Have fun attacking once every 30 seconds.
Is the magic cooldown universal or individual?
Have fun attacking once every 30 seconds.
NahHave fun attacking once every 30 seconds.
Actually..yea this determines whether it can be done anybody got the answer to thisIs the magic cooldown universal or individual?
Ok thanks for the info. I haven't played too long but I've been running around aimlessly and didn't come across much. I'll need to pay attention more for the full game.
Nah
Sword(elemental one)
Magic
Magic
Magic lol
Actually..yea this determines whether it can be done anybody got the answer to this
Noooooo Tabata sanFrom what I've read, it's universal, as in not only can Noctis not use multiple instances of magic in a row by switching, but the same cooldown applies to magic equipped on allies.
The spell said "instant death blizarra". Is the japanese name for the death spell "instant death" as well, or is this a crafting specific death effect? I wonder.Oh and apparently guys, you can make death magic via magic crafting ._.
https://www.reddit.com/r/FFXV/comments/5d6390/wtf_for_some_reason_the_bandersnatch_died_from_a/
Noooooo Tabata san
The demo is tricky because there's stuff stripped out I think. I started to get a better idea of how the game generally plays after awhile though. Once a day you can talk to the diner owners to give you a bunch of points of interest on the map. These same people give you the hunts as well, even if there's only a few in the demo.
Ideally you'd do this I guess, head out and explore, do a hunt or quest then rest and repeat. However, with much of the quests left out (there are quite a few empty or blocked off areas) and very few hunts to do you're left just kind of wandering around aimlessly.
The one thing that bothered me the most though is that all loot, even unique weapons are just a glowing dot on the ground. There very easy to miss and it feels weird the game doesn't try and show any difference between a leaf for crafting and an important new weapon.
Agreed about the loot. The important stuff is marked with a chest on the map, and I would've liked to see an actual chest in the world so it feels like you're finding something cool. Maybe there are chests in dungeons?
First I'm denied my shuriken run.(not really just need high mp) now magic.Based on some of the stuff we've seen, I think it's appropriate. Magic is strong, and meant to be a thing you do at the right time, and with care. It's not meant to be a thing you specialize in or use constantly.
Apparently locking onto an enemy makes your entire party focus that target.
hmmm. I always lock on, so that would probably explain why I could do link strikes with such frequency
Oh man, this guy's channel.
D E D I C A T I O N
Oh man, this guy's channel.
D E D I C A T I O N
Is Yoko composing this ost alone? never knew she has a thing for funk . the ost just need to has 1 goofy ass song ala crazy chocobo for it to be goat tier imo
Is Yoko composing this ost alone? never knew she has a thing for funk . the ost just need to has 1 goofy ass song ala crazy chocobo for it to be goat tier imo
Is Yoko composing this ost alone?
Nope
insert neogaf.gif
Yep. Yoko has a bigger range than most people give her credit for. Let's remember that she's the genius that composed the super iconic, action-y Street Fighter II soundtrack, or the catchy, whimsical Mario RPG soundtrack, or the dark, sinister Parasite Eve soundtrack.
Her "Kingdom Hearts" style is currently her most well-known, but she's an extraordinarily talented composer, capable of using several, very different styles!
Nobuo Uematsu composed a lot of tracks in this game.
That you hear on the radio.
Technically I'm clear to talk about anything that can be heard in the demo, but I don't want to get misquoted or start getting the wrong type of questions asked, heh.
The official OST preorder page says pretty much "Final Fantasy XV OST by Yoko Shimomura" but the amount of collaboration and contribution from others is significantly higher than past FF mainline entries, barring obvious 3-way splits like FFX.
Nobuo Uematsu composed a lot of tracks in this game.
That you hear on the radio.
by that metric ishimoto is main composer of ffxv
by that metric ishimoto is main composer of ffxv
If this is all true, thank god for Tabata and I really want to see that Eidos Montreal Final Fantasy game.
I don't know if this was known already, it was news to me.
If this is all true, thank god for Tabata and I really want to see that Eidos Montreal Final Fantasy game.
I don't know if this was known already, it was news to me.
'stuff i read on the internet, presented as fact, and everything must have had an impact on everything else regardless of how sporadic that information is'
edit: Not saying it's all wrong. Nothing is ever that binary. But that's still a *lot* of logical leaps.
I doubt it. Seems like he just researched a bunch of stuff that happened with Square-Enix and presents it as facts that tie into FFXV having an awful dev cycle. The part where he suggests that Nomura seriously pitches Versus XIII as a musical instead of a video game to the video game company is ludicrous. There's no doubt that Tabata was brought on to help reign things in but I find the people who honestly believe that Nomura is that crazy to be... well, crazy.
Hadn't heard of Project W though. Sounded interesting but I don't know if I'd be interested in a Western Developed mainline title.
Nothing will ever beat Somnus
I wish I never sold my copy of the original Theatrythm I just assumed everything would make it into Curtain Call
It's a great piece for sure, but I've heard it too many times at this point.
Please yes.Please no.
Substitute with Careening into Danger and that's me.Haha same here. Now I'm listening to Valse di Fantastica non-stop until I hate that track by the time the game comes out.
Substitute with Careening into Danger and that's me.
Hammerhead
anyone?
Yeah, that's actually really good as well.Hammerhead anyone?