Daredevil + Arkham games minus gadgets.
Everything is sonar vision. You can detect heartbeats, hear the sound of guns reloading, pick up on important conversations, detect the sound of swords when fighting The Hand etc.
Some enemies are invisible (to Matt) in combat (like Hand ninjas) so you have to be vigilant, wait for them to strike to counter the attack and pick up on their location.
Map is contained to Hell's Kitchen and a few surrounding areas. Not entirety of Manhattan. Lots of interior levels.
Guns are much more deadly since not only do they damage you but can also scramble your sonar vision when fired.
Lawyer missions that play like Ace Attorney. Investigation is mostly Daredevil stuff (clues, interrogation etc.) but you also play as Matt Murdock talking to people involved with the case. Courtroom sessions play pretty much identical to AA but with the added ability of sonar vision to detect heartbeats. Of course, you need to have evidence, witness testimonies and convincing arguments so you can't just rely on heartbeats.