mhmmm
Sounds good, that was what Battlefront II's single player was like. I just hope they can weave together something interesting like BFII's story, connecting everything somehow.
mhmmm
To those that keep asking:
"At this point, the player controlling the soldier changes the viewpoint from first-person to third, something players can freely do at any time during gameplay. The character model is nicely animated, his head apparently tracking potential enemy movement."
Splitscreen confirmed :O
Bullshots:
From GI, somebody grab them before the links are killed!
Playable Heroes
Free DLC... from EA?
Play some bf4 map with 40, it is empty.
Splitscreen confirmed :O
Splitscreen confirmed :O
Splitscreen confirmed :O
"The action will also take to the skies with players engaging in dogfights with TIE Fighters, X-wings and the Millennium Falcon, though the developers were coy about how battles would alternate between ground and air combat."
This makes me think the ships will be like jets and helicopters in BF4. Hope I'm wrong, I want space battles!
Got no problem with the player count, but I am a bit cautios about the "hero" characters returning.
guys werent the previous battlefront games first person as well until/unless you played as the hero characters??
Where does it say this?The article mentions the 40 player count is for the Walker Assault mode, could be upped to 64 in Conquest.
DICE is working closely with Lucasfilm and Disney to bring the Battle of Jakku to Battlefront as free DLC on December 8. If you pre-order the game, you get the DLC a week early on December 1.
Holy shit, honestly wasn't expecting first and third-person switching like the old games. Kudos to DICE.From the gameinformer article linked above:
Whoever was piloting them became a god.The AT-ATs being scripted isn't that bad. In SWBF2 they were only in Hoth and the only direction you could go in was straight for the Rebel base.
Yeah you can turn them or leave them stationary but what purpose does that serve?
Those screenshots are like 2 x 2 pixels.
Anyone have any links to them in their original size?
Shots are fired through the treeline toward the rebel troopers, and a squadron of stormtroopers pour out of the woods. Our trooper opens fire, downing several stormtroopers on a hillside. Each kill brings up "killstreak" experience points on the HUD, immediately connecting this game to DICE's other juggernaut franchise, Battlefield.
The laser blast from the Rebel trooper's rifle packs a punch, delivering a brief puff of smoke on the target's torso before the body collapses to the ground. Laser fire rips over head with the familiar flash seen in the original trilogy movies. The Rebel Alliance is making quick work of the stormtrooper onslaught, and is steadily moving forward across Endor's gorgeously realized terrain.
The density of the trees and the slopping landscape they occupy make sight lines difficult, and add intensity to the conflict. The Imperial attacks appear to be uncoordinated, with stormtroopers emerging from the brush with no support, and others in small squadrons of four to five soldiers. The Rebel Alliance, on the other hand, is fully coordinated, working together as a team (which all appear to be human-controlled in the demo).
The Ewok's elaborate village is seen briefly, high up by the tree canopy. An Imperial trooper uses one of the Ewok's bridges as a vantage point, but our trooper, who is now wielding a sniper rifle, takes him out with one nicely placed shot. The rifle spits out a green spherical shot.
The rebels push the fight further into the forest, where our soldier locates a rocket launcher of his own near a log. The rocket launcher is represented as a blue glowing icon, one of many "power-ups" that players can stumble upon in the environment.
When the uplink is established, our rebel trooper orders a bomber strike. Rather than running away to safety, the rebel soldier sprints to the left side of the walker, and then through its legs. As he cuts beneath it, the walker takes a step forward, it's giant feet inches away from achieving a quick kill.
The scale of the walker is impressive, every bit as looming as it was when Luke bravely runs beneath one in The Empire Strikes Back. The sound of the walker's joints is identical to that of the film.
At this point, the player controlling the soldier changes the viewpoint from first-person to third, something players can freely do at any time during gameplay. The character model is nicely animated, his head apparently tracking potential enemy movement.
From the gameinformer article linked above:
So, 40 players and no space combat? I'm a little disappointed. But I'm looking forward to that trailer.
Third person/First person toggle so happy.
One other thing to note: Not all of the rebel troopers in the Battle of Endor footage are human, implying perhaps that players can pick their race from the outset of play.