It's his wording that I find odd, the 'viewer' will be revealed? If Sony are announcing VR, they're announcing the whole initiative. The viewer makes it sound like some slow roll out of bits and pieces.
The guy is a journo of Everyeye.it, an Italian website.