The NSMB games get progressively better as they make more. They're hardly padding. Level design in particular is far above anything from the NES or SNES era.
So why are the worlds the exact....same.....fucking....thing....every.....single....time....
NSMB DS:
World 1: Grassland
World 2: Desert
World 3: Beach with islands / ocean
World 4: Tropical forest with poisonous swamps
World 5: Ice
World 6: Rocky mountain
World 7: Sky
World 8: Volcanic
NSMB 2:
World 1: Grassland
World 2: Desert
World 3: Tropical / forest
World 4: Ice
World 5: Sky / mountain
World 6: Volcanic
NSMB Wii:
World 1: Grassland
World 2: Desert
World 3: Ice
World 4: Beach with islands / ocean
World 5: Tropical forest with poisonous swamps
World 6: Rocky mountain
World 7: Sky
World 8: Volcano
NSMB U:
World 1: Grassland
World 2: Desert
World 3: Islands / ocean
World 4: Ice
World 5: Tropical Forest with poisonous swamps
World 6: Rocky mountain
World 7: Sky
World 8: Volcano
3D World:
World 1: Grassland
World 2: Desert
World 3: Ice
World 4: Canyon / mountain
World 5: Beach / ocean
World 6: Sky
World Castle: Volcano
World Bowser: Amusement park
Paper Mario: Sticker Star
World 1: Grassland
World 2: Desert
World 3: Forest with poisonous swamps
World 4: Ice
World 5: Jungle with volcano
World 6: Sky with volcano
Mario and Luigi Paper Jam:
Grassland, desert, ice, jungle, volcano, etc., etc..
Like, I don't get it. I don't get why they would willingly have the exact same worlds time and time and time and time and time again. What designer would subject themselves to such ridiculous monotony?
And why do they have to infect IPs outside of NSMB with it?