While the perma-death concept sounds awesome for this game, it makes me a bit worried that there is no real sense of progression and that the game is just meant to be a pick up and play game like an early arcade game. No sense of completion or even a longer meaningful experience.
I have this weird feeling there's still ways to save the game and there's an end, the lady that was being interviewed just did a piss poor job of explaining the game properly.
Could be wrong, though. As it is, it doesn't sound like something I'd like. Permadeath and redoing stuff all the time aint my thing.