hydrophilic attack
Member
Fuck, I guess my parody trolling in some threads has gotten me into "boy who cried wolf" territory where no-one will take anything I say seriously anymore. But I only have myself to blame there, I guess.
But in this particular case, I am being serious. I have a long history of hating on Rogue Galaxyy on GAF:
Rogue Galaxy. I don't understand how this game has a following. Such a horrible, horrible game.
Oh and I didn't think Phantasy Star IV was anything special. II had magnificent, huge dungeons, and III had a battle system that didn't waste your time. I'm not really sure what, if anything, IV offered.
Rogue Galaxy. Such an unbalanced and generally unfun game.
I learned my lesson though. I am never touching a Level 5 RPG again.
- Shallow combat system where you can potion spam yourself out of any situation
- Far too long dungeons with bland and repetitive level design
- Atrocious storyline
This thread is crazy.
Obviously Cerny wouldn't be doing this. You don't think being the lead architect of PS4 and director of Knack is more than enough for one man already? And besides, he doesn't have any experience in making RPGs, to my knowledge. The only "evidence" in support of the theory is that he mentioned Final Fantasy VII. Really?
And replies are crazy too. People requesting sequels to stuff like Rogue Galaxy and Legend of Dragoon? Yeah, I don't know about you guys, but I think it would be much smarter to invest their money into a game that is not a sequel to some of the shittiest games ever made, but hey that's just me.
Anyway, I'm excited for an RPG from SCEJ. I just hope it turns out better than most of their previous attempts at internal development of RPGs (Demon's Souls excluded obviously).
I hope for a new IP personally (as well as a Demon's Souls successor developed by FROM).
The story and characters were terribad. The plot was one of the worst I have ever had the displeasure of playing. But that's alright. I can tolerate a bad story if the gameplay is good. Unfortunately, the terribleness of the story pales in comparison to that of the gameplay. The gameplay was atrocious.
The level design was really bland. The endless dungeons just when on and on, with almost no change in scenery. They could have mixed it up throwing in some platforming or whatnot, but nooooooo. I was very surprised to learn that the levels were not randomly generated.
The battle system was completely unbalanced. Once you could afford to fill up your inventory, it was impossible to die as the game just paused when you entered the inventory. You could beat all bosses by just hitting attack attack attack and then enter the inventory to heal up fully with no penalty and then go back to attack attack attack again. The inventory was sufficiently large that you wouldn't even get close to running out of items.
There was too little enemy variety in the endless dungeons. You got bored really quickly. You know something is wrong when you just want to use the nuke attacks (Desert Wind and the like) that almost instantly kills all enemies in every battle just so you don't have to go through another one of the boring battles. This also ties into my previous point of unbalanced battle system. These nukes were far too powerful for their MP cost. But if they weren't, I probably wouldn't have been able to get through the game, so maybe this was for the best.
There were some good ideas that just failed due to flawed execution. The insectron stuff would have been pretty rad if it weren't such a pain to level your insects to at least decent strength and the weapon crafting could have been good if it wasn't such a grind.
I liked the factory minigame, though. And the graphics were nice for the time
Fortunately, Ni No Kuni looks a lot better. The story actually sounds alright (shocker for a Level5 game), the world and level design look quite charming, the battle system looks fun (although so did Rouge Galaxy's, at a glance) and the platforming stuff intriguing.